📄 examplegamesprite.java
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package TestSprite;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.lcdui.game.Sprite;
import javax.microedition.lcdui.game.TiledLayer;
public class ExampleGameSprite extends GameCanvas implements Runnable {
private boolean isplay;
private Sprite hero = null;
private TiledLayer bg1 = null;
private TiledLayer bg2 = null;
private int drawX = 0;
private int drawY = 0;
private int spriteX, spriteY;
private Graphics g;
private int viewWindowX;
private int screenWidth;
private static final int MOUNTAIN_WIDTH = 433;
private LayerManager layermanager;
private void initLayerManager() {
layermanager = new LayerManager();
layermanager.append(hero);
layermanager.append(bg1);
layermanager.append(bg2);
}
private void draw() {
layermanager.setViewWindow(viewWindowX, drawY, 240, 320);
layermanager.paint(g, 0, 0);
flushGraphics();
}
private void move() {
if (viewWindowX > 0) {
viewWindowX--;
} else {
viewWindowX = MOUNTAIN_WIDTH - screenWidth;
}
hero.nextFrame();
// 设置sprite图层在LayerManager坐标系中的位置
hero.setPosition(spriteX + viewWindowX, 100);
}
private void keypressed(){
int keyState=getKeyStates();//注意getKeyStates的写法,有两个字母需大写;
if((LEFT_PRESSED&keyState)!=0){
if (viewWindowX > 0) {
viewWindowX--;
} else {
viewWindowX = MOUNTAIN_WIDTH - screenWidth;
}
// 设置sprite图层在LayerManager坐标系中的位置
hero.setTransform(Sprite.TRANS_NONE);
hero.setPosition(spriteX + viewWindowX, 100);
hero.nextFrame();
}
if((RIGHT_PRESSED&keyState)!=0){
if (viewWindowX< MOUNTAIN_WIDTH - screenWidth) {
viewWindowX++;
} else {
viewWindowX = 0;
}
// 设置sprite图层在LayerManager坐标系中的位置
hero.setTransform(Sprite.TRANS_MIRROR);
hero.setPosition(spriteX + viewWindowX, 100);
hero.nextFrame();
}
}
public ExampleGameSprite() {
super(true);
g = getGraphics();
screenWidth = getWidth();
viewWindowX = MOUNTAIN_WIDTH - screenWidth;
spriteX = 100;
try {
Image image = Image.createImage("/kid.png");
Image b_image = Image.createImage("/bg.png");
Image c_image = Image.createImage("/mountain.png");
bg1 = new TiledLayer(1, 1, c_image, 433, 214);// 1行1列,引用c_image,图象的宽,高;
bg1.setPosition(0, 106);// 设置图片的X与Y座标
bg1.setCell(0, 0, 1);// 0,0是设置0行0列,1是指第一帧图象
bg2 = new TiledLayer(2, 1, b_image, 240, 320);
bg2.setCell(0, 0, 1);
bg2.setCell(1, 0, 1);
hero = new Sprite(image, 130, 203);
hero.setPosition(spriteX + viewWindowX, 100);// 这里定义的是X与Y的起始位置;
} catch (Exception e) {
e.printStackTrace();
}
initLayerManager();
}
public void start() {
isplay = true;
Thread t = new Thread(this);// 一定记得在这里加入this 才能进入调用
t.start();
}
public void stop() {
isplay = false;
}
public void run() {
while (isplay) {
try {
Thread.sleep(400);
} catch (InterruptedException e) {
e.printStackTrace();
}
draw();
// move();
keypressed();
}
}
}
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