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📄 makefile

📁 Ray tracing on PS3, using the acceleration of PPU, No SPE acceleration is used. The code must be com
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# blue-steel default PPU makefilePROGRAM_ppu		= ../blue-steelIMPORTS			= -lspe -lm -lvector -lsimdmath -lmisc ../spu/spu_raytracer.a -lstdc++ -lcVPATH := ../src/ ../src/parserOBJS :=  main.o fb.o sphere.o triangle.o common.oCFLAGS_gcc		= -std=gnu99 -I../include/ -I/lib/modules/2.6.18-CBE/build/include -I/lib/modules/2.6.16-20061110.ydl.2ps3/build/include CFLAGS_xlc		= -qsuppress=1540-1608  -I/lib/modules/2.6.18-CBE/build/include/  -I/lib/modules/2.6.16-20061110.ydl.2ps3/build/include/ -qunroll -qinline LDFLAGS_xlc		= CC_OPT_LEVEL	= -O5include $(CELL_TOP)/make.footer

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