📄 headsortailsdlg.cpp
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// HeadsOrTailsDlg.cpp : implementation file
//
#include "stdafx.h"
#include "HeadsOrTails.h"
#include "HeadsOrTailsDlg.h"
#include "Random.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHeadsOrTailsDlg dialog
CHeadsOrTailsDlg::CHeadsOrTailsDlg(CWnd* pParent /*=NULL*/)
: CDialog(CHeadsOrTailsDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CHeadsOrTailsDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CHeadsOrTailsDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CHeadsOrTailsDlg)
DDX_Control(pDX, IDC_R_MS, m_eRms);
DDX_Control(pDX, IDC_M_MS, m_eMms);
DDX_Control(pDX, IDC_TAILSCOUNT2, m_randtailcount);
DDX_Control(pDX, IDC_HEADSCOUNT2, m_randheadcount);
DDX_Control(pDX, IDC_TAILS2, m_randTails);
DDX_Control(pDX, IDC_HEADS2, m_randHeads);
DDX_Control(pDX, IDC_TAILSCOUNT, m_MTtailcount);
DDX_Control(pDX, IDC_HEADSCOUNT, m_MTheadcount);
DDX_Control(pDX, IDC_TAILS, m_MTTails);
DDX_Control(pDX, IDC_HEADS, m_MTHeads);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CHeadsOrTailsDlg, CDialog)
//{{AFX_MSG_MAP(CHeadsOrTailsDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_FLIPCOINS, OnFlipcoins)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHeadsOrTailsDlg message handlers
BOOL CHeadsOrTailsDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CHeadsOrTailsDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CHeadsOrTailsDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CHeadsOrTailsDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
My stupid yet effective example of using the CRandomMT class.
Here we are flipping a coin 5000 times and displaying the results with
the common progress control. Statistically speaking there should be
very little variance in the results.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
*/
const int FLIPS = 100000;
void CHeadsOrTailsDlg::OnFlipcoins()
{
FlipMersenne();
FlipRand();
}
void CHeadsOrTailsDlg::FlipMersenne()
{
int heads = 0;
int tails = 0;
CRandomMT MTrand(GetTickCount());
m_MTHeads.SetRange32(0,FLIPS);
m_MTHeads.SetPos(0);
m_MTHeads.SetStep(1);
m_MTTails.SetRange32(0,FLIPS);
m_MTTails.SetPos(0);
m_MTTails.SetStep(1);
m_MTheadcount.SetWindowText("0");
m_MTtailcount.SetWindowText("0");
for(int flip = 0; flip < FLIPS; flip++)
{
int val = (MTrand.HeadsOrTails());
if( val == 1)
{
heads++;
}
else
{
tails++;
}
}
CString tmp;
m_MTHeads.SetPos(heads);
tmp.Format("%d",heads);
m_MTheadcount.SetWindowText(tmp);
m_MTTails.SetPos(tails);
tmp.Format("%d",tails);
m_MTtailcount.SetWindowText(tmp);
}
void CHeadsOrTailsDlg::FlipRand()
{
int heads = 0;
int tails = 0;
m_randHeads.SetRange32(0,FLIPS);
m_randHeads.SetPos(0);
m_randHeads.SetStep(1);
m_randTails.SetRange32(0,FLIPS);
m_randTails.SetPos(0);
m_randTails.SetStep(1);
m_randheadcount.SetWindowText("0");
m_randtailcount.SetWindowText("0");
srand(GetTickCount());
for(int flip = 0; flip < FLIPS; flip++)
{
int val = (rand() % 2);
if( val == 1)
{
heads++;
}
else
{
tails++;
}
}
CString tmp;
m_randHeads.SetPos(heads);
tmp.Format("%d",heads);
m_randheadcount.SetWindowText(tmp);
m_randTails.SetPos(tails);
tmp.Format("%d",tails);
m_randtailcount.SetWindowText(tmp);
}
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