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📄 makefile

📁 Ray tracing on PS3, using the acceleration of PPU, No SPE acceleration is used. The code must be com
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# blue-steel SPU makefileVPATH := ../src/OBJS := triangle.o spu_raytracer.o sphere.o camera.o raytracer.o light.o material.o common.o PROGRAM_spu	:= spu_raytracerLIBRARY_embed	:= spu_raytracer.aINCLUDE		:= -I.. -I $(CELL_TOP)/sysroot/usr/include	IMPORTS		= -lvector -lmisc -lm -lsimdmathCFLAGS_gcc	= -std=gnu99#-qsuppress=1540-1608 disabled that stupid union anonymous types warningCFLAGS_xlc	:= -qsuppress=1540-1608 -qunroll -qinline -qalias=typLDFLAGS_xlc	:= CC_OPT_LEVEL	:= -O5# Use SDK build environmentinclude $(CELL_TOP)/make.footer

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