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📄 desdlg.cpp

📁 DES的算法实现
💻 CPP
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// DESDlg.cpp : implementation file
//

#include "StdAfx.h"
#include "DES.h"
#include "DESDlg.h"
#include <cmath>
#include <stdio.h>


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// CDESDlg dialog

const static int PC1_Table[56] = {
	57, 49, 41, 33, 25, 17,  9,  1, 58, 50, 42, 34, 26, 18,
		10,  2, 59, 51, 43, 35, 27, 19, 11,  3, 60, 52, 44, 36,
		63, 55, 47, 39, 31, 23, 15,  7, 62, 54, 46, 38, 30, 22,
		14,  6, 61, 53, 45, 37, 29, 21, 13,  5, 28, 20, 12,  4
};
// permuted choice key (PC2)
const static int PC2_Table[48] = {
	14, 17, 11, 24,  1,  5,  3, 28, 15,  6, 21, 10,
		23, 19, 12,  4, 26,  8, 16,  7, 27, 20, 13,  2,
		41, 52, 31, 37, 47, 55, 30, 40, 51, 45, 33, 48,
		44, 49, 39, 56, 34, 53, 46, 42, 50, 36, 29, 32
};
// number left rotations of pc1 
const static int Shift_Table[16] = {
	1,1,2,2,2,2,2,2,1,2,2,2,2,2,2,1
};
// initial permutation (IP)
const static int IP_Table[64] = {
	58, 50, 42, 34, 26, 18, 10, 2, 60, 52, 44, 36, 28, 20, 12, 4,
		62, 54, 46, 38, 30, 22, 14, 6, 64, 56, 48, 40, 32, 24, 16, 8,
		57, 49, 41, 33, 25, 17,  9, 1, 59, 51, 43, 35, 27, 19, 11, 3,
		61, 53, 45, 37, 29, 21, 13, 5, 63, 55, 47, 39, 31, 23, 15, 7
};
// expansion operation matrix (E)
static const int E_Table[48] = {
	32,  1,  2,  3,  4,  5,  4,  5,  6,  7,  8,  9,
		8,  9, 10, 11, 12, 13, 12, 13, 14, 15, 16, 17,
		16, 17, 18, 19, 20, 21, 20, 21, 22, 23, 24, 25,
		24, 25, 26, 27, 28, 29, 28, 29, 30, 31, 32,  1
};
// The (in)famous S-boxes 
const static int S_Box[8][4][16] = {
	// S1
	14,  4,	13,  1,  2, 15, 11,  8,  3, 10,  6, 12,  5,  9,  0,  7,
		0, 15,  7,  4, 14,  2, 13,  1, 10,  6, 12, 11,  9,  5,  3,  8,
		4,  1, 14,  8, 13,  6,  2, 11, 15, 12,  9,  7,  3, 10,  5,  0,
		15, 12,  8,  2,  4,  9,  1,  7,  5, 11,  3, 14, 10,  0,  6, 13,
		// S2 
		15,  1,  8, 14,  6, 11,  3,  4,  9,  7,  2, 13, 12,  0,  5, 10,
		3, 13,  4,  7, 15,  2,  8, 14, 12,  0,  1, 10,  6,  9, 11,  5,
		0, 14,  7, 11, 10,  4, 13,  1,  5,  8, 12,  6,  9,  3,  2, 15,
		13,  8, 10,  1,  3, 15,  4,  2, 11,  6,  7, 12,  0,  5, 14,  9,
		// S3 
		10,  0,  9, 14,  6,  3, 15,  5,  1, 13, 12,  7, 11,  4,  2,  8,
		13,  7,  0,  9,  3,  4,  6, 10,  2,  8,  5, 14, 12, 11, 15,  1,
		13,  6,  4,  9,  8, 15,  3,  0, 11,  1,  2, 12,  5, 10, 14,  7,
		1, 10, 13,  0,  6,  9,  8,  7,  4, 15, 14,  3, 11,  5,  2, 12,
		// S4 
		7, 13, 14,  3,  0,  6,  9, 10,  1,  2,  8,  5, 11, 12,  4, 15,
		13,  8, 11,  5,  6, 15,  0,  3,  4,  7,  2, 12,  1, 10, 14,  9,
		10,  6,  9,  0, 12, 11,  7, 13, 15,  1,  3, 14,  5,  2,  8,  4,
		3, 15,  0,  6, 10,  1, 13,  8,  9,  4,  5, 11, 12,  7,  2, 14,
		// S5 
		2, 12,  4,  1,  7, 10, 11,  6,  8,  5,  3, 15, 13,  0, 14,  9,
		14, 11,  2, 12,  4,  7, 13,  1,  5,  0, 15, 10,  3,  9,  8,  6,
		4,  2,  1, 11, 10, 13,  7,  8, 15,  9, 12,  5,  6,  3,  0, 14,
		11,  8, 12,  7,  1, 14,  2, 13,  6, 15,  0,  9, 10,  4,  5,  3,
		// S6 
		12,  1, 10, 15,  9,  2,  6,  8,  0, 13,  3,  4, 14,  7,  5, 11,
		10, 15,  4,  2,  7, 12,  9,  5,  6,  1, 13, 14,  0, 11,  3,  8,
		9, 14, 15,  5,  2,  8, 12,  3,  7,  0,  4, 10,  1, 13, 11,  6,
		4,  3,  2, 12,  9,  5, 15, 10, 11, 14,  1,  7,  6,  0,  8, 13,
		// S7 
		4, 11,  2, 14, 15,  0,  8, 13,  3, 12,  9,  7,  5, 10,  6,  1,
		13,  0, 11,  7,  4,  9,  1, 10, 14,  3,  5, 12,  2, 15,  8,  6,
		1,  4, 11, 13, 12,  3,  7, 14, 10, 15,  6,  8,  0,  5,  9,  2,
		6, 11, 13,  8,  1,  4, 10,  7,  9,  5,  0, 15, 14,  2,  3, 12,
		// S8 
		13,  2,  8,  4,  6, 15, 11,  1, 10,  9,  3, 14,  5,  0, 12,  7,
		1, 15, 13,  8, 10,  3,  7,  4, 12,  5,  6, 11,  0, 14,  9,  2,
		7, 11,  4,  1,  9, 12, 14,  2,  0,  6, 10, 13, 15,  3,  5,  8,
		2,  1, 14,  7,  4, 10,  8, 13, 15, 12,  9,  0,  3,  5,  6, 11
};
// 32-bit permutation function P used on the output of the S-boxes 
const static char P_Table[32] = {
	16, 7, 20, 21, 29, 12, 28, 17, 1,  15, 23, 26, 5,  18, 31, 10,
		2,  8, 24, 14, 32, 27, 3,  9,  19, 13, 30, 6,  22, 11, 4,  25
};
// final permutation IP^-1 
const static char IPR_Table[64] = {
	40, 8, 48, 16, 56, 24, 64, 32, 39, 7, 47, 15, 55, 23, 63, 31,
		38, 6, 46, 14, 54, 22, 62, 30, 37, 5, 45, 13, 53, 21, 61, 29,
		36, 4, 44, 12, 52, 20, 60, 28, 35, 3, 43, 11, 51, 19, 59, 27,
		34, 2, 42, 10, 50, 18, 58, 26, 33, 1, 41,  9, 49, 17, 57, 25
};

CDESDlg::CDESDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CDESDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDESDlg)
	m_IsEncryption = -1;
	m_ciptext = _T("");
	m_cleartext = _T("");
	m_key = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CDESDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDESDlg)
	DDX_Radio(pDX, IDC_RADIO4, m_IsEncryption);
	DDX_Text(pDX, IDC_CIPHERTEXT, m_ciptext);
	DDX_Text(pDX, IDC_CLEARTEXT, m_cleartext);
	DDX_Text(pDX, IDC_KEY, m_key);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CDESDlg, CDialog)
	//{{AFX_MSG_MAP(CDESDlg)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDESDlg message handlers

BOOL CDESDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	m_IsEncryption = 0;       //加密脱密选项
	UpdateData(FALSE);
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CDESDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CDESDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CDESDlg::OnOK() 
{
	// TODO: Add extra validation here
	UpdateData(TRUE);
	
   if(m_IsEncryption == 0)    //加密
   {
	  if(m_key.GetLength() == 8 && m_cleartext.GetLength() == 8)
	  {
         initKey(m_key);
		 EncryptData(m_cleartext);
		 m_ciptext = ciptext;
		 UpdateData(FALSE);
	  }
	  else ::MessageBox(NULL,"你输入的条件不符合","title",MB_OK);
     
   } 
   else{                             //脱密
       if(m_key.GetLength() == 8 && m_ciptext.GetLength() == 16) 	      
	   {
		   initKey(m_key);
		   DecryptData(m_ciptext);
		   m_cleartext = cleartext;
		   UpdateData(FALSE);
	   }
	   else ::MessageBox(NULL,"你输入的条件不符合","title",MB_OK);
   }


//	initKey(m_key);
//	if(m_cleartext.GetLength() != 8) 
//	{
//		::MessageBox(NULL,m_cleartext,"title",MB_OK);
//		::MessageBox(NULL,"你输入的明文长度不正确.","title",MB_OK);
//	}
  //    else   EncryptData(m_cleartext);
	m_ciptext = ciptext;
//	char tp[20];
 //  sprintf(tp,"m_ciptext长度%d",m_ciptext.GetLength());
 //  ::MessageBox(NULL,tp,"title",MB_OK);
//	UpdateData(FALSE);    

}






void CDESDlg::CreateSubKey(char *sz)  //创建16组密钥
{
	char szTmpL[28] = {0};
	char szTmpR[28] = {0};
	char szCi[28] = {0};
	char szDi[28] = {0};
	memcpy(szTmpL,sz,28);
	memcpy(szTmpR,sz+28,28);
	
	for(int i=0;i<16;i++)
	{
		//shift to left
		//Left 28 bits
		memcpy(szCi,szTmpL + Shift_Table[i],28 - Shift_Table[i]);
		memcpy(szCi + 28 - Shift_Table[i],szTmpL,Shift_Table[i]);
		//Right 28 bits
		memcpy(szDi,szTmpR + Shift_Table[i],28 - Shift_Table[i]);
		memcpy(szDi + 28 - Shift_Table[i],szTmpR,Shift_Table[i]);
		
		//permuted choice 48 bits key
		char szTmp56[56] = {0};
		memcpy(szTmp56,szCi,28);
		memcpy(szTmp56 + 28,szDi,28);
		for(int j=0;j<48;j++)
		{
			SubKeys[i][j] = szTmp56[PC2_Table[j]-1];
		}
		//Evaluate new szTmpL and szTmpR
		memcpy(szTmpL,szCi,28);
		memcpy(szTmpR,szDi,28);
        }
}

void CDESDlg::initKey(CString s)
{
	//convert 8 char-bytes key to 64 binary-bits
	char sz_64key[64] = {0};
	int iTmpBit[64] = {0};
	for(int i=0;i<64;i++)
	{
		int it = i>>3;
		if(it < s.GetLength())
			iTmpBit[i] = (s[it]>>(i&7)) & 1;
		else
			iTmpBit[i] = 0;
		//a = 0x61 = 0110,0001
		//after this , a is 1000,0110
		
	}
	//let me convert it to right
	for(int j=0;j<8;j++)
		for(int k=0;k<8;k++)
			sz_64key[8*j+k] = SingleBinaryToChar(iTmpBit[8*(j+1)-(k+1)]);
        //PC 1
        char sz_56key[56] = {0};
        for(int k=0;k<56;k++)
        {
			sz_56key[k] = sz_64key[PC1_Table[k]-1];
        }
        CreateSubKey(sz_56key);
}


char CDESDlg::SingleBinaryToChar(int i)
{
	if(i == 1)
		return '1';
	else
		return '0';
}

int CDESDlg::SingleCharToBinary(char ch)
{
	if(ch == '1')

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