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📄 u.java

📁 microtik tool to vie another router in a network
💻 JAVA
📖 第 1 页 / 共 4 页
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    //   492: getstatic 97	com/hoya/games/sp/u:g	[Lcom/hoya/games/sp/x;
    //   495: bipush 6
    //   497: getstatic 30	com/hoya/games/sp/lx:E	[Lcom/hoya/games/sp/x;
    //   500: bipush 6
    //   502: aaload
    //   503: aastore
    //   504: aload_0
    //   505: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   508: putfield 55	com/hoya/games/sp/u:aF	J
    //   511: goto +1056 -> 1567
    //   514: getstatic 114	com/hoya/games/sp/u:q	I
    //   517: iconst_1
    //   518: if_icmpne +152 -> 670
    //   521: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   524: aload_0
    //   525: getfield 55	com/hoya/games/sp/u:aF	J
    //   528: lsub
    //   529: getstatic 101	com/hoya/games/sp/u:j	I
    //   532: iconst_1
    //   533: imul
    //   534: i2l
    //   535: lcmp
    //   536: ifle +29 -> 565
    //   539: getstatic 97	com/hoya/games/sp/u:g	[Lcom/hoya/games/sp/x;
    //   542: iconst_1
    //   543: aaload
    //   544: getfield 78	com/hoya/games/sp/x:b	I
    //   547: iconst_m1
    //   548: if_icmpne +17 -> 565
    //   551: getstatic 97	com/hoya/games/sp/u:g	[Lcom/hoya/games/sp/x;
    //   554: iconst_1
    //   555: getstatic 30	com/hoya/games/sp/lx:E	[Lcom/hoya/games/sp/x;
    //   558: iconst_1
    //   559: aaload
    //   560: aastore
    //   561: aload_0
    //   562: invokevirtual 198	com/hoya/games/sp/u:repaint	()V
    //   565: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   568: aload_0
    //   569: getfield 55	com/hoya/games/sp/u:aF	J
    //   572: lsub
    //   573: getstatic 101	com/hoya/games/sp/u:j	I
    //   576: iconst_2
    //   577: imul
    //   578: i2l
    //   579: lcmp
    //   580: ifle +991 -> 1571
    //   583: getstatic 97	com/hoya/games/sp/u:g	[Lcom/hoya/games/sp/x;
    //   586: iconst_3
    //   587: getstatic 30	com/hoya/games/sp/lx:E	[Lcom/hoya/games/sp/x;
    //   590: iconst_3
    //   591: aaload
    //   592: aastore
    //   593: aload_0
    //   594: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   597: putfield 55	com/hoya/games/sp/u:aF	J
    //   600: getstatic 114	com/hoya/games/sp/u:q	I
    //   603: iconst_1
    //   604: iadd
    //   605: putstatic 114	com/hoya/games/sp/u:q	I
    //   608: iconst_0
    //   609: putstatic 41	com/hoya/games/sp/lx:N	Z
    //   612: getstatic 39	com/hoya/games/sp/lx:L	I
    //   615: ifle +13 -> 628
    //   618: getstatic 40	com/hoya/games/sp/lx:M	Z
    //   621: ifne +7 -> 628
    //   624: iconst_m1
    //   625: putstatic 39	com/hoya/games/sp/lx:L	I
    //   628: aload_0
    //   629: invokevirtual 198	com/hoya/games/sp/u:repaint	()V
    //   632: getstatic 96	com/hoya/games/sp/lx:f	Z
    //   635: ifeq +936 -> 1571
    //   638: getstatic 33	com/hoya/games/sp/lx:H	I
    //   641: ifle +930 -> 1571
    //   644: getstatic 64	com/hoya/games/sp/lx:aN	I
    //   647: ifgt +924 -> 1571
    //   650: ldc_w 290
    //   653: invokestatic 156	com/hoya/games/sp/u:b	(Ljava/lang/String;)V
    //   656: getstatic 102	com/hoya/games/sp/lx:j	Lcom/hoya/games/sp/j;
    //   659: getfield 93	com/hoya/games/sp/j:e	Lcom/hoya/games/sp/q;
    //   662: checkcast 8	com/hoya/games/sp/u
    //   665: iconst_1
    //   666: invokevirtual 138	com/hoya/games/sp/u:a	(Z)V
    //   669: return
    //   670: getstatic 62	com/hoya/games/sp/lx:aM	Z
    //   673: ifeq +378 -> 1051
    //   676: getstatic 57	com/hoya/games/sp/u:aH	I
    //   679: iconst_2
    //   680: if_icmpge +174 -> 854
    //   683: getstatic 61	com/hoya/games/sp/u:aL	I
    //   686: ifge +22 -> 708
    //   689: bipush 10
    //   691: putstatic 61	com/hoya/games/sp/u:aL	I
    //   694: aload_0
    //   695: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   698: putfield 63	com/hoya/games/sp/u:aM	J
    //   701: aload_0
    //   702: invokevirtual 198	com/hoya/games/sp/u:repaint	()V
    //   705: goto +346 -> 1051
    //   708: getstatic 61	com/hoya/games/sp/u:aL	I
    //   711: iconst_1
    //   712: if_icmpeq +67 -> 779
    //   715: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   718: aload_0
    //   719: getfield 63	com/hoya/games/sp/u:aM	J
    //   722: lsub
    //   723: aload_0
    //   724: getfield 56	com/hoya/games/sp/u:aG	I
    //   727: i2l
    //   728: lcmp
    //   729: ifle +50 -> 779
    //   732: getstatic 61	com/hoya/games/sp/u:aL	I
    //   735: iconst_1
    //   736: isub
    //   737: putstatic 61	com/hoya/games/sp/u:aL	I
    //   740: aload_0
    //   741: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   744: putfield 63	com/hoya/games/sp/u:aM	J
    //   747: new 23	java/lang/StringBuffer
    //   750: dup
    //   751: invokespecial 135	java/lang/StringBuffer:<init>	()V
    //   754: ldc_w 276
    //   757: invokevirtual 154	java/lang/StringBuffer:append	(Ljava/lang/String;)Ljava/lang/StringBuffer;
    //   760: getstatic 61	com/hoya/games/sp/u:aL	I
    //   763: invokevirtual 153	java/lang/StringBuffer:append	(I)Ljava/lang/StringBuffer;
    //   766: invokevirtual 203	java/lang/StringBuffer:toString	()Ljava/lang/String;
    //   769: invokestatic 156	com/hoya/games/sp/u:b	(Ljava/lang/String;)V
    //   772: aload_0
    //   773: invokevirtual 198	com/hoya/games/sp/u:repaint	()V
    //   776: goto +275 -> 1051
    //   779: getstatic 61	com/hoya/games/sp/u:aL	I
    //   782: iconst_1
    //   783: if_icmpne +268 -> 1051
    //   786: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   789: aload_0
    //   790: getfield 63	com/hoya/games/sp/u:aM	J
    //   793: lsub
    //   794: aload_0
    //   795: getfield 56	com/hoya/games/sp/u:aG	I
    //   798: i2l
    //   799: lcmp
    //   800: ifle +251 -> 1051
    //   803: getstatic 57	com/hoya/games/sp/u:aH	I
    //   806: iconst_1
    //   807: iadd
    //   808: putstatic 57	com/hoya/games/sp/u:aH	I
    //   811: iconst_m1
    //   812: putstatic 61	com/hoya/games/sp/u:aL	I
    //   815: aload_0
    //   816: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   819: putfield 63	com/hoya/games/sp/u:aM	J
    //   822: new 23	java/lang/StringBuffer
    //   825: dup
    //   826: invokespecial 135	java/lang/StringBuffer:<init>	()V
    //   829: ldc_w 277
    //   832: invokevirtual 154	java/lang/StringBuffer:append	(Ljava/lang/String;)Ljava/lang/StringBuffer;
    //   835: getstatic 61	com/hoya/games/sp/u:aL	I
    //   838: invokevirtual 153	java/lang/StringBuffer:append	(I)Ljava/lang/StringBuffer;
    //   841: invokevirtual 203	java/lang/StringBuffer:toString	()Ljava/lang/String;
    //   844: invokestatic 156	com/hoya/games/sp/u:b	(Ljava/lang/String;)V
    //   847: aload_0
    //   848: invokevirtual 198	com/hoya/games/sp/u:repaint	()V
    //   851: goto +200 -> 1051
    //   854: getstatic 61	com/hoya/games/sp/u:aL	I
    //   857: ifge +22 -> 879
    //   860: bipush 10
    //   862: putstatic 61	com/hoya/games/sp/u:aL	I
    //   865: aload_0
    //   866: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   869: putfield 63	com/hoya/games/sp/u:aM	J
    //   872: aload_0
    //   873: invokevirtual 198	com/hoya/games/sp/u:repaint	()V
    //   876: goto +175 -> 1051
    //   879: getstatic 61	com/hoya/games/sp/u:aL	I
    //   882: getstatic 64	com/hoya/games/sp/lx:aN	I
    //   885: if_icmpeq +52 -> 937
    //   888: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   891: aload_0
    //   892: getfield 63	com/hoya/games/sp/u:aM	J
    //   895: lsub
    //   896: aload_0
    //   897: getfield 56	com/hoya/games/sp/u:aG	I
    //   900: bipush 70
    //   902: bipush 10
    //   904: getstatic 61	com/hoya/games/sp/u:aL	I
    //   907: isub
    //   908: imul
    //   909: iadd
    //   910: i2l
    //   911: lcmp
    //   912: ifle +25 -> 937
    //   915: getstatic 61	com/hoya/games/sp/u:aL	I
    //   918: iconst_1
    //   919: isub
    //   920: putstatic 61	com/hoya/games/sp/u:aL	I
    //   923: aload_0
    //   924: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   927: putfield 63	com/hoya/games/sp/u:aM	J
    //   930: aload_0
    //   931: invokevirtual 198	com/hoya/games/sp/u:repaint	()V
    //   934: goto +117 -> 1051
    //   937: getstatic 61	com/hoya/games/sp/u:aL	I
    //   940: getstatic 64	com/hoya/games/sp/lx:aN	I
    //   943: if_icmpne +108 -> 1051
    //   946: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   949: aload_0
    //   950: getfield 63	com/hoya/games/sp/u:aM	J
    //   953: lsub
    //   954: l2d
    //   955: aload_0
    //   956: getfield 56	com/hoya/games/sp/u:aG	I
    //   959: i2d
    //   960: ldc2_w 299
    //   963: dmul
    //   964: dcmpl
    //   965: ifle +86 -> 1051
    //   968: getstatic 58	com/hoya/games/sp/u:aJ	[I
    //   971: astore_1
    //   972: getstatic 66	com/hoya/games/sp/lx:aS	I
    //   975: iconst_2
    //   976: if_icmpne +9 -> 985
    //   979: aload_1
    //   980: iconst_2
    //   981: sipush 200
    //   984: iastore
    //   985: getstatic 34	com/hoya/games/sp/lx:I	I
    //   988: aload_1
    //   989: getstatic 64	com/hoya/games/sp/lx:aN	I
    //   992: iaload
    //   993: getstatic 123	com/hoya/games/sp/lx:v	I
    //   996: imul
    //   997: iadd
    //   998: putstatic 34	com/hoya/games/sp/lx:I	I
    //   1001: aload_0
    //   1002: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   1005: ldc2_w 293
    //   1008: lmul
    //   1009: putfield 63	com/hoya/games/sp/u:aM	J
    //   1012: iconst_0
    //   1013: putstatic 62	com/hoya/games/sp/lx:aM	Z
    //   1016: aload_0
    //   1017: invokevirtual 198	com/hoya/games/sp/u:repaint	()V
    //   1020: getstatic 96	com/hoya/games/sp/lx:f	Z
    //   1023: ifeq +28 -> 1051
    //   1026: getstatic 33	com/hoya/games/sp/lx:H	I
    //   1029: ifle +22 -> 1051
    //   1032: ldc_w 289
    //   1035: invokestatic 156	com/hoya/games/sp/u:b	(Ljava/lang/String;)V
    //   1038: getstatic 102	com/hoya/games/sp/lx:j	Lcom/hoya/games/sp/j;
    //   1041: getfield 93	com/hoya/games/sp/j:e	Lcom/hoya/games/sp/q;
    //   1044: checkcast 8	com/hoya/games/sp/u
    //   1047: iconst_1
    //   1048: invokevirtual 138	com/hoya/games/sp/u:a	(Z)V
    //   1051: getstatic 41	com/hoya/games/sp/lx:N	Z
    //   1054: ifne +43 -> 1097
    //   1057: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   1060: getstatic 109	com/hoya/games/sp/u:o	J
    //   1063: lsub
    //   1064: aload_0
    //   1065: getfield 105	com/hoya/games/sp/u:l	I
    //   1068: i2l
    //   1069: lcmp
    //   1070: ifle +27 -> 1097
    //   1073: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   1076: putstatic 109	com/hoya/games/sp/u:o	J
    //   1079: getstatic 108	com/hoya/games/sp/u:n	Z
    //   1082: ifne +7 -> 1089
    //   1085: iconst_1
    //   1086: goto +4 -> 1090
    //   1089: iconst_0
    //   1090: putstatic 108	com/hoya/games/sp/u:n	Z
    //   1093: aload_0
    //   1094: invokevirtual 198	com/hoya/games/sp/u:repaint	()V
    //   1097: getstatic 49	com/hoya/games/sp/lx:Z	Z
    //   1100: ifeq +11 -> 1111
    //   1103: iconst_0
    //   1104: putstatic 108	com/hoya/games/sp/u:n	Z
    //   1107: aload_0
    //   1108: invokevirtual 198	com/hoya/games/sp/u:repaint	()V
    //   1111: getstatic 33	com/hoya/games/sp/lx:H	I
    //   1114: ifgt +34 -> 1148
    //   1117: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   1120: aload_0
    //   1121: getfield 55	com/hoya/games/sp/u:aF	J
    //   1124: lsub
    //   1125: getstatic 103	com/hoya/games/sp/u:k	I
    //   1128: i2l
    //   1129: lcmp
    //   1130: ifle +18 -> 1148
    //   1133: ldc_w 280
    //   1136: invokestatic 156	com/hoya/games/sp/u:b	(Ljava/lang/String;)V
    //   1139: aload_0
    //   1140: iconst_0
    //   1141: invokevirtual 138	com/hoya/games/sp/u:a	(Z)V
    //   1144: aload_0
    //   1145: invokevirtual 198	com/hoya/games/sp/u:repaint	()V
    //   1148: getstatic 42	com/hoya/games/sp/lx:O	Z
    //   1151: ifeq +305 -> 1456
    //   1154: getstatic 26	com/hoya/games/sp/lx:A	I
    //   1157: iconst_4
    //   1158: if_icmpne +111 -> 1269
    //   1161: getstatic 124	com/hoya/games/sp/lx:w	[I
    //   1164: getstatic 26	com/hoya/games/sp/lx:A	I
    //   1167: iaload
    //   1168: ifle +101 -> 1269
    //   1171: iconst_0
    //   1172: istore_1
    //   1173: getstatic 66	com/hoya/games/sp/lx:aS	I
    //   1176: iconst_2
    //   1177: if_icmpne +8 -> 1185
    //   1180: bipush 6
    //   1182: goto +31 -> 1213
    //   1185: getstatic 119	com/hoya/games/sp/lx:t	I
    //   1188: sipush 250
    //   1191: if_icmpne +8 -> 1199
    //   1194: bipush 16
    //   1196: goto +17 -> 1213
    //   1199: getstatic 119	com/hoya/games/sp/lx:t	I
    //   1202: bipush 100
    //   1204: if_icmpne +8 -> 1212
    //   1207: bipush 7
    //   1209: goto +4 -> 1213
    //   1212: iconst_3
    //   1213: istore_1
    //   1214: getstatic 124	com/hoya/games/sp/lx:w	[I
    //   1217: getstatic 26	com/hoya/games/sp/lx:A	I
    //   1220: iaload
    //   1221: iload_1
    //   1222: if_icmplt +21 -> 1243
    //   1225: getstatic 124	com/hoya/games/sp/lx:w	[I
    //   1228: getstatic 26	com/hoya/games/sp/lx:A	I
    //   1231: dup2
    //   1232: iaload
    //   1233: iload_1
    //   1234: isub
    //   1235: iastore
    //   1236: getstatic 117	com/hoya/games/sp/lx:s	I
    //   1239: iload_1
    //   1240: goto +18 -> 1258
    //   1243: getstatic 124	com/hoya/games/sp/lx:w	[I
    //   1246: getstatic 26	com/hoya/games/sp/lx:A	I
    //   1249: dup2
    //   1250: iaload
    //   1251: iconst_1
    //   1252: isub
    //   1253: iastore
    //   1254: getstatic 117	com/hoya/games/sp/lx:s	I
    //   1257: iconst_1
    //   1258: iadd
    //   1259: putstatic 117	com/hoya/games/sp/lx:s	I
    //   1262: aload_0
    //   1263: invokevirtual 198	com/hoya/games/sp/u:repaint	()V
    //   1266: goto +190 -> 1456
    //   1269: getstatic 26	com/hoya/games/sp/lx:A	I
    //   1272: iflt +76 -> 1348
    //   1275: getstatic 124	com/hoya/games/sp/lx:w	[I
    //   1278: getstatic 26	com/hoya/games/sp/lx:A	I

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