📄 state.java
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/* * @(#)State.java 1.8 05/11/17 * * Copyright 2006 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package com.sun.corba.se.spi.orbutil.fsm ;/** * This interface must be implemented by any class that is used as * a state in a FSM. The FSM only needs the identity of this * object, so all that is really needs is the default equals implementation. * The toString() method should also be overridden to give a concise * description or name of the state. The StateImpl class handles this. * <P> * Pre- and post- actions are taken only on completed transitions between * different states. Assume that the FSM is in state A, and the FSM will * transition to state B under input I with action X. If A != B and X completes * successfully, then after X completes execution, A.postAction is executed, * followed by B.preAction. * * @version @(#)State.java 1.8 05/11/17 * @author Ken Cavanaugh */public interface State{ /** Method that defines action that occurs whenever this state is entered. * Any exceptions thrown by this method are ignored. */ void preAction( FSM fsm ) ; /** Method that defines action that occurs whenever this state is exited. * Any exceptions thrown by this method are ignored. */ void postAction( FSM fsm ) ;}// end of State.java
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