📄 u.java
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// 1281: iaload
// 1282: bipush 100
// 1284: idiv
// 1285: ifle +63 -> 1348
// 1288: getstatic 124 com/hoya/games/sp/lx:w [I
// 1291: getstatic 26 com/hoya/games/sp/lx:A I
// 1294: iaload
// 1295: sipush 300
// 1298: if_icmplt +27 -> 1325
// 1301: getstatic 124 com/hoya/games/sp/lx:w [I
// 1304: getstatic 26 com/hoya/games/sp/lx:A I
// 1307: dup2
// 1308: iaload
// 1309: sipush 300
// 1312: isub
// 1313: iastore
// 1314: getstatic 117 com/hoya/games/sp/lx:s I
// 1317: iconst_3
// 1318: iadd
// 1319: putstatic 117 com/hoya/games/sp/lx:s I
// 1322: goto +130 -> 1452
// 1325: getstatic 124 com/hoya/games/sp/lx:w [I
// 1328: getstatic 26 com/hoya/games/sp/lx:A I
// 1331: dup2
// 1332: iaload
// 1333: bipush 100
// 1335: isub
// 1336: iastore
// 1337: getstatic 117 com/hoya/games/sp/lx:s I
// 1340: iconst_1
// 1341: iadd
// 1342: putstatic 117 com/hoya/games/sp/lx:s I
// 1345: goto +107 -> 1452
// 1348: getstatic 27 com/hoya/games/sp/lx:B I
// 1351: ifle +86 -> 1437
// 1354: iconst_3
// 1355: istore_1
// 1356: getstatic 66 com/hoya/games/sp/lx:aS I
// 1359: iconst_1
// 1360: if_icmpne +32 -> 1392
// 1363: getstatic 119 com/hoya/games/sp/lx:t I
// 1366: sipush 250
// 1369: if_icmpne +8 -> 1377
// 1372: bipush 16
// 1374: goto +17 -> 1391
// 1377: getstatic 119 com/hoya/games/sp/lx:t I
// 1380: bipush 100
// 1382: if_icmpne +8 -> 1390
// 1385: bipush 7
// 1387: goto +4 -> 1391
// 1390: iconst_3
// 1391: istore_1
// 1392: getstatic 27 com/hoya/games/sp/lx:B I
// 1395: iload_1
// 1396: if_icmplt +18 -> 1414
// 1399: getstatic 27 com/hoya/games/sp/lx:B I
// 1402: iload_1
// 1403: isub
// 1404: putstatic 27 com/hoya/games/sp/lx:B I
// 1407: getstatic 117 com/hoya/games/sp/lx:s I
// 1410: iload_1
// 1411: goto +15 -> 1426
// 1414: getstatic 27 com/hoya/games/sp/lx:B I
// 1417: iconst_1
// 1418: isub
// 1419: putstatic 27 com/hoya/games/sp/lx:B I
// 1422: getstatic 117 com/hoya/games/sp/lx:s I
// 1425: iconst_1
// 1426: iadd
// 1427: putstatic 117 com/hoya/games/sp/lx:s I
// 1430: aload_0
// 1431: invokevirtual 198 com/hoya/games/sp/u:repaint ()V
// 1434: goto +22 -> 1456
// 1437: iconst_0
// 1438: putstatic 42 com/hoya/games/sp/lx:O Z
// 1441: getstatic 96 com/hoya/games/sp/lx:f Z
// 1444: ifeq +8 -> 1452
// 1447: aload_0
// 1448: iconst_1
// 1449: invokevirtual 138 com/hoya/games/sp/u:a (Z)V
// 1452: aload_0
// 1453: invokevirtual 198 com/hoya/games/sp/u:repaint ()V
// 1456: getstatic 49 com/hoya/games/sp/lx:Z Z
// 1459: ifeq +112 -> 1571
// 1462: bipush 12
// 1464: istore_1
// 1465: getstatic 66 com/hoya/games/sp/lx:aS I
// 1468: iconst_1
// 1469: if_icmpne +28 -> 1497
// 1472: getstatic 119 com/hoya/games/sp/lx:t I
// 1475: sipush 250
// 1478: if_icmpne +8 -> 1486
// 1481: bipush 62
// 1483: goto +13 -> 1496
// 1486: getstatic 119 com/hoya/games/sp/lx:t I
// 1489: bipush 100
// 1491: if_icmpne +6 -> 1497
// 1494: bipush 23
// 1496: istore_1
// 1497: getstatic 84 com/hoya/games/sp/lx:bl Z
// 1500: ifeq +11 -> 1511
// 1503: iconst_0
// 1504: putstatic 84 com/hoya/games/sp/lx:bl Z
// 1507: getstatic 34 com/hoya/games/sp/lx:I I
// 1510: istore_1
// 1511: getstatic 34 com/hoya/games/sp/lx:I I
// 1514: iload_1
// 1515: if_icmplt +22 -> 1537
// 1518: getstatic 34 com/hoya/games/sp/lx:I I
// 1521: iload_1
// 1522: isub
// 1523: putstatic 34 com/hoya/games/sp/lx:I I
// 1526: getstatic 117 com/hoya/games/sp/lx:s I
// 1529: iload_1
// 1530: iadd
// 1531: putstatic 117 com/hoya/games/sp/lx:s I
// 1534: goto +33 -> 1567
// 1537: getstatic 34 com/hoya/games/sp/lx:I I
// 1540: ifle +22 -> 1562
// 1543: getstatic 34 com/hoya/games/sp/lx:I I
// 1546: iconst_1
// 1547: isub
// 1548: putstatic 34 com/hoya/games/sp/lx:I I
// 1551: getstatic 117 com/hoya/games/sp/lx:s I
// 1554: iconst_1
// 1555: iadd
// 1556: putstatic 117 com/hoya/games/sp/lx:s I
// 1559: goto +8 -> 1567
// 1562: aload_0
// 1563: iconst_0
// 1564: invokevirtual 138 com/hoya/games/sp/u:a (Z)V
// 1567: aload_0
// 1568: invokevirtual 198 com/hoya/games/sp/u:repaint ()V
// 1571: return
}
public final void a(boolean paramBoolean)
{
a("in newGame(" + paramBoolean + ") =====>playstate:" + lx.p);
a("1");
if (lx.O)
return;
if (lx.V)
{
b("newgame return coz waitdouble");
return;
}
if (lx.j.c.isShowing())
return;
a("2");
if (lx.p != 4)
return;
a("3");
if ((paramBoolean) && (!(lx.Z)) && (lx.I > 0))
{
lx.Z = true;
b("first time transfer,clickedTransfer:" + lx.Z);
lx.aA.a(1661, lx.s + "," + lx.q);
lx.b = System.currentTimeMillis();
b("$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$");
b("==========send newGame Event 2007/03/30");
return;
}
a("4");
if ((paramBoolean) && (lx.I > 0))
{
b("第 2 次按, 直接歸零");
lx.bl = true;
}
if (lx.bk)
{
b("############################################################## waiting waitNextRound");
return;
}
lx.Z = false;
m = -1;
if ((lx.A >= 0) && (lx.A <= 4))
{
if (lx.A < 4)
lx.w[lx.A] = lx.z;
lx.A = -1;
}
lx.w[4] = 0;
lx.s += lx.I;
lx.l();
if ((lx.I > 0) || (lx.S))
{
if ((lx.S) && (lx.V))
return;
lx.I = 0;
if ((lx.S) && (lx.U > 0))
{
x[] arrayOfx;
(arrayOfx = lx.F)[6] = arrayOfx[5];
arrayOfx[5] = arrayOfx[4];
arrayOfx[4] = arrayOfx[3];
arrayOfx[3] = arrayOfx[2];
arrayOfx[2] = arrayOfx[1];
arrayOfx[1] = arrayOfx[0];
for (int i1 = 1; i1 < 7; ++i1)
arrayOfx[i1].e = i1;
lx.F[0] = lx.W;
}
lx.S = false;
lx.U = 0;
}
lx.J = -1;
lx.K = -1;
if (lx.s <= 0);
lx.p = 0;
b("######################## change playstate to next round ################ =========> " + lx.p);
g = new x[7];
lx.E = new x[7];
lx.u = new int[4];
lx.v = 1 * lx.aV;
p[0] = -1;
p[1] = -1;
n = false;
x.a();
b("2 set jpIndex=-1");
lx.aN = -1;
lx.bj = -1;
this.aM = 0L;
aL = -1;
aH = 0;
this.aD = 0;
q = 0;
this.h = new x[7];
lx.H = 0;
repaint();
a("out newGame(" + paramBoolean + ") =====>playstate:" + lx.p);
}
private void e()
{
if (this.aD == 0)
{
if (q == 0)
{
q = 1;
this.aF = System.currentTimeMillis();
return;
}
if (System.currentTimeMillis() - this.aF <= 100L)
return;
this.aD = 1;
q = 0;
return;
}
if (this.aD == 1)
{
if (q == 0)
{
q = 1;
this.aF = System.currentTimeMillis();
}
else
{
if (System.currentTimeMillis() - this.aF < this.i)
return;
this.aD = 2;
q = 0;
}
}
else
{
if (this.aD != 2)
return;
if (q == 0)
{
q += 1;
this.h[0] = new x(99, 98, 0);
this.aF = System.currentTimeMillis();
}
else
{
if (q == 1)
{
int i1 = 1;
if (System.currentTimeMillis() - this.aF > 150)
{
++i1;
this.h[1] = new x(-1, -1, 1);
}
if (System.currentTimeMillis() - this.aF > 150 * i1)
this.h[i1] = new x(99, 99, i1++);
if (System.currentTimeMillis() - this.aF > 150 * i1)
this.h[i1] = new x(-1, -1, i1++);
if (System.currentTimeMillis() - this.aF > 150 * i1)
this.h[i1] = new x(3, 13, i1++);
if (System.currentTimeMillis() - this.aF > 150 * i1)
this.h[i1] = new x(1, 13, i1++);
if (System.currentTimeMillis() - this.aF > 150 * i1)
{
this.h[i1] = new x(4, 13, i1);
q += 1;
}
}
if (System.currentTimeMillis() - this.aF <= 2000L)
return;
q = 0;
this.aD = 1;
this.h = new x[7];
}
}
((this.aF = System.currentTimeMillis()) ? this : this).repaint();
}
private void b(Graphics paramGraphics)
{
if (lx.p < 1)
return;
for (int i1 = 0; i1 < g.length; ++i1)
{
if (g[i1] == null)
return;
g[i1].a(paramGraphics);
if ((q == 2) && (System.currentTimeMillis() - this.aF > j) && (((i1 == lx.J) || (i1 == lx.K))))
{
x localx;
(localx = new x(-2, -2, i1)).a(paramGraphics);
}
}
}
public final void paintComponent(Graphics paramGraphics)
{
super.paintComponent(paramGraphics);
if ((lx.p == -1) || (lx.p == 0))
d(paramGraphics);
paramGraphics.setColor(Color.white);
f(paramGraphics);
e(paramGraphics);
g(paramGraphics);
if ((!(lx.aQ)) && (lx.aS == 1))
h(paramGraphics);
if (!(lx.j.a.isShowing()))
lx.j.a.repaint();
if (lx.S)
c(paramGraphics);
else
b(paramGraphics);
a(paramGraphics);
if (lx.aK)
{
paramGraphics.setFont(new Font("Dialog", 0, 10));
int i1 = 0;
if (i1 < 100)
{
if (i1 % 2 == 0);
paramGraphics.setColor(Color.magenta);
paramGraphics.drawString("" + (50 * i1), 50 * i1 - 10, 20);
paramGraphics.drawLine(50 * i1, 0, 50 * i1, 2000);
}
i1 = 0;
if (i1 < 50)
{
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