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📄 3xa_sensor.h

📁 ADV7180 linux驱动源代码。基于三星S3C6410的ADV7180 linux驱动程序。ARM。
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  1 
  2 #ifndef _SAMSUNG_SXGA_H_
  3 #define _SAMSUNG_SXGA_H_
  4 
  5 /*******************************************************************************************
  6  #  Display resolution standards #
  7 
  8         QCIF: 176 x 144
  9         CIF: 352 x 288
 10         QVGA: 320 x 240
 11         VGA: 640 x 480 
 12         SVGA: 800 x 600 
 13         XGA: 1024 x 768 
 14         WXGA: 1280 x 800 
 15         QVGA: 1280 x 960 
 16         SXGA: 1280 x 1024 
 17         SXGA+: 1400 x 1050 
 18         WSXGA+: 1680 x 1050 
 19         UXGA: 1600 x 1200 
 20         WUXGA: 1920 x 1200 
 21         QXGA: 2048 x 1536
 22 ********************************************************************************************/
 23 
 24 //#include "../bits.h"
 25 
 26 /* Camera information 
 27  * FPC Label : Samsung MEGA Pixel Camera : V4220 REV06 
 28  * Modified by charles -Initial function of '3AA' test routine
 29  * Modified and tested by YongHwui.Kim <yonghwui.kim@samsung.com> for S5K3AAEX Camera
 30  */
 31                                                                                 
 32 #define CHIP_DELAY 0xFF
 33                                                                                 
 34 typedef struct samsung_t{
 35         unsigned char subaddr;
 36         unsigned char value;
 37         unsigned char page;
 38 } s5k3xa_t;
 39 
 40 #ifdef CONFIG_CPU_S3C24A0A
 41 #define TRY_HIGH_CLOCK 1
 42 #endif
 43 
 44                                 //***************************************************
 45                                 //  name:       S5K3AAEX EVT2 setfile
 46                                 //  ver:                v2.61   
 47                                 //  history:    
 48                                 //      v0.0    start from 040908 setfile
 49                                 //      v1.0    arange register
 50                                 //      v1.01   change MCLK(25Mhz) and Frame rate(7fps)
 51                                 //      v2.0    adjust register setting for 3AA EVT2
 52                                 //              - color correction, RGB shding off, hsync start position, Mirror, fps
 53                                 //              - Color Tuning, YGRPDLY 
 54                                 //      v2.1    change Frame rate(7.5fps) and Total gain to x4 
 55                                 //              (because of reducing visual noise at low illumination)
 56                                 //              - change BPRM AGC Max and FrameAE start 
 57                                 //              improve AE speed
 58                                 //      v2.2    modify AWB G gain and solve 50hz flicker detection fail in 25MHz 7.5fps
 59                                 //      v2.3    Adjust gamma, Dark Slice, white point, Hue gain,
 60                                 //              White Balance B control, Y gain On, Digital Clamp On
 61                                 //              lower AWB G gain
 62                                 //      v2.4    Adjust AE window weight, Y Gamma, WhitePoint, Shading and BPR Max Thres.
 63                                 //      v2.41   Adjust AE/AWB window and AWB internal window boundary to decrease skin color tracking
 64                                 //      v2.411  special version for PSCDS
 65                                 //      v2.412  RGB shading off
 66                                 //      v2.5    Lens change STW to Sekonix 
 67                                 //              adjust White point and Y shading Coef (RGB shading off)
 68                                 //      v2.6    New Tuning because of Full YC off and YCbCr Coef change
 69                                 //              Gamma, Dark Slice, color matrix (not use), Color suppress
 70                                 //              R Gain and DBPR agc MIN/MAX
 71                                 //      v2.61   VCK inversion(data rising)
 72                                 //***************************************************
 73                                 ///////////////////////////////////////////////////
 74 
 75 #if defined(CONFIG_VIDEO_SAMSUNG_S5K3AA)                // page 0
 76 // VGA : 640 x 480
 77 s5k3xa_t s5k3aa_reg[] = 
 78 {
 79 #if 0
 80 {0xec,0x00}, 
 81 {0x02,0x01},    /* 0x0 : SXGA, 0x01 : VGA, 0x02:QVGA */
 82 {0x72,0xF0},    //MCLK is 48MHz 
 83 {0x74,0x08},    //50Hz Flicker avoidance
 84 {0x76,0xb0},    //brightness
 85 {0x77,0xd0},    //color
 86 {0x79,0x05},    //brightness
 87 {0x7a,0x03},    //color
 88 
 89 {0xec,0x01},  
 90 {0x8b,0x03},
 91 #else                                                           // Mirror
 92                 {0xec,0x00},
 93                 {0x23,0x52},                    // RV/H Control
 94                 {0xec,0x06},
 95                 {0x8c,0x0b},                    // in case of wrp wcp control for mirror
 96                 {0x8d,0x0c},
 97                 {0x8e,0x0b},
 98                 {0x8f,0x0c},
 99                 
100                 {0xec,0x00},
101                 {0x34,0x0e},                    // AWB Tracking Boundary Constant  R_Limit High
102                                                                 /////////////////////////////
103                                                                 // Color Tunning
104                                                                 
105                                                                 //White Point 
106                 {0x40,0x18},    //1c    //18    
107                 {0x41,0x4b},    //4a    //41    //4a    
108                 {0x42,0x1e},    //23    //1e    
109                 {0x43,0x3c},    //39    //33    //3b    
110                 {0x44,0x2a},    //29    //2a    //2e    //2b    
111                 {0x45,0x2e},    //2b    //2c    //2b    //25    //2d
112                 
113                                                 //Hue, Gain control                           
114                 {0x48,0xf8},    //f0    //c0    //fe                          
115                 {0x49,0xfe},                                 
116                 {0x4a,0x32},    //28    //03    //01                          
117                 {0x4b,0x40},                                  
118                 {0x4c,0xfe},                                  
119                 {0x4d,0xfe},                                  
120                 {0x4e,0x50},    //0e                          
121                 {0x4f,0x08},    //10    //d0   //10     //02                          
122                                                         
123                 {0x50,0xf0},    //e0    //a4    //aa    //e0                          
124                 {0x51,0xfe},   //fe                                  
125                 {0x52,0x42},    //40   //28     //01                          
126                 {0x53,0x40},    //3e                          
127                 {0x54,0xfe},                                  
128                 {0x55,0xfe},   //fc     //fe                          
129                 {0x56,0x2a},   //6a     //2e                          
130                 {0x57,0x20},    //18    //30    //1a    //32                          
131                                                         
132                 {0x58,0xda},    //ea    //ca    //a4    //aa    //c6                          
133                 {0x59,0xfe},   //ec     //fa                          
134                 {0x5a,0x54},    //44    //4a    //20    //30    //35    //30          
135                 {0x5b,0x28},    //38    //20   //1a     //32          
136                 {0x5c,0xfe},                                  
137                 {0x5d,0xfe},                                 
138                 {0x5e,0x4a},   //7e     //7a                  
139                 {0x5f,0x20},    //40    //18    //08    //20    //30    //3a   //2a     //42  
140                 
141                 {0x6c,0x10},   // AE Target
142                 {0x77,0xea},   // Color Gain
143                 {0x79,0xfe},    // White balance R control
144                 {0x7a,0x01},    // White balance B control
145                 {0x83,0xc0},    // Color suppress
146                                                 //s8a04 // unstable diff
147                 
148                                                 ///////////////////////////////////////////////////
149                                                 // page 1
150                 {0xec,0x01},
151                 {0x8b,0x21},    //V Output Sync inversion, Full_YC off,SCK656_INV_R
152                 {0x6a,0x07},    //Y,Cr first ITU R-601 format
153                 
154                 {0xec,0x03},
155                 {0x06,0x07},    
156                 
157                 {0xec,0x04},
158                 {0x06,0x07},    
159                 
160                 {0xec,0x01},
161                 {0x2d,0x15},    //Adjust YGRPDLY 3clk->0clk
162                 
163                                                 /// Color Matrix
164                                                 //s107e
165                                                 //s12fe
166                                                 //s187e //a0 
167                 
168                 {0x1c,0xd0},   // Highlight Suppress Reference
169                                                 /////////////////////////////
170                                                 //  gamma : 1.800000
171                                                 //Y Gamma
172                 {0x2e,0x08},    
173                 {0x2f,0x18},    
174                 {0x30,0x26},    
175                 {0x31,0x70},    //60    
176                 {0x32,0xf0},    //e0    
177                 {0x33,0x94},    //90    
178                 {0x34,0x70},    //b0    
179                 {0x35,0xbc},    //80    
180                 {0x36,0x00},    
181                 {0x37,0x1b},    
182                 
183                         // Dark Slice
184                         //s4018   // Black Balance    Red 
185                         //s4118 //fe   // Black Balance    Blue
186                         //s4211 //fa   // Black Balance    Green
187                 
188                 {0x41,0xfe},   // Black Balance    Blue       
189                 {0x42,0xfa},   // Black Balance    Green                                
190                 
191                 {0x48,0xee},    // YCrCb Coef  
192                 {0x49,0xf7},                                                  
193                 
194                                                 //C Gamma  
195                 {0x55,0x08},    //08            
196                 {0x56,0x18},    //18            
197                 {0x57,0x26},    //26            
198                 {0x58,0x60},    //70            //60            
199                 {0x59,0xf0},            //e0            
200                 {0x5a,0xa9},            //94    //90              
201                 {0x5b,0x60},    //3b    //70    //7b    //b0    
202                 {0x5c,0x50},    //96    //bc    //5a    //80    
203                 {0x5d,0x00},    //00            
204                 {0x5e,0x1b},    //1b    
205                 
206                 {0x69,0x0f},    // VCK inversion(data rising)
207                 {0xec,0x03},
208                 {0x05,0x0f},
209                 {0xec,0x04},
210                 {0x05,0x0f},    
211                 
212                 {0xec,0x01},
213                                                 //adjust AE window
214                 {0x97,0x18},
215                 {0x9a,0xe0},
216                 {0x9c,0x20},
217                 {0x9e,0xe8},
218                 
219                 {0xec,0x06},
220                 {0x00,0x18},
221                 {0x02,0xe0},
222                 {0x04,0x20},
223                 {0x06,0xe8},
224                 
225                                                         //adjust AWB window
226                 {0xec,0x01},
227                 {0xa0,0x5a},
228                 {0xa2,0xd8},
229                 {0xa4,0x33},
230                 {0xa6,0xba},
231                 
232                 {0xec,0x06},
233                 {0x08,0x5a},
234                 {0x0a,0xd8},
235                 {0x0c,0x33},
236                 {0x0e,0xba},
237                 
238                 {0xec,0x01},
239                 {0xaa,0xe0},   // For AWB, High Threshold Value of Y signal
240                 {0xab,0x30},            // For AWB, Low Threshold Value of Y signal
241                 
242                                                 /// Pixel Filter
243                 {0xac,0x80},   // AWB B-G Low Threshold
244                 {0xad,0x80},    // AWB B-G High Threshold
245                 {0xae,0x80},    // AWB R-G Low Threshold
246                 {0xaf,0x80},    // AWB R-G Low Threshold
247                 {0xb0,0x60},    // AWB R-G,B-G High Threshold
248                 {0xb1,0x80},    // AWB R-G,B-G Low Threshold
249                 
250                                                 ///////////////////////////////////////////////////
251                                                 //// page 2
252                 {0xec,0x02},
253                 {0x05,0x0b},
254                 {0x07,0x0b},
255                                                 //s1f13 //Adjust Global Gain for 20Mhz
256                 {0x26,0x86},   //ADLC Set
257                 {0x2d,0x00},    //APS Bias Current   6uA  ---> 1uA      for SHBN & HN reduce 
258                 {0x2e,0x50},    //Ramp Gain
259                 {0x2f,0x30},    //Ramp Bias Current     for SHBN reduce 
260                 {0x30,0x05},    //for reducing noise... switch cap
261                 
262                                                 ///////////////////////////////////////////////////
263                                                         //// page 5
264                                                         // Shading
265                 {0xec,0x05},
266                 {0x00,0x0d},      // Shading Old(Y shading) ON & Shading New(RGB Shading) OFF
267                                                         //s000f      // Shading Old(Y shading)  & Shading New(RGB Shading)
268                 
269                                                 ///RGB Shading
270                 {0x05,0x05},   // R Shading of RGB Shading
271                 {0x06,0x05},
272                 {0x07,0x05},
273                 {0x08,0x05},
274                 {0x09,0x00},   // GR Shading of RGB Shading
275                 {0x0a,0x00},
276                 {0x0b,0x00},
277                 {0x0c,0x00},
278                 {0x0d,0x00},   // GB Shading of RGB Shading
279                 {0x0e,0x00},
280                 {0x0f,0x00},
281                 {0x10,0x00},
282                 {0x11,0x00},   // B Shading of RGB Shading
283                 {0x12,0x00},
284                 {0x13,0x00},
285                 {0x14,0x00},
286                 
287                                                 /// Y Shading
288                 {0x2d,0xd0},    //e0    //d6    //e0    
289                 {0x2e,0xb0},    //c0    //aa    //c0
290                 {0x2f,0xa0},            //95    //a0
291                 {0x30,0x88},            //86    //88    //80
292                 {0x31,0x88},            //86    //88    //80
293                 {0x32,0xa0},            //95    //a0
294                 {0x33,0xb0},    //c0    //aa    //c0
295                 {0x34,0xd0},    //e0    //d6    //e0
296                 
297                 {0x35,0xd0},    //e0
298                 {0x36,0xb0},    //ba    //a6
299                 {0x37,0x98},    //94    //90
300                 {0x38,0x88},    //80
301                 {0x39,0x88},    //80
302                 {0x3a,0x98},    //94    //90
303                 {0x3b,0xb0},    //ba    //a6
304                 {0x3c,0xd0},    //e0
305                 
306                                         ////////////////////////////////////////////////
307                                         // page 7
308                 {0xec,0x07},
309                 {0x11,0xfe},   // GGain_Offset
310                 {0x17,0x40},    // lower AWB Ggain because G is stronger than R/B
311                                                 //s1742 // modify AWB Ggain to make <1.46> =0x40(x1)
312                                         
313                 {0x3c,0x00},    //adjust AWB internal window boundary to decrease skin color tracking
314                 
315                                                 // to dectect 50Hz flicker in 25Mhz 7.5fps
316                 {0x60,0x10},    // adjust flicker thres
317                 {0x62,0x11},    // adjust edge detection boundary
318                 {0x63,0x04},    
319                 
320                 {0x69,0x10},    // for mirror
321                 {0x70,0x80},   // BLC Off
322                                         
323                                                 // AE weight
324                 {0x80,0x10},    //40
325                 {0x81,0x00},    //10
326                 {0x82,0x01},    //10
327                 {0x83,0x02},    //10
328                 {0x84,0x02},    //30
329                 
330                                                 ///////////////////////////////
331                                                 // control start position(hsync hblank )
332                                                 // to remove broken pixel width on left side 
333                 {0xec,0x01},
334                 {0x78,0x3d},    // HBLK START
335                 {0x82,0x3d},    // HS656 START
336                 
337                 {0xec,0x03},
338                 {0x0e,0x3d},
339                 {0x18,0x3d},
340                 
341                 {0xec,0x04},
342                 {0x0e,0x3d},
343                 {0x18,0x3d},
344                                         

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