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📄 server.dsp

📁 网吧管理系统VC源码
💻 DSP
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# Microsoft Developer Studio Project File - Name="Server" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=Server - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Server.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Server.mak" CFG="Server - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Server - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Server - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Server - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "Server - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "Server - Win32 Release"
# Name "Server - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\AddFoodDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\AddFreeDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\AddLeaguerDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\CheckOutDialog.cpp
# End Source File
# Begin Source File

SOURCE=.\CommSocket.cpp
# End Source File
# Begin Source File

SOURCE=.\DaoFood.cpp
# End Source File
# Begin Source File

SOURCE=.\DaoHistoryFree.cpp
# End Source File
# Begin Source File

SOURCE=.\DaoLeaguer.cpp
# End Source File
# Begin Source File

SOURCE=.\DaoMessage.cpp
# End Source File
# Begin Source File

SOURCE=.\DaoPayProperty.cpp
# End Source File
# Begin Source File

SOURCE=.\DaoRecord.cpp
# End Source File
# Begin Source File

SOURCE=.\DaoSaledFood.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgBar.cpp
# End Source File
# Begin Source File

SOURCE=.\FoodManageDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\HistoryFreeDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\IdleUI.dll
# End Source File
# Begin Source File

SOURCE=.\LeaguerManageDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\ListenSocket.cpp
# End Source File
# Begin Source File

SOURCE=.\LockDeskWindow.cpp
# End Source File
# Begin Source File

SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File

SOURCE=.\MenuEx.cpp
# End Source File
# Begin Source File

SOURCE=.\RecMsg.cpp
# End Source File
# Begin Source File

SOURCE=.\RegisterDlg.cpp
# End Source File
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SOURCE=.\SaleFoodDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\SelectDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\SendMsgDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\Server.cpp
# End Source File
# Begin Source File

SOURCE=.\Server.rc
# End Source File
# Begin Source File

SOURCE=.\ServerDoc.cpp
# End Source File
# Begin Source File

SOURCE=.\ServerView.cpp
# End Source File
# Begin Source File

SOURCE=.\SetAutoTimeDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\SetPassWordDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\SetPayDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\Splash.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
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SOURCE=.\SwitchComDlg.cpp
# End Source File
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SOURCE=.\UnlockDeskWindow.cpp
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SOURCE=.\ViewMsgDlg.cpp
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SOURCE=.\IdleUI.lib
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# Begin Group "Header Files"

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SOURCE=.\CommSocket.h
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# End Source File
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# End Source File
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SOURCE=.\DaoPayProperty.h
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SOURCE=.\DaoSaledFood.h
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SOURCE=.\DlgBar.h
# End Source File
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SOURCE=.\FoodManageDlg.h
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SOURCE=.\HistoryFreeDlg.h
# End Source File
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SOURCE=.\htmlhelp.h
# End Source File
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SOURCE=.\IdleUI.h
# End Source File
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SOURCE=.\LeaguerManageDlg.h
# End Source File
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SOURCE=.\ListenSocket.h
# End Source File
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SOURCE=.\LockDeskWindow.h
# End Source File
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SOURCE=.\MainFrm.h
# End Source File
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SOURCE=.\RecMsg.h
# End Source File
# Begin Source File

SOURCE=.\RegisterDlg.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\SaleFoodDlg.h
# End Source File
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SOURCE=.\SelectDlg.h
# End Source File
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SOURCE=.\SendMsgDlg.h
# End Source File
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SOURCE=.\Server.h
# End Source File
# Begin Source File

SOURCE=.\ServerDoc.h
# End Source File
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SOURCE=.\ServerView.h
# End Source File
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SOURCE=.\SetAutoTimeDlg.h
# End Source File
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SOURCE=.\SetPassWordDlg.h
# End Source File
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SOURCE=.\SetPayDlg.h
# End Source File
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SOURCE=.\Splash.h
# End Source File
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SOURCE=.\StdAfx.h
# End Source File
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SOURCE=.\SwitchComDlg.h
# End Source File
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SOURCE=.\UnlockDeskWindow.h
# End Source File
# Begin Source File

SOURCE=.\ViewMsgDlg.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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SOURCE=.\res\12.bmp
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SOURCE=.\res\background.bmp
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SOURCE=.\res\bmp21.bmp
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SOURCE=.\res\bmp3.bmp
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SOURCE=.\res\CLOCK03.ICO
# End Source File
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SOURCE=.\res\exit.bmp
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SOURCE=.\res\food.bmp
# End Source File
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SOURCE=.\res\food_p2.BMP
# End Source File
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SOURCE=.\res\groupH.ico
# End Source File
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SOURCE=.\res\KEY.bmp
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SOURCE=.\res\msg_p2.bmp
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SOURCE=.\res\secure.bmp
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SOURCE=.\res\Server.ico
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SOURCE=.\res\Server.rc2
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SOURCE=.\ReadMe.txt
# End Source File
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SOURCE=.\htmlhelp.lib
# End Source File
# End Target
# End Project
# Section Server : {72ADFD78-2C39-11D0-9903-00A0C91BC942}
# 	1:18:IDB_INITAL_BITMAP1:102
# 	2:21:SplashScreenInsertKey:4.0
# End Section

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