suballocatedbytevector.java

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/* * Copyright 1999-2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *     http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *//* * $Id: SuballocatedByteVector.java,v 1.2.4.1 2005/09/15 08:15:57 suresh_emailid Exp $ */package com.sun.org.apache.xml.internal.utils;/** * A very simple table that stores a list of byte. Very similar API to our * IntVector class (same API); different internal storage. *  * This version uses an array-of-arrays solution. Read/write access is thus * a bit slower than the simple IntVector, and basic storage is a trifle * higher due to the top-level array -- but appending is O(1) fast rather * than O(N**2) slow, which will swamp those costs in situations where * long vectors are being built up. *  * Known issues: *  * Some methods are private because they haven't yet been tested properly. *  * If an element has not been set (because we skipped it), its value will * initially be 0. Shortening the vector does not clear old storage; if you * then skip values and setElementAt a higher index again, you may see old data * reappear in the truncated-and-restored section. Doing anything else would * have performance costs. * @xsl.usage internal */public class SuballocatedByteVector{  /** Size of blocks to allocate          */  protected int m_blocksize;    /** Number of blocks to (over)allocate by */  protected  int m_numblocks=32;    /** Array of arrays of bytes          */  protected byte m_map[][];  /** Number of bytes in array          */  protected int m_firstFree = 0;  /** "Shortcut" handle to m_map[0] */  protected byte m_map0[];  /**   * Default constructor.  Note that the default   * block size is very small, for small lists.   */  public SuballocatedByteVector()  {    this(2048);  }  /**   * Construct a ByteVector, using the given block size.   *   * @param blocksize Size of block to allocate   */  public SuballocatedByteVector(int blocksize)  {    m_blocksize = blocksize;    m_map0=new byte[blocksize];    m_map = new byte[m_numblocks][];    m_map[0]=m_map0;  }    /**   * Construct a ByteVector, using the given block size.   *   * @param blocksize Size of block to allocate   */  public SuballocatedByteVector(int blocksize, int increaseSize)  {    // increaseSize not currently used.    this(blocksize);  }  /**   * Get the length of the list.   *   * @return length of the list   */  public int size()  {    return m_firstFree;  }    /**   * Set the length of the list.   *   * @return length of the list   */  private  void setSize(int sz)  {    if(m_firstFree<sz)      m_firstFree = sz;  }  /**   * Append a byte onto the vector.   *   * @param value Byte to add to the list    */  public  void addElement(byte value)  {    if(m_firstFree<m_blocksize)      m_map0[m_firstFree++]=value;    else    {      int index=m_firstFree/m_blocksize;      int offset=m_firstFree%m_blocksize;      ++m_firstFree;      if(index>=m_map.length)      {        int newsize=index+m_numblocks;        byte[][] newMap=new byte[newsize][];        System.arraycopy(m_map, 0, newMap, 0, m_map.length);        m_map=newMap;      }      byte[] block=m_map[index];      if(null==block)        block=m_map[index]=new byte[m_blocksize];      block[offset]=value;    }  }    /**   * Append several byte values onto the vector.   *   * @param value Byte to add to the list    */  private  void addElements(byte value, int numberOfElements)  {    if(m_firstFree+numberOfElements<m_blocksize)      for (int i = 0; i < numberOfElements; i++)       {        m_map0[m_firstFree++]=value;      }    else    {      int index=m_firstFree/m_blocksize;      int offset=m_firstFree%m_blocksize;      m_firstFree+=numberOfElements;      while( numberOfElements>0)      {        if(index>=m_map.length)        {          int newsize=index+m_numblocks;          byte[][] newMap=new byte[newsize][];          System.arraycopy(m_map, 0, newMap, 0, m_map.length);          m_map=newMap;        }        byte[] block=m_map[index];        if(null==block)          block=m_map[index]=new byte[m_blocksize];        int copied=(m_blocksize-offset < numberOfElements)          ? m_blocksize-offset : numberOfElements;        numberOfElements-=copied;        while(copied-- > 0)          block[offset++]=value;        ++index;offset=0;      }    }  }    /**   * Append several slots onto the vector, but do not set the values.   * Note: "Not Set" means the value is unspecified.   *   * @param numberOfElements   */  private  void addElements(int numberOfElements)  {    int newlen=m_firstFree+numberOfElements;    if(newlen>m_blocksize)    {      int index=m_firstFree%m_blocksize;      int newindex=(m_firstFree+numberOfElements)%m_blocksize;      for(int i=index+1;i<=newindex;++i)        m_map[i]=new byte[m_blocksize];    }    m_firstFree=newlen;  }    /**   * Inserts the specified node in this vector at the specified index.   * Each component in this vector with an index greater or equal to   * the specified index is shifted upward to have an index one greater   * than the value it had previously.   *   * Insertion may be an EXPENSIVE operation!   *   * @param value Byte to insert   * @param at Index of where to insert    */  private  void insertElementAt(byte value, int at)  {    if(at==m_firstFree)      addElement(value);    else if (at>m_firstFree)    {      int index=at/m_blocksize;      if(index>=m_map.length)      {        int newsize=index+m_numblocks;        byte[][] newMap=new byte[newsize][];        System.arraycopy(m_map, 0, newMap, 0, m_map.length);        m_map=newMap;      }      byte[] block=m_map[index];      if(null==block)        block=m_map[index]=new byte[m_blocksize];      int offset=at%m_blocksize;      block[offset]=value;      m_firstFree=offset+1;    }    else    {      int index=at/m_blocksize;      int maxindex=m_firstFree+1/m_blocksize;      ++m_firstFree;      int offset=at%m_blocksize;      byte push;            // ***** Easier to work down from top?      while(index<=maxindex)      {        int copylen=m_blocksize-offset-1;        byte[] block=m_map[index];        if(null==block)        {          push=0;          block=m_map[index]=new byte[m_blocksize];        }        else        {          push=block[m_blocksize-1];          System.arraycopy(block, offset , block, offset+1, copylen);        }        block[offset]=value;        value=push;        offset=0;        ++index;      }    }  }  /**   * Wipe it out.    */  public void removeAllElements()  {    m_firstFree = 0;  }  /**   * Removes the first occurrence of the argument from this vector.   * If the object is found in this vector, each component in the vector   * with an index greater or equal to the object's index is shifted   * downward to have an index one smaller than the value it had   * previously.   *   * @param s Byte to remove from array   *   * @return True if the byte was removed, false if it was not found   */  private  boolean removeElement(byte s)  {    int at=indexOf(s,0);    if(at<0)      return false;    removeElementAt(at);    return true;  }  /**   * Deletes the component at the specified index. Each component in   * this vector with an index greater or equal to the specified   * index is shifted downward to have an index one smaller than   * the value it had previously.   *   * @param at index of where to remove a byte   */  private  void removeElementAt(int at)  {    // No point in removing elements that "don't exist"...      if(at<m_firstFree)    {      int index=at/m_blocksize;      int maxindex=m_firstFree/m_blocksize;      int offset=at%m_blocksize;            while(index<=maxindex)      {        int copylen=m_blocksize-offset-1;        byte[] block=m_map[index];        if(null==block)          block=m_map[index]=new byte[m_blocksize];        else          System.arraycopy(block, offset+1, block, offset, copylen);        if(index<maxindex)        {          byte[] next=m_map[index+1];          if(next!=null)            block[m_blocksize-1]=(next!=null) ? next[0] : 0;        }        else          block[m_blocksize-1]=0;        offset=0;        ++index;      }    }    --m_firstFree;  }  /**   * Sets the component at the specified index of this vector to be the   * specified object. The previous component at that position is discarded.   *   * The index must be a value greater than or equal to 0 and less   * than the current size of the vector.   *   * @param value   * @param at     Index of where to set the object   */  public void setElementAt(byte value, int at)  {    if(at<m_blocksize)    {      m_map0[at]=value;      return;    }    int index=at/m_blocksize;    int offset=at%m_blocksize;            if(index>=m_map.length)    {      int newsize=index+m_numblocks;      byte[][] newMap=new byte[newsize][];      System.arraycopy(m_map, 0, newMap, 0, m_map.length);      m_map=newMap;    }    byte[] block=m_map[index];    if(null==block)      block=m_map[index]=new byte[m_blocksize];    block[offset]=value;    if(at>=m_firstFree)      m_firstFree=at+1;  }  /**   * Get the nth element. This is often at the innermost loop of an   * application, so performance is critical.   *   * @param i index of value to get   *   * @return value at given index. If that value wasn't previously set,   * the result is undefined for performance reasons. It may throw an   * exception (see below), may return zero, or (if setSize has previously   * been used) may return stale data.   *   * @throws ArrayIndexOutOfBoundsException if the index was _clearly_   * unreasonable (negative, or past the highest block).   *   * @throws NullPointerException if the index points to a block that could   * have existed (based on the highest index used) but has never had anything   * set into it.   * %REVIEW% Could add a catch to create the block in that case, or return 0.   * Try/Catch is _supposed_ to be nearly free when not thrown to. Do we   * believe that? Should we have a separate safeElementAt?   */  public byte elementAt(int i)  {    // %OPT% Does this really buy us anything? Test versus division for small,    // test _plus_ division for big docs.    if(i<m_blocksize)      return m_map0[i];    return m_map[i/m_blocksize][i%m_blocksize];  }  /**   * Tell if the table contains the given node.   *   * @param s object to look for   *   * @return true if the object is in the list   */  private  boolean contains(byte s)  {    return (indexOf(s,0) >= 0);  }  /**   * Searches for the first occurence of the given argument,   * beginning the search at index, and testing for equality   * using the equals method.   *   * @param elem object to look for   * @param index Index of where to begin search   * @return the index of the first occurrence of the object   * argument in this vector at position index or later in the   * vector; returns -1 if the object is not found.   */  public int indexOf(byte elem, int index)  {    if(index>=m_firstFree)      return -1;              int bindex=index/m_blocksize;    int boffset=index%m_blocksize;    int maxindex=m_firstFree/m_blocksize;    byte[] block;        for(;bindex<maxindex;++bindex)    {      block=m_map[bindex];      if(block!=null)        for(int offset=boffset;offset<m_blocksize;++offset)          if(block[offset]==elem)            return offset+bindex*m_blocksize;      boffset=0; // after first    }    // Last block may need to stop before end    int maxoffset=m_firstFree%m_blocksize;    block=m_map[maxindex];    for(int offset=boffset;offset<maxoffset;++offset)      if(block[offset]==elem)        return offset+maxindex*m_blocksize;    return -1;      }  /**   * Searches for the first occurence of the given argument,   * beginning the search at index, and testing for equality   * using the equals method.   *   * @param elem object to look for   * @return the index of the first occurrence of the object   * argument in this vector at position index or later in the   * vector; returns -1 if the object is not found.   */  public int indexOf(byte elem)  {    return indexOf(elem,0);  }  /**   * Searches for the first occurence of the given argument,   * beginning the search at index, and testing for equality   * using the equals method.   *   * @param elem Object to look for   * @return the index of the first occurrence of the object   * argument in this vector at position index or later in the   * vector; returns -1 if the object is not found.   */  private  int lastIndexOf(byte elem)  {    int boffset=m_firstFree%m_blocksize;    for(int index=m_firstFree/m_blocksize;        index>=0;        --index)    {      byte[] block=m_map[index];      if(block!=null)        for(int offset=boffset; offset>=0; --offset)          if(block[offset]==elem)            return offset+index*m_blocksize;      boffset=0; // after first    }    return -1;  }}

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