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📄 basicgraphicsutils.java

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/* * @(#)BasicGraphicsUtils.java	1.63 05/11/30 * * Copyright 2006 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package javax.swing.plaf.basic;import javax.swing.*;import java.awt.Component;import java.awt.Color;import java.awt.Dimension;import java.awt.Font;import java.awt.FontMetrics;import java.awt.Graphics;import java.awt.Insets;import java.awt.Rectangle;import java.awt.event.KeyEvent;import sun.swing.SwingUtilities2;/* * @version 1.44 02/11/99 * @author Hans Muller */public class BasicGraphicsUtils{    private static final Insets GROOVE_INSETS = new Insets(2, 2, 2, 2);    private static final Insets ETCHED_INSETS = new Insets(2, 2, 2, 2);    public static void drawEtchedRect(Graphics g, int x, int y, int w, int h,                                      Color shadow, Color darkShadow,                                      Color highlight, Color lightHighlight)    {        Color oldColor = g.getColor();  // Make no net change to g        g.translate(x, y);        g.setColor(shadow);        g.drawLine(0, 0, w-1, 0);      // outer border, top        g.drawLine(0, 1, 0, h-2);      // outer border, left        g.setColor(darkShadow);        g.drawLine(1, 1, w-3, 1);      // inner border, top        g.drawLine(1, 2, 1, h-3);      // inner border, left        g.setColor(lightHighlight);        g.drawLine(w-1, 0, w-1, h-1);  // outer border, bottom        g.drawLine(0, h-1, w-1, h-1);  // outer border, right        g.setColor(highlight);        g.drawLine(w-2, 1, w-2, h-3);  // inner border, right        g.drawLine(1, h-2, w-2, h-2);  // inner border, bottom        g.translate(-x, -y);        g.setColor(oldColor);    }    /**     * Returns the amount of space taken up by a border drawn by     * <code>drawEtchedRect()</code>     *     * @return  the inset of an etched rect     */    public static Insets getEtchedInsets() {        return ETCHED_INSETS;    }    public static void drawGroove(Graphics g, int x, int y, int w, int h,                                  Color shadow, Color highlight)    {        Color oldColor = g.getColor();  // Make no net change to g        g.translate(x, y);        g.setColor(shadow);        g.drawRect(0, 0, w-2, h-2);        g.setColor(highlight);        g.drawLine(1, h-3, 1, 1);        g.drawLine(1, 1, w-3, 1);        g.drawLine(0, h-1, w-1, h-1);        g.drawLine(w-1, h-1, w-1, 0);        g.translate(-x, -y);        g.setColor(oldColor);    }    /**     * Returns the amount of space taken up by a border drawn by     * <code>drawGroove()</code>     *     * @return  the inset of a groove border     */    public static Insets getGrooveInsets() {        return GROOVE_INSETS;    }    public static void drawBezel(Graphics g, int x, int y, int w, int h,                                  boolean isPressed, boolean isDefault,                                  Color shadow, Color darkShadow,                                  Color highlight, Color lightHighlight)    {        Color oldColor = g.getColor();  // Make no net change to g        g.translate(x, y);                if (isPressed && isDefault) {            g.setColor(darkShadow);            g.drawRect(0, 0, w - 1, h - 1);            g.setColor(shadow);            g.drawRect(1, 1, w - 3, h - 3);        } else if (isPressed) {            drawLoweredBezel(g, x, y, w, h,                             shadow, darkShadow, highlight, lightHighlight);        } else if (isDefault) {            g.setColor(darkShadow);                   g.drawRect(0, 0, w-1, h-1);            g.setColor(lightHighlight);               g.drawLine(1, 1, 1, h-3);            g.drawLine(2, 1, w-3, 1);            g.setColor(highlight);            g.drawLine(2, 2, 2, h-4);            g.drawLine(3, 2, w-4, 2);            g.setColor(shadow);            g.drawLine(2, h-3, w-3, h-3);            g.drawLine(w-3, 2, w-3, h-4);            g.setColor(darkShadow);                    g.drawLine(1, h-2, w-2, h-2);            g.drawLine(w-2, h-2, w-2, 1);        } else {            g.setColor(lightHighlight);                g.drawLine(0, 0, 0, h-1);            g.drawLine(1, 0, w-2, 0);            g.setColor(highlight);            g.drawLine(1, 1, 1, h-3);            g.drawLine(2, 1, w-3, 1);            g.setColor(shadow);            g.drawLine(1, h-2, w-2, h-2);            g.drawLine(w-2, 1, w-2, h-3);            g.setColor(darkShadow);                     g.drawLine(0, h-1, w-1, h-1);            g.drawLine(w-1, h-1, w-1, 0);        }	g.translate(-x, -y);	g.setColor(oldColor);    }    public static void drawLoweredBezel(Graphics g, int x, int y, int w, int h,                                        Color shadow, Color darkShadow,                                         Color highlight, Color lightHighlight)  {        g.setColor(darkShadow);            g.drawLine(0, 0, 0, h-1);        g.drawLine(1, 0, w-2, 0);         g.setColor(shadow);        g.drawLine(1, 1, 1, h-2);        g.drawLine(1, 1, w-3, 1);         g.setColor(lightHighlight);                 g.drawLine(0, h-1, w-1, h-1);        g.drawLine(w-1, h-1, w-1, 0);        g.setColor(highlight);        g.drawLine(1, h-2, w-2, h-2);        g.drawLine(w-2, h-2, w-2, 1);     }    /** Draw a string with the graphics <code>g</code> at location (x,y)     *  just like <code>g.drawString</code> would.     *  The first occurrence of <code>underlineChar</code>     *  in text will be underlined. The matching algorithm is     *  not case sensitive.     */    public static void drawString(Graphics g,String text,int underlinedChar,int x,int y) {        int index=-1;        if (underlinedChar != '\0') {            char uc = Character.toUpperCase((char)underlinedChar);            char lc = Character.toLowerCase((char)underlinedChar);            int uci = text.indexOf(uc);            int lci = text.indexOf(lc);            if(uci == -1) {                index = lci;            }            else if(lci == -1) {                index = uci;            }            else {                index = (lci < uci) ? lci : uci;            }        }        drawStringUnderlineCharAt(g, text, index, x, y);    }    /**     * Draw a string with the graphics <code>g</code> at location     * (<code>x</code>, <code>y</code>)     * just like <code>g.drawString</code> would.     * The character at index <code>underlinedIndex</code>     * in text will be underlined. If <code>index</code> is beyond the     * bounds of <code>text</code> (including < 0), nothing will be     * underlined.     *     * @param g Graphics to draw with     * @param text String to draw     * @param underlinedIndex Index of character in text to underline     * @param x x coordinate to draw at     * @param y y coordinate to draw at     * @since 1.4     */    public static void drawStringUnderlineCharAt(Graphics g, String text,                           int underlinedIndex, int x,int y) {        SwingUtilities2.drawStringUnderlineCharAt(null, g, text,                                                  underlinedIndex, x, y);    }    public static void drawDashedRect(Graphics g,int x,int y,int width,int height) {        int vx,vy;        // draw upper and lower horizontal dashes        for (vx = x; vx < (x + width); vx+=2) {            g.fillRect(vx, y, 1, 1);            g.fillRect(vx, y + height-1, 1, 1);        }        // draw left and right vertical dashes        for (vy = y; vy < (y + height); vy+=2) {	    g.fillRect(x, vy, 1, 1);            g.fillRect(x+width-1, vy, 1, 1);        }    }    public static Dimension getPreferredButtonSize(AbstractButton b, int textIconGap)    {        if(b.getComponentCount() > 0) {            return null;        }        Icon icon = (Icon) b.getIcon();        String text = b.getText();        Font font = b.getFont();        FontMetrics fm = b.getFontMetrics(font);                  Rectangle iconR = new Rectangle();        Rectangle textR = new Rectangle();        Rectangle viewR = new Rectangle(Short.MAX_VALUE, Short.MAX_VALUE);        SwingUtilities.layoutCompoundLabel(            (JComponent) b, fm, text, icon,            b.getVerticalAlignment(), b.getHorizontalAlignment(),            b.getVerticalTextPosition(), b.getHorizontalTextPosition(),            viewR, iconR, textR, (text == null ? 0 : textIconGap)        );        /* The preferred size of the button is the size of          * the text and icon rectangles plus the buttons insets.         */        Rectangle r = iconR.union(textR);        Insets insets = b.getInsets();        r.width += insets.left + insets.right;        r.height += insets.top + insets.bottom;        return r.getSize();    }        /*     * Convenience function for determining ComponentOrientation.  Helps us     * avoid having Munge directives throughout the code.     */    static boolean isLeftToRight( Component c ) {        return c.getComponentOrientation().isLeftToRight();    }}

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