📄 gamecanvas.java
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package gameCanvas;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.game.GameCanvas;
public class gameCanvas extends GameCanvas implements Runnable {
private boolean is;
private int X, Y;
private int Width;
private int height;
protected gameCanvas() {
super(true);
Width = getWidth();
height = getHeight();
X = Width / 2;
Y = height / 2;
start();
}
public void start() {
is = true;
Thread t = new Thread(this);
t.start();
}
public void stop() {
is = false;
}
public void run() {
Graphics g = getGraphics();
while (is) {
input();
draw(g);
try {
Thread.sleep(20);
} catch (InterruptedException e) {
}
}
}
private void input() {
int keyStates = getKeyStates();
if ((keyStates & LEFT_PRESSED) != 0) {
X -= 5;
if (X <= 10) {
X = Width /2 - 10;
}
}
// X=Math.max(10, X-5);//10为X的半径
if ((keyStates & RIGHT_PRESSED) != 0) {
// if(X+10<Width)
X = X + 5;
if (X >= Width - 20) {
X = Width /2 - 10;//若需其从边框边界上移动出,写为X=Width-20;
}
}
// X=Math.min(Width-20, X+5);//20为X的直径
if ((keyStates & UP_PRESSED) != 0) {
// Y=Math.max(10,Y-5);
Y -= 5;
if (Y <= 10) {
Y = height/2 - 10;
}
}
if ((keyStates & DOWN_PRESSED) != 0) {
// if(Y+10<height)
Y += 5;
if (Y >= height - 20) {
Y = height/2 - 10;
}
}
// Y=Math.min(height-20, Y+5);//本句只是在为Y进入赋值
}
/*
private void input() {
int keyStates = getKeyStates();
if ((keyStates & LEFT_PRESSED) != 0) {
X -= 5;
if (X <= 10) {
X = Width - 20;
}
}
// X=Math.max(10, X-5);//10为X的半径
if ((keyStates & RIGHT_PRESSED) != 0) {
// if(X+10<Width)
X = X + 5;
if (X >= Width - 20) {
X = 0;
}
}
// X=Math.min(Width-20, X+5);//20为X的直径
if ((keyStates & UP_PRESSED) != 0) {
// Y=Math.max(10,Y-5);
Y -= 5;
if (Y <= 10) {
Y = height - 20;
}
}
if ((keyStates & DOWN_PRESSED) != 0) {
// if(Y+10<height)
Y += 5;
if (Y >= height - 20) {
Y = 0;
}
}
// Y=Math.min(height-20, Y+5);//本句只是在为Y进入赋值
}
*/
private void draw(Graphics g) {
g.setColor(0, 0, 0);
g.fillRect(0, 0, Width, height);
g.setColor(255, 255, 255);
g.fillArc(X, Y, 20, 20, 0, 90);//0代表初始弧度;
flushGraphics();
}
}
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