📄 3xa_sensor.h
字号:
1377 {0x3d, 0x50}, // YLPF02 AGCMAX
1378 {0x3e, 0x00}, // YLPF SIG02 Th AGCMINH
1379 {0x3f, 0xa0}, //00 // YLPF SIG02 Th AGCMINL
1380 {0x40, 0x01}, // YLPF SIG02 Th AGCMAXH s73
1381 {0x41, 0xb0}, // YLPF SIG02 Th AGCMAXL
1382 // Y LPF Filter setting End
1383
1384 // SET EDGE COLOR SUPPRESS AND Y-LPF
1385 {0xfc, 0x05},
1386 {0x42, 0x1F},
1387 {0x43, 0x1F},
1388 {0x44, 0x0E},
1389 {0x45, 0x8C}, //
1390 {0x46, 0x7A},
1391 {0x47, 0x60},
1392 {0x48, 0x0C},
1393 {0x49, 0x39},
1394 {0x4A, 0x01},
1395 {0x4B, 0xB1},
1396 {0x4C, 0x3B},
1397 {0x4D, 0x14},
1398
1399 // NR Setting
1400 {0xfc, 0x01},
1401 {0x4b, 0x01}, // NR Enable
1402
1403 // Set multipliers (which are not suppressed)
1404 {0xfc, 0x01},
1405 {0x48, 0x11},
1406
1407 // Suppressed parameters
1408 {0xfc, 0x0B},
1409 {0x21, 0x00},
1410 {0x22, 0x10},
1411 {0x23, 0x60},
1412 {0x24, 0x10},
1413 {0x25, 0x28},
1414 {0x26, 0x08},
1415 {0x27, 0x20},
1416
1417 {0x28, 0x00}, //NR Start AGC
1418 {0x29, 0x00}, // SIG Th AGCMIN H
1419 {0x2A, 0x02}, // SIG Th AGCMIN L
1420 {0x2B, 0x00}, // SIG Th AGCMAX H
1421 {0x2C, 0x14}, // SIG Th AGCMAX L
1422 {0x2D, 0x03}, // PRE Th AGCMIN H
1423 {0x2E, 0x84}, // PRE Th AGCMIN L
1424 {0x2F, 0x03}, // PRE Th AGCMAX H
1425 {0x30, 0x84}, // PRE Th AGCMAX L
1426 {0x31, 0x00}, // POST Th AGCMIN H
1427 {0x32, 0x00}, // POST Th AGCMIN L
1428 {0x33, 0x00}, // POST Th AGCMAX H
1429 {0x34, 0xC8}, // POST Th AGCMAX L
1430
1431 {0x35, 0x00}, // 1D Y filter setting
1432 {0x36, 0x10},
1433 {0x37, 0x50},
1434 {0x38, 0x00},
1435 {0x39, 0x14},
1436 {0x3A, 0x00},
1437 {0x3B, 0x50},
1438 {0x3C, 0x10},
1439 {0x3D, 0x50},
1440 {0x3E, 0x00},
1441 {0x3F, 0x28},
1442 {0x40, 0x00},
1443 {0x41, 0xA0},
1444
1445 // To avoid AWB tracking @ max AGC gain even though AE is unstable state
1446 {0xfc, 0x00},
1447 {0xba, 0x50}, // AE Target minus AE Average
1448 {0xbb, 0x00},
1449 {0xbc, 0x00},
1450
1451 // 3. AE weight & etc linear
1452 // AE Window Weight linear(EVT1)0929
1453 {0xfc, 0x20}, // upper window weight zero
1454
1455 {0x60, 0x11},
1456 {0x61, 0x11},
1457 {0x62, 0x11},
1458 {0x63, 0x11},
1459 {0x64, 0x11},
1460 {0x65, 0x11},
1461 {0x66, 0x11},
1462 {0x67, 0x11},
1463 {0x68, 0x11},
1464 {0x69, 0x11},
1465 {0x6a, 0x11},
1466 {0x6b, 0x11},
1467 {0x6c, 0x11},
1468 {0x6d, 0x11},
1469 {0x6e, 0x11},
1470 {0x6f, 0x11},
1471 {0x70, 0x11},
1472 {0x71, 0x11},
1473 {0x72, 0x11},
1474 {0x73, 0x11},
1475 {0x74, 0x11},
1476 {0x75, 0x11},
1477 {0x76, 0x11},
1478 {0x77, 0x11},
1479 {0x78, 0x11},
1480 {0x79, 0x11},
1481 {0x7a, 0x11},
1482 {0x7b, 0x11},
1483 {0x7c, 0x11},
1484 {0x7d, 0x11},
1485 {0x7e, 0x11},
1486 {0x7f, 0x11},
1487
1488
1489 // AE window Weight setting End
1490 //hue gain linear
1491 {0xfc, 0x00},
1492
1493 {0x48, 0x40},
1494 {0x49, 0x40},
1495 {0x4a, 0x00},
1496 {0x4b, 0x00},
1497 {0x4c, 0x40},
1498 {0x4d, 0x40},
1499 {0x4e, 0x00},
1500 {0x4f, 0x00},
1501 {0x50, 0x40},
1502 {0x51, 0x40},
1503 {0x52, 0x00},
1504 {0x53, 0x00},
1505 {0x54, 0x40},
1506 {0x55, 0x40},
1507 {0x56, 0x00},
1508 {0x57, 0x00},
1509 {0x58, 0x40},
1510 {0x59, 0x40},
1511 {0x5a, 0x00},
1512 {0x5b, 0x00},
1513 {0x5c, 0x40},
1514 {0x5d, 0x40},
1515 {0x5e, 0x00},
1516 {0x5f, 0x00},
1517 {0x62, 0x00}, //hue enable OFF
1518
1519 // 4. shading (Flex氢 3000K manual shading)
1520 {0xfc, 0x09},
1521 // DSP9_SH_WIDTH_H
1522 {0x01, 0x06},
1523 {0x02, 0x40},
1524 // DSP9_SH_HEIGHT_H
1525 {0x03, 0x04},
1526 {0x04, 0xB0},
1527 {0x05, 0x03},
1528 {0x06, 0x13},
1529 {0x07, 0x02},
1530 {0x08, 0x5A},
1531 {0x09, 0x03},
1532 {0x0A, 0x15},
1533 {0x0B, 0x02},
1534 {0x0C, 0x5B},
1535 {0x0D, 0x03},
1536 {0x0E, 0x0D},
1537 {0x0F, 0x02},
1538 {0x10, 0x5D},
1539 {0x1D, 0x80},
1540 {0x1E, 0x00},
1541 {0x1F, 0x80},
1542 {0x20, 0x00},
1543 {0x23, 0x80},
1544 {0x24, 0x00},
1545 {0x21, 0x80},
1546 {0x22, 0x00},
1547 {0x25, 0x80},
1548 {0x26, 0x00},
1549 {0x27, 0x80},
1550 {0x28, 0x00},
1551 {0x2B, 0x80},
1552 {0x2C, 0x00},
1553 {0x29, 0x80},
1554 {0x2A, 0x00},
1555 {0x2D, 0x80},
1556 {0x2E, 0x00},
1557 {0x2F, 0x80},
1558 {0x30, 0x00},
1559 {0x33, 0x80},
1560 {0x34, 0x00},
1561 {0x31, 0x80},
1562 {0x32, 0x00},
1563 // DSP9_SH_VAL_R0H
1564 {0x35, 0x01},
1565 {0x36, 0x00},
1566 {0x37, 0x01},
1567 {0x38, 0x0F},
1568 {0x39, 0x01},
1569 {0x3A, 0x42},
1570 {0x3B, 0x01},
1571 {0x3C, 0x9C},
1572 {0x3D, 0x01},
1573 {0x3E, 0xD0},
1574 {0x3F, 0x02},
1575 {0x40, 0x0F},
1576 {0x41, 0x02},
1577 {0x42, 0x3D},
1578 {0x43, 0x02},
1579 {0x44, 0x5E},
1580 {0x45, 0x01},
1581 {0x46, 0x00},
1582 {0x47, 0x01},
1583 {0x48, 0x0A},
1584 {0x49, 0x01},
1585 {0x4A, 0x2E},
1586 {0x4B, 0x01},
1587 {0x4C, 0x66},
1588 {0x4D, 0x01},
1589 {0x4E, 0x89},
1590 {0x4F, 0x01},
1591 {0x50, 0xB7},
1592 {0x51, 0x01},
1593 {0x52, 0xD8},
1594 {0x53, 0x01},
1595 {0x54, 0xFA},
1596 // DS9_SH_VAL_B0H
1597 {0x55, 0x01},
1598 {0x56, 0x00},
1599 {0x57, 0x01},
1600 {0x58, 0x0A},
1601 {0x59, 0x01},
1602 {0x5A, 0x28},
1603 {0x5B, 0x01},
1604 {0x5C, 0x59},
1605 {0x5D, 0x01},
1606 {0x5E, 0x7A},
1607 {0x5F, 0x01},
1608 {0x60, 0xA1},
1609 {0x61, 0x01},
1610 {0x62, 0xC0},
1611 {0x63, 0x01},
1612 {0x64, 0xDC},
1613 // DSP9_SH_M_R2_R1H
1614 {0x65, 0x00},
1615 {0x66, 0x9F},
1616 {0x67, 0xE6},
1617 {0x68, 0x02},
1618 {0x69, 0x7F},
1619 {0x6A, 0x9B},
1620 {0x6B, 0x05},
1621 {0x6C, 0x9F},
1622 {0x6D, 0x1E},
1623 {0x6E, 0x07},
1624 {0x6F, 0xA6},
1625 {0x70, 0xCC},
1626 {0x71, 0x09},
1627 {0x72, 0xFE},
1628 {0x73, 0x6E},
1629 {0x74, 0x0C},
1630 {0x75, 0xA6},
1631 {0x76, 0x04},
1632 {0x77, 0x0F},
1633 {0x78, 0x9D},
1634 {0x79, 0x8C},
1635 // DSP9_SH_M_R2_G1H
1636 {0x7A, 0x00},
1637 {0x7B, 0x9F},
1638 {0x7C, 0x95},
1639 {0x7D, 0x02},
1640 {0x7E, 0x7E},
1641 {0x7F, 0x54},
1642 {0x80, 0x05},
1643 {0x81, 0x9C},
1644 {0x82, 0x3E},
1645 {0x83, 0x07},
1646 {0x84, 0xA2},
1647 {0x85, 0xE3},
1648 {0x86, 0x09},
1649 {0x87, 0xF9},
1650 {0x88, 0x53},
1651 {0x89, 0x0C},
1652 {0x8A, 0x9F},
1653 {0x8B, 0x8D},
1654 {0x8C, 0x0F},
1655 {0x8D, 0x95},
1656 {0x8E, 0x91},
1657 // DSP9_SH_M_R2_B1H
1658 {0x8F, 0x00},
1659 {0x90, 0xA1},
1660 {0x91, 0xFF},
1661 {0x92, 0x02},
1662 {0x93, 0x87},
1663 {0x94, 0xFD},
1664 {0x95, 0x05},
1665 {0x96, 0xB1},
1666 {0x97, 0xFA},
1667 {0x98, 0x07},
1668 {0x99, 0xC0},
1669 {0x9A, 0x79},
1670 {0x9B, 0x0A},
1671 {0x9C, 0x1F},
1672 {0x9D, 0xF6},
1673 {0x9E, 0x0C},
1674 {0x9F, 0xD0},
1675 {0xA0, 0x74},
1676 {0xA1, 0x0F},
1677 {0xA2, 0xD1},
1678 {0xA3, 0xF1},
1679 // DSP9_SH_SUB_RR0H
1680 {0xA4, 0x66},
1681 {0xA5, 0x76},
1682 {0xA6, 0x22},
1683 {0xA7, 0x27},
1684 {0xA8, 0x14},
1685 {0xA9, 0x7E},
1686 {0xAA, 0x1F},
1687 {0xAB, 0x86},
1688 {0xAC, 0x1B},
1689 {0xAD, 0x52},
1690 {0xAE, 0x18},
1691 {0xAF, 0x1B},
1692 {0xB0, 0x15},
1693 {0xB1, 0x92},
1694 // DSP9_SH_SUB_RG0H
1695 {0xB2, 0x66},
1696 {0xB3, 0xAA},
1697 {0xB4, 0x22},
1698 {0xB5, 0x38},
1699 {0xB6, 0x14},
1700 {0xB7, 0x88},
1701 {0xB8, 0x1F},
1702 {0xB9, 0x97},
1703 {0xBA, 0x1B},
1704 {0xBB, 0x60},
1705 {0xBC, 0x18},
1706 {0xBD, 0x28},
1707 {0xBE, 0x15},
1708 {0xBF, 0x9D},
1709 // DSP9_SH_SUB_RB0H
1710 {0xC0, 0x65},
1711 {0xC1, 0x23},
1712 {0xC2, 0x21},
1713 {0xC3, 0xB6},
1714 {0xC4, 0x14},
1715 {0xC5, 0x3A},
1716 {0xC6, 0x1F},
171
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