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📄 basiclabelui.java

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/* * @(#)BasicLabelUI.java	1.91 06/03/20 * * Copyright 2006 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package javax.swing.plaf.basic;import sun.swing.SwingUtilities2;import sun.swing.DefaultLookup;import sun.swing.UIAction;import javax.swing.*;import javax.swing.plaf.*;import javax.swing.text.View;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.KeyEvent;import java.awt.Component;import java.awt.Container;import java.awt.Dimension;import java.awt.Rectangle;import java.awt.Insets;import java.awt.Color;import java.awt.Graphics;import java.awt.Font;import java.awt.FontMetrics;import java.beans.PropertyChangeEvent;import java.beans.PropertyChangeListener;/** * A Windows L&F implementation of LabelUI.  This implementation  * is completely static, i.e. there's only one UIView implementation  * that's shared by all JLabel objects. * * @version 1.91 03/20/06 * @author Hans Muller */public class BasicLabelUI extends LabelUI implements  PropertyChangeListener{   /**    * The default <code>BasicLabelUI</code> instance. This field might    * not be used. To change the default instance use a subclass which    * overrides the <code>createUI</code> method, and place that class    * name in defaults table under the key "LabelUI".    */     protected static BasicLabelUI labelUI = new BasicLabelUI();    private final static BasicLabelUI SAFE_BASIC_LABEL_UI = new BasicLabelUI();    static void loadActionMap(LazyActionMap map) {        map.put(new Actions(Actions.PRESS));	map.put(new Actions(Actions.RELEASE));    }    /**     * Forwards the call to SwingUtilities.layoutCompoundLabel().     * This method is here so that a subclass could do Label specific     * layout and to shorten the method name a little.     *      * @see SwingUtilities#layoutCompoundLabel     */    protected String layoutCL(        JLabel label,                          FontMetrics fontMetrics,         String text,         Icon icon,         Rectangle viewR,         Rectangle iconR,         Rectangle textR)    {        return SwingUtilities.layoutCompoundLabel(            (JComponent) label,            fontMetrics,            text,            icon,            label.getVerticalAlignment(),            label.getHorizontalAlignment(),            label.getVerticalTextPosition(),            label.getHorizontalTextPosition(),            viewR,            iconR,            textR,            label.getIconTextGap());    }    /**     * Paint clippedText at textX, textY with the labels foreground color.     *      * @see #paint     * @see #paintDisabledText     */    protected void paintEnabledText(JLabel l, Graphics g, String s, int textX, int textY)    {        int mnemIndex = l.getDisplayedMnemonicIndex();        g.setColor(l.getForeground());        SwingUtilities2.drawStringUnderlineCharAt(l, g, s, mnemIndex,                                                     textX, textY);    }    /**     * Paint clippedText at textX, textY with background.lighter() and then      * shifted down and to the right by one pixel with background.darker().     *      * @see #paint     * @see #paintEnabledText     */    protected void paintDisabledText(JLabel l, Graphics g, String s, int textX, int textY)    {        int accChar = l.getDisplayedMnemonicIndex();        Color background = l.getBackground();        g.setColor(background.brighter());        SwingUtilities2.drawStringUnderlineCharAt(l, g, s, accChar,                                                   textX + 1, textY + 1);        g.setColor(background.darker());        SwingUtilities2.drawStringUnderlineCharAt(l, g, s, accChar,                                                   textX, textY);    }    /* These rectangles/insets are allocated once for this shared LabelUI     * implementation.  Re-using rectangles rather than allocating     * them in each paint call halved the time it took paint to run.     */    private static Rectangle paintIconR = new Rectangle();    private static Rectangle paintTextR = new Rectangle();    private static Rectangle paintViewR = new Rectangle();    private static Insets paintViewInsets = new Insets(0, 0, 0, 0);        /**      * Paint the label text in the foreground color, if the label     * is opaque then paint the entire background with the background     * color.  The Label text is drawn by paintEnabledText() or     * paintDisabledText().  The locations of the label parts are computed     * by layoutCL.     *      * @see #paintEnabledText     * @see #paintDisabledText     * @see #layoutCL     */    public void paint(Graphics g, JComponent c)     {        JLabel label = (JLabel)c;        String text = label.getText();        Icon icon = (label.isEnabled()) ? label.getIcon() : label.getDisabledIcon();        if ((icon == null) && (text == null)) {            return;        }        FontMetrics fm = SwingUtilities2.getFontMetrics(label, g);        String clippedText = layout(label, fm, c.getWidth(), c.getHeight());        if (icon != null) {            icon.paintIcon(c, g, paintIconR.x, paintIconR.y);        }        if (text != null) {	    View v = (View) c.getClientProperty(BasicHTML.propertyKey);	    if (v != null) {		v.paint(g, paintTextR);	    } else {		int textX = paintTextR.x;		int textY = paintTextR.y + fm.getAscent();				if (label.isEnabled()) {		    paintEnabledText(label, g, clippedText, textX, textY);		}		else {		    paintDisabledText(label, g, clippedText, textX, textY);		}	    }        }    }    private String layout(JLabel label, FontMetrics fm,                          int width, int height) {        Insets insets = label.getInsets(paintViewInsets);        String text = label.getText();        Icon icon = (label.isEnabled()) ? label.getIcon() :                                          label.getDisabledIcon();        paintViewR.x = insets.left;        paintViewR.y = insets.top;        paintViewR.width = width - (insets.left + insets.right);        paintViewR.height = height - (insets.top + insets.bottom);        paintIconR.x = paintIconR.y = paintIconR.width = paintIconR.height = 0;        paintTextR.x = paintTextR.y = paintTextR.width = paintTextR.height = 0;        return layoutCL(label, fm, text, icon, paintViewR, paintIconR,                        paintTextR);    }    /* These rectangles/insets are allocated once for this shared LabelUI     * implementation.  Re-using rectangles rather than allocating     * them in each getPreferredSize call sped up the method substantially.     */    private static Rectangle iconR = new Rectangle();    private static Rectangle textR = new Rectangle();    private static Rectangle viewR = new Rectangle();    private static Insets viewInsets = new Insets(0, 0, 0, 0);    public Dimension getPreferredSize(JComponent c)     {        JLabel label = (JLabel)c;        String text = label.getText();        Icon icon = (label.isEnabled()) ? label.getIcon() :                                          label.getDisabledIcon();        Insets insets = label.getInsets(viewInsets);        Font font = label.getFont();        int dx = insets.left + insets.right;        int dy = insets.top + insets.bottom;        if ((icon == null) &&             ((text == null) ||              ((text != null) && (font == null)))) {            return new Dimension(dx, dy);        }        else if ((text == null) || ((icon != null) && (font == null))) {            return new Dimension(icon.getIconWidth() + dx,                                  icon.getIconHeight() + dy);        }        else {            FontMetrics fm = label.getFontMetrics(font);            iconR.x = iconR.y = iconR.width = iconR.height = 0;            textR.x = textR.y = textR.width = textR.height = 0;            viewR.x = dx;            viewR.y = dy;            viewR.width = viewR.height = Short.MAX_VALUE;            layoutCL(label, fm, text, icon, viewR, iconR, textR);            int x1 = Math.min(iconR.x, textR.x);            int x2 = Math.max(iconR.x + iconR.width, textR.x + textR.width);

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