📄 lockdeskwindow.h
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#if !defined(AFX_LOCKDESKWINDOW_H__1BB537A5_ED39_4C5B_AA1E_F84C1655D70D__INCLUDED_)
#define AFX_LOCKDESKWINDOW_H__1BB537A5_ED39_4C5B_AA1E_F84C1655D70D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LockDeskWindow.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CLockDeskWindow dialog
#include "UnlockDeskWindow.h"
class CLockDeskWindow : public CDialog
{
// Construction
public:
CLockDeskWindow(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CLockDeskWindow)
enum { IDD = IDD_LOCKDESK_DIALOG };
CEdit m_CtrlConfirmPass;
CEdit m_CtrlPassword;
CString m_strPassword;
CString m_strConfirmPass;
CBrush m_dlgBrush;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLockDeskWindow)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CLockDeskWindow)
virtual void OnOK();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LOCKDESKWINDOW_H__1BB537A5_ED39_4C5B_AA1E_F84C1655D70D__INCLUDED_)
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