📄 server.h
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// Server.h : main header file for the SERVER application
//
#if !defined(AFX_SERVER_H__1B5FF9ED_B3AE_487E_B77E_49A1B07CB800__INCLUDED_)
#define AFX_SERVER_H__1B5FF9ED_B3AE_487E_B77E_49A1B07CB800__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h"
#include "MenuEx.h"
/////////////////////////////////////////////////////////////////////////////
// CServerApp:
// See Server.cpp for the implementation of this class
//
#define WM_START_WORK WM_USER + 100
#define WM_TIME_REPORT WM_USER + 101
#define WM_DISPLAY_MESSAGE WM_USER + 102
#define WM_CALLBACK_MESSAGE WM_USER + 103
#define WM_LEAGUER_CHECK_OUT WM_USER + 104
#define WM_LEAGUER_INFORMATION WM_USER + 105
#define WM_CLIENT_CONFIRM WM_USER + 106
//消息ID
enum MessageID {
CLIENT_IP_SEND=0,
BROADCAST_SERVER_IP,
CLIENT_START_WORK,
CLIENT_TIME_REPORT,
CLIENT_CARD_PASS,
CLIENT_ADMIN_PASS,
CLIENT_LOCK,
CLIENT_UNLOCK,
CLIENT_SHUTDOWN,
CLIENT_RESTART,
CLIENT_CARD_ERROR,
CLIENT_SEND_MESSAGE,
LEAGUER_CHECK_OUT,
LEAGUER_NOT_CHECK_OUT,
LEAGUER_INFORMATION,
LEAGUER_PAUSE,
LEAGUER_LOSS,
LEAGUER_OUT_DATE,
LEAGUER_NOT_MONEY,
LEAGUER_WORKING,
CLIENT_CONFIRM_INFORMATION
};
//会员状态
enum LeaguerStatus {
NORMAL_STATUS = 0,
PAUSE_STATUS = 1,
LOSS_STATUS = 2
};
//消息结构
struct SMessage
{
UINT IDCode;
char str[256];
char msgSend[256];
char cardID[20];
char cardPass[20];
};
class CServerApp : public CWinApp
{
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
CServerApp();
BOOL Register();
BOOL AlreadyRunning();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CServerApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVER_H__1B5FF9ED_B3AE_487E_B77E_49A1B07CB800__INCLUDED_)
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