📄 commsocket.h
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#if !defined(AFX_COMMSOCKET_H__03FF81A2_3FA2_43BB_BEA7_B4FAC4773794__INCLUDED_)
#define AFX_COMMSOCKET_H__03FF81A2_3FA2_43BB_BEA7_B4FAC4773794__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// CommSocket.h : header file
//
//#include "ServerView.h"
#include "MainFrm.h"
/////////////////////////////////////////////////////////////////////////////
// CCommSocket command target
class CServerView;
class CCommSocket : public CSocket
{
// Attributes
public:
CString m_strClientName;
UINT m_nRecordNum;
CMainFrame* m_pMainFrame;
// Operations
public:
CCommSocket();
virtual ~CCommSocket();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCommSocket)
public:
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CCommSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
SMessage m_Msg;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_COMMSOCKET_H__03FF81A2_3FA2_43BB_BEA7_B4FAC4773794__INCLUDED_)
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