symbolhash.java

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/* * Copyright 2001, 2002,2004 The Apache Software Foundation. *  * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at *  *      http://www.apache.org/licenses/LICENSE-2.0 *  * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package com.sun.org.apache.xerces.internal.util;/** * This class is an unsynchronized hash table primary used for String * to Object mapping. * <p> * The hash code uses the same algorithm as SymbolTable class. *  * @author Elena Litani * @version $Id: SymbolHash.java,v 1.2.6.1 2005/09/01 09:28:40 neerajbj Exp $ */public class SymbolHash {    //    // Constants    //    /** Default table size. */    protected int fTableSize = 101;    //    // Data    //    /** Buckets. */    protected Entry[] fBuckets;     /** Number of elements. */    protected int fNum = 0;    //    // Constructors    //    /** Constructs a key table with the default size. */    public SymbolHash() {        fBuckets = new Entry[fTableSize];    }    /**     * Constructs a key table with a given size.     *      * @param size  the size of the key table.     */    public SymbolHash(int size) {        fTableSize = size;        fBuckets = new Entry[fTableSize];    }    //    // Public methods    //    /**     * Adds the key/value mapping to the key table. If the key already exists,      * the previous value associated with this key is overwritten by the new     * value.     *      * @param key     * @param value      */    public void put(Object key, Object value) {        int bucket = (key.hashCode() & 0x7FFFFFFF) % fTableSize;        Entry entry = search(key, bucket);        // replace old value        if (entry != null) {            entry.value = value;        }        // create new entry        else {            entry = new Entry(key, value, fBuckets[bucket]);            fBuckets[bucket] = entry;            fNum++;        }    }    /**     * Get the value associated with the given key.     *      * @param key     * @return the value associated with the given key.     */    public Object get(Object key) {        int bucket = (key.hashCode() & 0x7FFFFFFF) % fTableSize;        Entry entry = search(key, bucket);        if (entry != null) {            return entry.value;        }        return null;    }    /**     * Get the number of key/value pairs stored in this table.     *      * @return the number of key/value pairs stored in this table.     */    public int getLength() {        return fNum;    }        /**     * Add all values to the given array. The array must have enough entry.     *      * @param elements  the array to store the elements     * @param from      where to start store element in the array     * @return          number of elements copied to the array     */    public int getValues(Object[] elements, int from) {        for (int i=0, j=0; i<fTableSize && j<fNum; i++) {            for (Entry entry = fBuckets[i]; entry != null; entry = entry.next) {                elements[from+j] = entry.value;                j++;            }        }        return fNum;    }        /**     * Make a clone of this object.     */    public SymbolHash makeClone() {        SymbolHash newTable = new SymbolHash(fTableSize);        newTable.fNum = fNum;        for (int i = 0; i < fTableSize; i++) {            if (fBuckets[i] != null)                newTable.fBuckets[i] = fBuckets[i].makeClone();        }        return newTable;    }        /**     * Remove all key/value assocaition. This tries to save a bit of GC'ing     * by at least keeping the fBuckets array around.     */    public void clear() {        for (int i=0; i<fTableSize; i++) {            fBuckets[i] = null;        }        fNum = 0;    } // clear():  void    protected Entry search(Object key, int bucket) {        // search for identical key        for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {            if (key.equals(entry.key))                return entry;        }        return null;    }        //    // Classes    //    /**     * This class is a key table entry. Each entry acts as a node     * in a linked list.     */    protected static final class Entry {        // key/value        public Object key;        public Object value;        /** The next entry. */        public Entry next;        public Entry() {            key = null;            value = null;            next = null;        }        public Entry(Object key, Object value, Entry next) {            this.key = key;            this.value = value;            this.next = next;        }                public Entry makeClone() {            Entry entry = new Entry();            entry.key = key;            entry.value = value;            if (next != null)                entry.next = next.makeClone();            return entry;        }    } // entry} // class SymbolHash

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