📄 matrixperspectivefovlh.c
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#include <math.h>#include "matrixPerspectiveFovLH.h"inline void matrixPerspectiveFovLH(vector float *out, float fovy, float Aspect, float zn, float zf){ float yScale = 1.0f / tanf(fovy/2.0f);float xScale = (1.0f/Aspect) * yScale;float arg33 = zf / (zf - zn);float arg34 = (-zn*zf) / (zf-zn);out[0] = (vector float) { xScale, 0.0f, 0.0f, 0.0f };out[1] = (vector float) { 0.0f, yScale, 0.0f, 0.0f };out[2] = (vector float) { 0.0f, 0.0f, arg33, 1.0f };out[3] = (vector float) { 0.0f, 0.0f, arg34, 0.0f };}
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