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📄 matrixrotate.c

📁 Simple Cube plotting using frame buffers
💻 C
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#include <math.h>#include "matrixRotate.h"inline void rotateX(float *out, float angle){vector float* outV = (vector float*) out;outV[0] = (vector float) { 1.0f, 0.0f, 0.0f, 0.0f };outV[1] = (vector float) { 0.0f, cosf(angle), sinf(angle), 0.0f };outV[2] = (vector float) { 0.0f, -sinf(angle), cos(angle), 0.0f };outV[3] = (vector float) { 0.0f, 0.0f, 0.0f, 1.0f };}inline void rotateY(float *out, float angle){vector float* outV = (vector float*) out;outV[0] = (vector float) { cosf(angle), 0.0f, -sinf(angle), 0.0f };outV[1] = (vector float) { 0.0f, 1.0f, 0.0f, 0.0f };outV[2] = (vector float) { sinf(angle), 0, cosf(angle), 0.0f };outV[3] = (vector float) { 0.0f, 0.0f, 0.0f, 1.0f };}inline void rotateZ(float *out, float angle){vector float* outV = (vector float*) out;outV[0] = (vector float) { cosf(angle), sinf(angle), 0.0f, 0.0f };outV[1] = (vector float) { -sinf(angle), cos(angle), 0.0f, 0.0f };outV[2] = (vector float) { 0.0f, 0.0f, 1.0f, 0.0f };outV[3] = (vector float) { 0.0f, 0.0f, 0.0f, 1.0f };}

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