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📄 raytracer.h

📁 Ray tracing on PS3, using the acceleration of PPU, No SPE acceleration is used. The code must be com
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/* Copyright (c) 2007 Massachusetts Institute of Technology * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * raytracer.h - blue-steel RayTracer class * @author Brian Sweatt * * Contains routines for tracing a packet of rays through a scene represented by a set of objects * This includes the tracing of secondary rays for shadows, reflection, and refraction * * This class is only instantiable on the SPU */#ifndef _RAYTRACER_H_#define _RAYTRACER_H_#include <stdio.h>#include "objectset.h"#include "raypacket.h"#include "hitpacket.h"#include "rgbpacket.h"class RayTracer { public:  RayTracer(ObjectSet *objects, int bounces, bool shadows, int numLights, vector float amb);  ~RayTracer() {}  RGBPacket tracePacket(const RayPacket r, HitPacket &hit, float tmin, int bounces, vector float refIndex) const;  int getBounces() const;  void setAmbient(vector float amb) {ambient_light = amb;} private:  vector unsigned int transmit_vec3_v(vector float &dx, vector float &dy, vector float &dz,				      const vector float nx, const vector float ny, const vector float nz,				      const vector float ix, const vector float iy, const vector float iz, 				      vector float index_i, vector float index_t) const;  ObjectSet *objects;  vector float ambient_light;  int bounces;  int num_lights;  bool shadows;  };#endif

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