📄 idl_rotatedlg.cpp
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// idl_RotateDlg.cpp : implementation file
//
#include "stdafx.h"
#include "idl_Rotate.h"
#include "idl_RotateDlg.h"
#include <iostream>
using namespace std;
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// Cidl_RotateDlg dialog
BYTE g_orientation[4] = {0, 1, 2, 4};
BYTE i = 0;
Cidl_RotateDlg::Cidl_RotateDlg(CWnd* pParent /*=NULL*/)
: CDialog(Cidl_RotateDlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void Cidl_RotateDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(Cidl_RotateDlg, CDialog)
#if defined(_DEVICE_RESOLUTION_AWARE) && !defined(WIN32_PLATFORM_WFSP)
ON_WM_SIZE()
#endif
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDC_BUTTON1, &Cidl_RotateDlg::OnBnClickedButton1)
END_MESSAGE_MAP()
// Cidl_RotateDlg message handlers
BOOL Cidl_RotateDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
#if defined(_DEVICE_RESOLUTION_AWARE) && !defined(WIN32_PLATFORM_WFSP)
void Cidl_RotateDlg::OnSize(UINT /*nType*/, int /*cx*/, int /*cy*/)
{
if (AfxIsDRAEnabled())
{
DRA::RelayoutDialog(
AfxGetResourceHandle(),
this->m_hWnd,
DRA::GetDisplayMode() != DRA::Portrait ?
MAKEINTRESOURCE(IDD_IDL_ROTATE_DIALOG_WIDE) :
MAKEINTRESOURCE(IDD_IDL_ROTATE_DIALOG));
}
}
#endif
void Cidl_RotateDlg::OnBnClickedButton1()
{
//
// Change the position of the screen
//
DEVMODE DeviceMode;
memset(&DeviceMode, NULL, sizeof(DeviceMode));
DeviceMode.dmSize=sizeof(DeviceMode);
DeviceMode.dmFields = DM_DISPLAYORIENTATION;
i++;
if (i > 3) i = 0;
DeviceMode.dmDisplayOrientation = g_orientation[i]; //Put your desired
//position right here.
if (DISP_CHANGE_SUCCESSFUL == ChangeDisplaySettingsEx(
NULL,
&DeviceMode,
NULL,
CDS_RESET,
NULL
)
)
{
//Screen was rotated successfully
}
else
{
//Screen could not be rotated
}
}
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