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📄 u.java

📁 microtik tool to vie another router in a network
💻 JAVA
📖 第 1 页 / 共 4 页
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package com.hoya.games.sp;

import com.hoya.client.f;
import com.hoya.common.a;
import com.hoya.util.graphics.a;
import java.awt.Color;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.io.PrintStream;
import javax.swing.JLayeredPane;

public final class u extends q
  implements MouseListener, MouseMotionListener
{
  private int aD;
  private static Image aE;
  Cursor e = new Cursor(12);
  Cursor f = new Cursor(0);
  public static x[] g = new x[7];
  x[] h;
  int i;
  public static int j = 100;
  public static int k = 1000;
  int l;
  int aG;
  public static int m;
  public static boolean n = false;
  public static long o;
  public static int[] p = { -1, -1 };
  public static int q = 0;
  private long aF;
  public static long a = 0L;
  public static String[] at = { "", "NROYAL FLUSH", "J5 OF A KIND", "XSTR FLUSH", "24 OF A KIND", " FULL HOUSE", " FLUSH", " STRAIGHT", " 3 OF A KIND", " 2 PAIR(10)", " ACE PAIR" };

  public u()
  {
    new Cursor(3);
    new Cursor(1);
    this.h = new x[7];
    this.i = 1000;
    this.l = 399;
    this.aG = 188;
    this.aF = 0L;
    addMouseListener(this);
    addMouseMotionListener(this);
    addMouseListener(new m(this));
    this.u = new Font("Dialog", 1, 20);
    aE = x.C.a("resources/newbt2.gif");
    if ((lx.aS == 2) || (lx.aS == 4))
      at = { "", " ROYAL FLUSH", " 5 OF A KIND", " STR FLUSH", " 4 OF A KIND", " FULL HOUSE", " FLUSH", " STRAIGHT", " 3 OF A KIND", " 2 PAIR(10)", " ACE PAIR" };
  }

  public final void actionPerformed(ActionEvent paramActionEvent)
  {
    if (lx.S)
    {
      c();
      return;
    }
    d();
  }

  private void c()
  {
    if (lx.Z)
    {
      a = 0L;
      if (lx.bl)
      {
        lx.bl = false;
        int i1 = lx.I;
        lx.I -= i1;
        lx.s += i1;
      }
      else if ((lx.t == 250) && (lx.I > 52))
      {
        lx.I -= 52;
        lx.s += 52;
      }
      else if (lx.I > 11)
      {
        lx.I -= 12;
        lx.s += 12;
      }
      else if (lx.I > 0)
      {
        lx.I -= 1;
        lx.s += 1;
      }
      else
      {
        lx.b = System.currentTimeMillis();
        a(false);
      }
      repaint();
      return;
    }
    if (lx.I == 0)
      if (System.currentTimeMillis() - a > k)
      {
        lx.b = System.currentTimeMillis();
        lx.aA.a(1661, lx.s + "," + lx.q);
        b("$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$");
        b("==========send newGame Event double no award");
        b("double mode 無中,自動下一局");
        a(false);
        a = (a == 0L) ? System.currentTimeMillis() : 0L;
      }
  }

  private void d()
  {
    // Byte code:
    //   0: getstatic 111	com/hoya/games/sp/lx:p	I
    //   3: iconst_m1
    //   4: if_icmpne +8 -> 12
    //   7: aload_0
    //   8: invokespecial 176	com/hoya/games/sp/u:e	()V
    //   11: return
    //   12: getstatic 111	com/hoya/games/sp/lx:p	I
    //   15: iconst_1
    //   16: if_icmpne +152 -> 168
    //   19: getstatic 114	com/hoya/games/sp/u:q	I
    //   22: ifne +37 -> 59
    //   25: getstatic 114	com/hoya/games/sp/u:q	I
    //   28: iconst_1
    //   29: iadd
    //   30: putstatic 114	com/hoya/games/sp/u:q	I
    //   33: getstatic 97	com/hoya/games/sp/u:g	[Lcom/hoya/games/sp/x;
    //   36: iconst_0
    //   37: getstatic 30	com/hoya/games/sp/lx:E	[Lcom/hoya/games/sp/x;
    //   40: iconst_0
    //   41: aaload
    //   42: aastore
    //   43: aload_0
    //   44: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   47: putfield 55	com/hoya/games/sp/u:aF	J
    //   50: ldc_w 270
    //   53: invokestatic 156	com/hoya/games/sp/u:b	(Ljava/lang/String;)V
    //   56: goto +1511 -> 1567
    //   59: getstatic 114	com/hoya/games/sp/u:q	I
    //   62: iconst_1
    //   63: if_icmpne +1508 -> 1571
    //   66: iconst_1
    //   67: istore_1
    //   68: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   71: aload_0
    //   72: getfield 55	com/hoya/games/sp/u:aF	J
    //   75: lsub
    //   76: getstatic 101	com/hoya/games/sp/u:j	I
    //   79: iconst_1
    //   80: imul
    //   81: i2l
    //   82: lcmp
    //   83: ifle +34 -> 117
    //   86: getstatic 97	com/hoya/games/sp/u:g	[Lcom/hoya/games/sp/x;
    //   89: iconst_1
    //   90: aaload
    //   91: ifnonnull +23 -> 114
    //   94: getstatic 97	com/hoya/games/sp/u:g	[Lcom/hoya/games/sp/x;
    //   97: iconst_1
    //   98: getstatic 30	com/hoya/games/sp/lx:E	[Lcom/hoya/games/sp/x;
    //   101: iconst_1
    //   102: aaload
    //   103: aastore
    //   104: aload_0
    //   105: invokevirtual 198	com/hoya/games/sp/u:repaint	()V
    //   108: ldc_w 271
    //   111: invokestatic 156	com/hoya/games/sp/u:b	(Ljava/lang/String;)V
    //   114: iinc 1 1
    //   117: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   120: aload_0
    //   121: getfield 55	com/hoya/games/sp/u:aF	J
    //   124: lsub
    //   125: getstatic 101	com/hoya/games/sp/u:j	I
    //   128: iload_1
    //   129: imul
    //   130: i2l
    //   131: lcmp
    //   132: ifle +35 -> 167
    //   135: getstatic 97	com/hoya/games/sp/u:g	[Lcom/hoya/games/sp/x;
    //   138: iload_1
    //   139: getstatic 30	com/hoya/games/sp/lx:E	[Lcom/hoya/games/sp/x;
    //   142: iload_1
    //   143: aaload
    //   144: aastore
    //   145: iconst_0
    //   146: putstatic 41	com/hoya/games/sp/lx:N	Z
    //   149: getstatic 114	com/hoya/games/sp/u:q	I
    //   152: iconst_1
    //   153: iadd
    //   154: putstatic 114	com/hoya/games/sp/u:q	I
    //   157: aload_0
    //   158: invokevirtual 198	com/hoya/games/sp/u:repaint	()V
    //   161: ldc_w 272
    //   164: invokestatic 156	com/hoya/games/sp/u:b	(Ljava/lang/String;)V
    //   167: return
    //   168: getstatic 111	com/hoya/games/sp/lx:p	I
    //   171: iconst_2
    //   172: if_icmpne +150 -> 322
    //   175: getstatic 114	com/hoya/games/sp/u:q	I
    //   178: ifne +36 -> 214
    //   181: getstatic 114	com/hoya/games/sp/u:q	I
    //   184: iconst_1
    //   185: iadd
    //   186: putstatic 114	com/hoya/games/sp/u:q	I
    //   189: getstatic 97	com/hoya/games/sp/u:g	[Lcom/hoya/games/sp/x;
    //   192: iconst_3
    //   193: new 9	com/hoya/games/sp/x
    //   196: dup
    //   197: iconst_m1
    //   198: iconst_m1
    //   199: iconst_3
    //   200: invokespecial 136	com/hoya/games/sp/x:<init>	(III)V
    //   203: aastore
    //   204: aload_0
    //   205: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   208: putfield 55	com/hoya/games/sp/u:aF	J
    //   211: goto +1356 -> 1567
    //   214: getstatic 114	com/hoya/games/sp/u:q	I
    //   217: iconst_1
    //   218: if_icmpne +1353 -> 1571
    //   221: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   224: aload_0
    //   225: getfield 55	com/hoya/games/sp/u:aF	J
    //   228: lsub
    //   229: getstatic 101	com/hoya/games/sp/u:j	I
    //   232: iconst_1
    //   233: imul
    //   234: i2l
    //   235: lcmp
    //   236: ifle +43 -> 279
    //   239: getstatic 97	com/hoya/games/sp/u:g	[Lcom/hoya/games/sp/x;
    //   242: iconst_4
    //   243: aaload
    //   244: ifnonnull +17 -> 261
    //   247: getstatic 97	com/hoya/games/sp/u:g	[Lcom/hoya/games/sp/x;
    //   250: iconst_4
    //   251: getstatic 30	com/hoya/games/sp/lx:E	[Lcom/hoya/games/sp/x;
    //   254: iconst_4
    //   255: aaload
    //   256: aastore
    //   257: aload_0
    //   258: invokevirtual 198	com/hoya/games/sp/u:repaint	()V
    //   261: getstatic 39	com/hoya/games/sp/lx:L	I
    //   264: ifgt +15 -> 279
    //   267: iconst_0
    //   268: putstatic 41	com/hoya/games/sp/lx:N	Z
    //   271: getstatic 114	com/hoya/games/sp/u:q	I
    //   274: iconst_1
    //   275: iadd
    //   276: putstatic 114	com/hoya/games/sp/u:q	I
    //   279: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   282: aload_0
    //   283: getfield 55	com/hoya/games/sp/u:aF	J
    //   286: lsub
    //   287: getstatic 101	com/hoya/games/sp/u:j	I
    //   290: iconst_2
    //   291: imul
    //   292: i2l
    //   293: lcmp
    //   294: ifle +1277 -> 1571
    //   297: getstatic 39	com/hoya/games/sp/lx:L	I
    //   300: ifle +1271 -> 1571
    //   303: getstatic 40	com/hoya/games/sp/lx:M	Z
    //   306: ifne +1265 -> 1571
    //   309: getstatic 111	com/hoya/games/sp/lx:p	I
    //   312: iconst_1
    //   313: iadd
    //   314: putstatic 111	com/hoya/games/sp/lx:p	I
    //   317: iconst_0
    //   318: putstatic 114	com/hoya/games/sp/u:q	I
    //   321: return
    //   322: getstatic 111	com/hoya/games/sp/lx:p	I
    //   325: iconst_3
    //   326: if_icmpne +145 -> 471
    //   329: getstatic 114	com/hoya/games/sp/u:q	I
    //   332: ifne +55 -> 387
    //   335: getstatic 114	com/hoya/games/sp/u:q	I
    //   338: iconst_1
    //   339: iadd
    //   340: putstatic 114	com/hoya/games/sp/u:q	I
    //   343: getstatic 97	com/hoya/games/sp/u:g	[Lcom/hoya/games/sp/x;
    //   346: iconst_5
    //   347: getstatic 30	com/hoya/games/sp/lx:E	[Lcom/hoya/games/sp/x;
    //   350: iconst_5
    //   351: aaload
    //   352: aastore
    //   353: ldc 239
    //   355: invokestatic 156	com/hoya/games/sp/u:b	(Ljava/lang/String;)V
    //   358: aload_0
    //   359: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   362: putfield 55	com/hoya/games/sp/u:aF	J
    //   365: getstatic 39	com/hoya/games/sp/lx:L	I
    //   368: ifgt +15 -> 383
    //   371: iconst_0
    //   372: putstatic 41	com/hoya/games/sp/lx:N	Z
    //   375: getstatic 114	com/hoya/games/sp/u:q	I
    //   378: iconst_1
    //   379: iadd
    //   380: putstatic 114	com/hoya/games/sp/u:q	I
    //   383: aload_0
    //   384: goto +1184 -> 1568
    //   387: invokestatic 169	java/lang/System:currentTimeMillis	()J
    //   390: aload_0
    //   391: getfield 55	com/hoya/games/sp/u:aF	J
    //   394: lsub
    //   395: getstatic 101	com/hoya/games/sp/u:j	I
    //   398: iconst_1
    //   399: imul
    //   400: i2l
    //   401: lcmp
    //   402: ifle +1169 -> 1571
    //   405: getstatic 39	com/hoya/games/sp/lx:L	I
    //   408: ifle +25 -> 433
    //   411: getstatic 40	com/hoya/games/sp/lx:M	Z
    //   414: ifne +19 -> 433
    //   417: getstatic 111	com/hoya/games/sp/lx:p	I
    //   420: iconst_1
    //   421: iadd
    //   422: putstatic 111	com/hoya/games/sp/lx:p	I
    //   425: iconst_0
    //   426: putstatic 114	com/hoya/games/sp/u:q	I
    //   429: aload_0
    //   430: invokevirtual 198	com/hoya/games/sp/u:repaint	()V
    //   433: getstatic 96	com/hoya/games/sp/lx:f	Z
    //   436: ifeq +1135 -> 1571
    //   439: getstatic 33	com/hoya/games/sp/lx:H	I
    //   442: ifle +1129 -> 1571
    //   445: getstatic 64	com/hoya/games/sp/lx:aN	I
    //   448: ifgt +1123 -> 1571
    //   451: ldc_w 288
    //   454: invokestatic 156	com/hoya/games/sp/u:b	(Ljava/lang/String;)V
    //   457: getstatic 102	com/hoya/games/sp/lx:j	Lcom/hoya/games/sp/j;
    //   460: getfield 93	com/hoya/games/sp/j:e	Lcom/hoya/games/sp/q;
    //   463: checkcast 8	com/hoya/games/sp/u
    //   466: iconst_1
    //   467: invokevirtual 138	com/hoya/games/sp/u:a	(Z)V
    //   470: return
    //   471: getstatic 111	com/hoya/games/sp/lx:p	I
    //   474: iconst_4
    //   475: if_icmpne +1096 -> 1571
    //   478: getstatic 114	com/hoya/games/sp/u:q	I
    //   481: ifne +33 -> 514
    //   484: getstatic 114	com/hoya/games/sp/u:q	I
    //   487: iconst_1
    //   488: iadd
    //   489: putstatic 114	com/hoya/games/sp/u:q	I

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