faststringbuffer.java
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JAVA
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/* * Copyright 1999-2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *//* * $Id: FastStringBuffer.java,v 1.2.4.1 2005/09/15 08:15:44 suresh_emailid Exp $ */package com.sun.org.apache.xml.internal.utils;/** * Bare-bones, unsafe, fast string buffer. No thread-safety, no * parameter range checking, exposed fields. Note that in typical * applications, thread-safety of a StringBuffer is a somewhat * dubious concept in any case. * <p> * Note that Stree and DTM used a single FastStringBuffer as a string pool, * by recording start and length indices within this single buffer. This * minimizes heap overhead, but of course requires more work when retrieving * the data. * <p> * FastStringBuffer operates as a "chunked buffer". Doing so * reduces the need to recopy existing information when an append * exceeds the space available; we just allocate another chunk and * flow across to it. (The array of chunks may need to grow, * admittedly, but that's a much smaller object.) Some excess * recopying may arise when we extract Strings which cross chunk * boundaries; larger chunks make that less frequent. * <p> * The size values are parameterized, to allow tuning this code. In * theory, Result Tree Fragments might want to be tuned differently * from the main document's text. * <p> * %REVIEW% An experiment in self-tuning is * included in the code (using nested FastStringBuffers to achieve * variation in chunk sizes), but this implementation has proven to * be problematic when data may be being copied from the FSB into itself. * We should either re-architect that to make this safe (if possible) * or remove that code and clean up for performance/maintainability reasons. * <p> */public class FastStringBuffer{ // If nonzero, forces the inial chunk size. /**/static final int DEBUG_FORCE_INIT_BITS=0; // %BUG% %REVIEW% *****PROBLEM SUSPECTED: If data from an FSB is being copied // back into the same FSB (variable set from previous variable, for example) // and blocksize changes in mid-copy... there's risk of severe malfunction in // the read process, due to how the resizing code re-jiggers storage. Arggh. // If we want to retain the variable-size-block feature, we need to reconsider // that issue. For now, I have forced us into fixed-size mode. static final boolean DEBUG_FORCE_FIXED_CHUNKSIZE=true; /** Manifest constant: Suppress leading whitespace. * This should be used when normalize-to-SAX is called for the first chunk of a * multi-chunk output, or one following unsuppressed whitespace in a previous * chunk. * @see #sendNormalizedSAXcharacters(org.xml.sax.ContentHandler,int,int) */ public static final int SUPPRESS_LEADING_WS=0x01; /** Manifest constant: Suppress trailing whitespace. * This should be used when normalize-to-SAX is called for the last chunk of a * multi-chunk output; it may have to be or'ed with SUPPRESS_LEADING_WS. */ public static final int SUPPRESS_TRAILING_WS=0x02; /** Manifest constant: Suppress both leading and trailing whitespace. * This should be used when normalize-to-SAX is called for a complete string. * (I'm not wild about the name of this one. Ideas welcome.) * @see #sendNormalizedSAXcharacters(org.xml.sax.ContentHandler,int,int) */ public static final int SUPPRESS_BOTH = SUPPRESS_LEADING_WS | SUPPRESS_TRAILING_WS; /** Manifest constant: Carry trailing whitespace of one chunk as leading * whitespace of the next chunk. Used internally; I don't see any reason * to make it public right now. */ private static final int CARRY_WS=0x04; /** * Field m_chunkBits sets our chunking strategy, by saying how many * bits of index can be used within a single chunk before flowing over * to the next chunk. For example, if m_chunkbits is set to 15, each * chunk can contain up to 2^15 (32K) characters */ int m_chunkBits = 15; /** * Field m_maxChunkBits affects our chunk-growth strategy, by saying what * the largest permissible chunk size is in this particular FastStringBuffer * hierarchy. */ int m_maxChunkBits = 15; /** * Field m_rechunkBits affects our chunk-growth strategy, by saying how * many chunks should be allocated at one size before we encapsulate them * into the first chunk of the next size up. For example, if m_rechunkBits * is set to 3, then after 8 chunks at a given size we will rebundle * them as the first element of a FastStringBuffer using a chunk size * 8 times larger (chunkBits shifted left three bits). */ int m_rebundleBits = 2; /** * Field m_chunkSize establishes the maximum size of one chunk of the array * as 2**chunkbits characters. * (Which may also be the minimum size if we aren't tuning for storage) */ int m_chunkSize; // =1<<(m_chunkBits-1); /** * Field m_chunkMask is m_chunkSize-1 -- in other words, m_chunkBits * worth of low-order '1' bits, useful for shift-and-mask addressing * within the chunks. */ int m_chunkMask; // =m_chunkSize-1; /** * Field m_array holds the string buffer's text contents, using an * array-of-arrays. Note that this array, and the arrays it contains, may be * reallocated when necessary in order to allow the buffer to grow; * references to them should be considered to be invalidated after any * append. However, the only time these arrays are directly exposed * is in the sendSAXcharacters call. */ char[][] m_array; /** * Field m_lastChunk is an index into m_array[], pointing to the last * chunk of the Chunked Array currently in use. Note that additional * chunks may actually be allocated, eg if the FastStringBuffer had * previously been truncated or if someone issued an ensureSpace request. * <p> * The insertion point for append operations is addressed by the combination * of m_lastChunk and m_firstFree. */ int m_lastChunk = 0; /** * Field m_firstFree is an index into m_array[m_lastChunk][], pointing to * the first character in the Chunked Array which is not part of the * FastStringBuffer's current content. Since m_array[][] is zero-based, * the length of that content can be calculated as * (m_lastChunk<<m_chunkBits) + m_firstFree */ int m_firstFree = 0; /** * Field m_innerFSB, when non-null, is a FastStringBuffer whose total * length equals m_chunkSize, and which replaces m_array[0]. This allows * building a hierarchy of FastStringBuffers, where early appends use * a smaller chunkSize (for less wasted memory overhead) but later * ones use a larger chunkSize (for less heap activity overhead). */ FastStringBuffer m_innerFSB = null; /** * Construct a FastStringBuffer, with allocation policy as per parameters. * <p> * For coding convenience, I've expressed both allocation sizes in terms of * a number of bits. That's needed for the final size of a chunk, * to permit fast and efficient shift-and-mask addressing. It's less critical * for the inital size, and may be reconsidered. * <p> * An alternative would be to accept integer sizes and round to powers of two; * that really doesn't seem to buy us much, if anything. * * @param initChunkBits Length in characters of the initial allocation * of a chunk, expressed in log-base-2. (That is, 10 means allocate 1024 * characters.) Later chunks will use larger allocation units, to trade off * allocation speed of large document against storage efficiency of small * ones. * @param maxChunkBits Number of character-offset bits that should be used for * addressing within a chunk. Maximum length of a chunk is 2^chunkBits * characters. * @param rebundleBits Number of character-offset bits that addressing should * advance before we attempt to take a step from initChunkBits to maxChunkBits */ public FastStringBuffer(int initChunkBits, int maxChunkBits, int rebundleBits) { if(DEBUG_FORCE_INIT_BITS!=0) initChunkBits=DEBUG_FORCE_INIT_BITS; // %REVIEW% // Should this force to larger value, or smaller? Smaller less efficient, but if // someone requested variable mode it's because they care about storage space. // On the other hand, given the other changes I'm making, odds are that we should // adopt the larger size. Dither, dither, dither... This is just stopgap workaround // anyway; we need a permanant solution. // if(DEBUG_FORCE_FIXED_CHUNKSIZE) maxChunkBits=initChunkBits; //if(DEBUG_FORCE_FIXED_CHUNKSIZE) initChunkBits=maxChunkBits; m_array = new char[16][]; // Don't bite off more than we're prepared to swallow! if (initChunkBits > maxChunkBits) initChunkBits = maxChunkBits; m_chunkBits = initChunkBits; m_maxChunkBits = maxChunkBits; m_rebundleBits = rebundleBits; m_chunkSize = 1 << (initChunkBits); m_chunkMask = m_chunkSize - 1; m_array[0] = new char[m_chunkSize]; } /** * Construct a FastStringBuffer, using a default rebundleBits value. * * NEEDSDOC @param initChunkBits * NEEDSDOC @param maxChunkBits */ public FastStringBuffer(int initChunkBits, int maxChunkBits) { this(initChunkBits, maxChunkBits, 2); } /** * Construct a FastStringBuffer, using default maxChunkBits and * rebundleBits values. * <p> * ISSUE: Should this call assert initial size, or fixed size? * Now configured as initial, with a default for fixed. * * NEEDSDOC @param initChunkBits */ public FastStringBuffer(int initChunkBits) { this(initChunkBits, 15, 2); } /** * Construct a FastStringBuffer, using a default allocation policy. */ public FastStringBuffer() { // 10 bits is 1K. 15 bits is 32K. Remember that these are character // counts, so actual memory allocation unit is doubled for UTF-16 chars. // // For reference: In the original FastStringBuffer, we simply // overallocated by blocksize (default 1KB) on each buffer-growth. this(10, 15, 2); } /** * Get the length of the list. Synonym for length(). * * @return the number of characters in the FastStringBuffer's content. */ public final int size() { return (m_lastChunk << m_chunkBits) + m_firstFree; } /** * Get the length of the list. Synonym for size(). * * @return the number of characters in the FastStringBuffer's content. */ public final int length() { return (m_lastChunk << m_chunkBits) + m_firstFree; } /** * Discard the content of the FastStringBuffer, and most of the memory * that was allocated by it, restoring the initial state. Note that this * may eventually be different from setLength(0), which see. */ public final void reset() { m_lastChunk = 0; m_firstFree = 0; // Recover the original chunk size FastStringBuffer innermost = this; while (innermost.m_innerFSB != null) { innermost = innermost.m_innerFSB; } m_chunkBits = innermost.m_chunkBits; m_chunkSize = innermost.m_chunkSize; m_chunkMask = innermost.m_chunkMask; // Discard the hierarchy m_innerFSB = null; m_array = new char[16][0]; m_array[0] = new char[m_chunkSize]; } /** * Directly set how much of the FastStringBuffer's storage is to be * considered part of its content. This is a fast but hazardous * operation. It is not protected against negative values, or values * greater than the amount of storage currently available... and even * if additional storage does exist, its contents are unpredictable. * The only safe use for our setLength() is to truncate the FastStringBuffer * to a shorter string. * * @param l New length. If l<0 or l>=getLength(), this operation will * not report an error but future operations will almost certainly fail. */ public final void setLength(int l) { m_lastChunk = l >>> m_chunkBits; if (m_lastChunk == 0 && m_innerFSB != null) { // Replace this FSB with the appropriate inner FSB, truncated m_innerFSB.setLength(l, this); } else { m_firstFree = l & m_chunkMask; // There's an edge case if l is an exact multiple of m_chunkBits, which risks leaving // us pointing at the start of a chunk which has not yet been allocated. Rather than // pay the cost of dealing with that in the append loops (more scattered and more // inner-loop), we correct it here by moving to the safe side of that // line -- as we would have left the indexes had we appended up to that point. if(m_firstFree==0 && m_lastChunk>0) { --m_lastChunk; m_firstFree=m_chunkSize; } } } /** * Subroutine for the public setLength() method. Deals with the fact * that truncation may require restoring one of the innerFSBs * * NEEDSDOC @param l * NEEDSDOC @param rootFSB */ private final void setLength(int l, FastStringBuffer rootFSB) { m_lastChunk = l >>> m_chunkBits; if (m_lastChunk == 0 && m_innerFSB != null) { m_innerFSB.setLength(l, rootFSB); } else { // Undo encapsulation -- pop the innerFSB data back up to root. // Inefficient, but attempts to keep the code simple. rootFSB.m_chunkBits = m_chunkBits; rootFSB.m_maxChunkBits = m_maxChunkBits; rootFSB.m_rebundleBits = m_rebundleBits; rootFSB.m_chunkSize = m_chunkSize; rootFSB.m_chunkMask = m_chunkMask; rootFSB.m_array = m_array; rootFSB.m_innerFSB = m_innerFSB; rootFSB.m_lastChunk = m_lastChunk; // Finally, truncate this sucker. rootFSB.m_firstFree = l & m_chunkMask; } } /** * Note that this operation has been somewhat deoptimized by the shift to a * chunked array, as there is no factory method to produce a String object * directly from an array of arrays and hence a double copy is needed. * By using ensureCapacity we hope to minimize the heap overhead of building * the intermediate StringBuffer. * <p> * (It really is a pity that Java didn't design String as a final subclass * of MutableString, rather than having StringBuffer be a separate hierarchy. * We'd avoid a <strong>lot</strong> of double-buffering.) * * @return the contents of the FastStringBuffer as a standard Java string. */ public final String toString() { int length = (m_lastChunk << m_chunkBits) + m_firstFree; return getString(new StringBuffer(length), 0, 0, length).toString(); } /** * Append a single character onto the FastStringBuffer, growing the * storage if necessary. * <p> * NOTE THAT after calling append(), previously obtained * references to m_array[][] may no longer be valid.... * though in fact they should be in this instance. * * @param value character to be appended. */ public final void append(char value) { char[] chunk; // We may have preallocated chunks. If so, all but last should // be at full size. boolean lastchunk = (m_lastChunk + 1 == m_array.length); if (m_firstFree < m_chunkSize) // Simplified test single-character-fits chunk = m_array[m_lastChunk]; else { // Extend array? int i = m_array.length; if (m_lastChunk + 1 == i) {
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