shadowedsymboltable.java

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/* * Copyright 1999-2002,2004 The Apache Software Foundation. *  * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at *  *      http://www.apache.org/licenses/LICENSE-2.0 *  * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package com.sun.org.apache.xerces.internal.util;/** * Shadowed symbol table. * * The table has a reference to the main symbol table and is  * not allowed to add new symbols to the main symbol table.  * New symbols are added to the shadow symbol table and are local  * to the component using this table. *  * @author Andy Clark IBM * @version $Id: ShadowedSymbolTable.java,v 1.2.6.1 2005/09/05 08:51:15 neerajbj Exp $ */public final class ShadowedSymbolTableextends SymbolTable {    //    // Data    //    /** Main symbol table. */    protected SymbolTable fSymbolTable;    //    // Constructors    //    /** Constructs a shadow of the specified symbol table. */    public ShadowedSymbolTable(SymbolTable symbolTable) {        fSymbolTable = symbolTable;    } // <init>(SymbolTable)    //    // SymbolTable methods    //    /**     * Adds the specified symbol to the symbol table and returns a     * reference to the unique symbol. If the symbol already exists,      * the previous symbol reference is returned instead, in order     * guarantee that symbol references remain unique.     *      * @param symbol The new symbol.     */    public String addSymbol(String symbol) {        if (fSymbolTable.containsSymbol(symbol)) {            return fSymbolTable.addSymbol(symbol);        }        return super.addSymbol(symbol);    } // addSymbol(String)    /**     * Adds the specified symbol to the symbol table and returns a     * reference to the unique symbol. If the symbol already exists,      * the previous symbol reference is returned instead, in order     * guarantee that symbol references remain unique.     *      * @param buffer The buffer containing the new symbol.     * @param offset The offset into the buffer of the new symbol.     * @param length The length of the new symbol in the buffer.     */    public String addSymbol(char[] buffer, int offset, int length) {        if (fSymbolTable.containsSymbol(buffer, offset, length)) {            return fSymbolTable.addSymbol(buffer, offset, length);        }        return super.addSymbol(buffer, offset, length);    } // addSymbol(char[],int,int):String    /**     * Returns a hashcode value for the specified symbol. The value     * returned by this method must be identical to the value returned     * by the <code>hash(char[],int,int)</code> method when called     * with the character array that comprises the symbol string.     *      * @param symbol The symbol to hash.     */    public int hash(String symbol) {        return fSymbolTable.hash(symbol);    } // hash(String):int    /**     * Returns a hashcode value for the specified symbol information.      * The value returned by this method must be identical to the value     * returned by the <code>hash(String)</code> method when called     * with the string object created from the symbol information.     *      * @param buffer The character buffer containing the symbol.     * @param offset The offset into the character buffer of the start     *               of the symbol.     * @param length The length of the symbol.     */    public int hash(char[] buffer, int offset, int length) {        return fSymbolTable.hash(buffer, offset, length);    } // hash(char[],int,int):int} // class ShadowedSymbolTable

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