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📄 mp.cpp

📁 一个很有用的VTK程序
💻 CPP
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// #include "vtkalllibs.h"
// #include "vtkActor.h"
// #include "vtkPolyData.h"
// #include "vtkUnstructuredGrid.h"
// #include "vtkRenderWindow.h"
// #include "vtkRenderer.h"
// #include "vtkPointPicker.h"
// #include "vtkRenderWindowInteractor.h"
// #include "vtkPolyDataMapper.h"
// #include "vtkSphereSource.h"
// #include "vtkPolyDataReader.h"
// #include "vtkPolyDataMapper.h"
// #include "vtkShrinkFilter.h"
// #include "vtkDataSetMapper.h"
// #include "vtkRenderWindowInteractor.h"
// #include "vtkIdList.h"
// #include "vtkProperty.h"
// #include "vtkCamera.h"
// 
// static void PickCells(void *);
// static vtkActor *sphereActor;
// static vtkPolyData *plateOutput;
// static vtkUnstructuredGrid *cells;
// static vtkRenderWindow *renWin;
// static vtkActor *cellsActor, *plateActor;
// 
// //#include "SaveImage.h"
// 
// void main( int argc, char *argv[] )
// {
//   vtkRenderer *renderer = vtkRenderer::New();
//   renWin = vtkRenderWindow::New();
//     renWin->AddRenderer(renderer);
// 
//   vtkPointPicker *picker = vtkPointPicker::New();
//     picker->SetTolerance(0.01);
// 
//   vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
//     iren->SetRenderWindow(renWin);
//     iren->SetPicker(picker);
// 
//   // read data file
//   vtkPolyDataReader *plate = vtkPolyDataReader::New();
//     plate->SetFileName("plate.vtk");
//     //plate->DebugOn();
//     plateOutput = plate->GetOutput();
//   vtkPolyDataMapper *plateMapper = vtkPolyDataMapper::New();
//     plateMapper->SetInput(plate->GetOutput());
//   plateActor = vtkActor::New();
//     plateActor->SetMapper(plateMapper);
//     plateActor->GetProperty()->SetColor(0.5000,0.5400,0.5300);
// 
//   // create marker for pick
//   vtkSphereSource *sphere = vtkSphereSource::New();
//     sphere->SetThetaResolution(8); sphere->SetPhiResolution(8);
//     sphere->SetRadius(0.01);
//   vtkPolyDataMapper *sphereMapper = vtkPolyDataMapper::New();
//     sphereMapper->SetInput(sphere->GetOutput());
//   sphereActor = vtkActor::New();
//     sphereActor->SetMapper(sphereMapper);
//     sphereActor->GetProperty()->SetColor(1,0,0);
//     sphereActor->PickableOff();
// 
//   // create actor and mapper to display picked cells
//   cells = vtkUnstructuredGrid::New();
//   vtkShrinkFilter *shrink = vtkShrinkFilter::New();
//     shrink->SetInput(cells);
//     shrink->SetShrinkFactor(0.75);
//   vtkDataSetMapper *cellsMapper = vtkDataSetMapper::New();
//     cellsMapper->SetInput(shrink->GetOutput());
//   cellsActor = vtkActor::New();
//     cellsActor->SetMapper(cellsMapper);
//     cellsActor->PickableOff();
//     cellsActor->VisibilityOff();
//     cellsActor->GetProperty()->SetColor(0.5000,0.5400,0.5300);
// 
//   renderer->AddActor(cellsActor);
//   renderer->AddActor(plateActor);
//   renderer->AddActor(sphereActor);
//   renderer->SetBackground(1,1,1);
//   renderer->GetActiveCamera()->Elevation(30.0);
//   renderer->GetActiveCamera()->Azimuth(30.0);
//   renderer->GetActiveCamera()->Zoom(0.75);
// 
//   renWin->SetSize(300,300);
// 
//   // interact with data
//   renWin->Render();
// 
// //  SAVEIMAGE( renWin );
// 
//   iren->AddObserver( EndPickEvent, PickCells,(void *)iren);
//   iren->Start();
// 
//   // Clean up
//   renderer->Delete();
//   renWin->Delete();
//   picker->Delete();
//   iren->Delete();
//   plate->Delete();
//   plateMapper->Delete();
//   plateActor->Delete();
//   sphere->Delete();
//   sphereMapper->Delete();
//   sphereActor->Delete();
//   cells->Delete();
//   shrink->Delete();
//   cellsMapper->Delete();
//   cellsActor->Delete();
// }
// 
// static void PickCells(void *arg)
// {
//   vtkRenderWindowInteractor *iren = (vtkRenderWindowInteractor *)arg;
//   vtkPointPicker *picker = (vtkPointPicker *)iren->GetPicker();
//   int i, cellId;
//   vtkIdList *cellIds = vtkIdList::New(); cellIds->Allocate(12);
//   vtkIdList *ptIds = vtkIdList::New(); ptIds->Allocate(12);
// 
//   sphereActor->SetPosition(picker->GetPickPosition());
// 
//   if ( picker->GetPointId() >= 0 )
//     {
//     cout << "Point id: " << picker->GetPointId() << "\n";
//     cellsActor->VisibilityOn();
//     plateActor->VisibilityOff();
// 
//     cells->Initialize();
//     cells->Allocate(100);
//     cells->SetPoints(plateOutput->GetPoints());
// 
//     plateOutput->GetPointCells(picker->GetPointId(), cellIds);
//     for (i=0; i < cellIds->GetNumberOfIds(); i++)
//       {
//       cellId = cellIds->GetId(i);
//       plateOutput->GetCellPoints(cellId, ptIds);
//       cells->InsertNextCell(plateOutput->GetCellType(cellId), ptIds);
//       }
//     }
//   else
//     {
//     cellsActor->VisibilityOff();
//     plateActor->VisibilityOn();
//     }
// 
//   renWin->Render();
//   cellIds->Delete();
//   ptIds->Delete();
// }

//#####################################################################
#include "vtkAllLibs.h"
#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"
#include "vtkFloatArray.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkCommand.h"
#include "vtkPropPicker.h"
#include "vtkPointPicker.h"
#include "vtkSphereSource.h"
#include "vtkProperty.h"
#include "vtkInteractorStyleImage.h"

#include <stdio.h>



class vtkMyCallback : public vtkCommand
{
public:
        vtkMyCallback::vtkMyCallback() { m_pvtkActorSelection = NULL; };
        static vtkMyCallback *New() { return new vtkMyCallback; }
        void PrintSelf(ostream&, vtkIndent) { }
        void PrintTrailer(ostream&, vtkIndent) { }
        void PrintHeader(ostream&, vtkIndent) { }
        void CollectRevisions(ostream&) {}
        void SetSelectionActor(vtkActor* pvtkActorSelection) { m_pvtkActorSelection = pvtkActorSelection; };

        virtual void Execute(vtkObject *caller, unsigned long, void*)
        {
                vtkRenderWindowInteractor *iren = reinterpret_cast<vtkRenderWindowInteractor*>(caller);
                vtkPointPicker *picker = (vtkPointPicker *)iren->GetPicker();
                cout << "PointId: " << picker->GetPointId() << "\n";
                if (picker->GetPointId() != -1)
                {
                        if (m_pvtkActorSelection)
                                m_pvtkActorSelection->SetPosition(picker->GetPickPosition());
                        iren->Render();
                }
        }
private:
        vtkActor* m_pvtkActorSelection;
};

class vtkTransInteractorStyle : public vtkInteractorStyleImage
{
	bool ctrldown;
	double mx,my,mz,oldpos[3],pickpos[3];
public:
	int MousePos[2];
	vtkPropPicker * mPicker;
	vtkRenderer	  * mRender;

	static vtkTransInteractorStyle *New() 
	{
		return new vtkTransInteractorStyle;
	}
//	virtual void OnLeftButtonDown();
//	virtual void OnLeftButtonUp();
//	virtual void OnRightButtonDown();
//	virtual void OnRightButtonUp();
//	virtual void OnMouseMove();

	
protected:
	vtkTransInteractorStyle()  {	ctrldown = false;
									mx = my = mz = 0;
								};
	~vtkTransInteractorStyle() {};
	
};

//void vtkTransInteractorStyle::OnLeftButtonDown()
//{
	 
// 	int x,y;		
//	if (0)
//	{
//		mPicker->Pick(x,y,0,mRender);
//		if (mPicker->PickProp(x,y,mRender) )
//		{
//			int r = mPicker->GetProp()->IsA("VtkImageActor");
//			ctrldown = true;
//			mx = x; my = y; 
//			
//			mPicker->GetPickPosition(pickpos);
//			mPicker->GetActor()->GetPosition(oldpos);
//			pickpos[0] = pickpos[0] - oldpos[0];
//			pickpos[1] = pickpos[1] - oldpos[1];
//			mz = mRender->GetZ(mx,my);
//			printf("Picked:%5.2f %5.2f %5.2f\0",oldpos[0],oldpos[1],oldpos[2]);
//
//		}
//	}
//	else
//		vtkInteractorStyleImage::OnLeftButtonDown();
//}
//void vtkTransInteractorStyle::OnLeftButtonUp()
//{
	 
 			
//	ctrldown = false;
//	if (0)
//	{
//	}
//	else
//		vtkInteractorStyleImage::OnLeftButtonUp();
//}

//void vtkTransInteractorStyle::OnRightButtonDown()
//{
//	char buf[100];
 
//		vtkInteractorStyleImage::OnRightButtonDown();
//}
//void vtkTransInteractorStyle::OnRightButtonUp()
//{
//	vtkInteractorStyleImage::OnRightButtonUp();
//}
//void vtkTransInteractorStyle::OnMouseMove()
//{
//		vtkInteractorStyleImage::OnMouseMove();
 
//}

int main( int argc, char *argv[] )
{
        int i;
        static float x[8][3]={{0,0,0}, {1,0,0}, {1,1,0}, {0,1,0},
                {0,0,1}, {1,0,1}, {1,1,1}, {0,1,1}};
        static vtkIdType pts[6][4]={{0,1,2,3}, {4,5,6,7}, {0,1,5,4},
                {1,2,6,5}, {2,3,7,6}, {3,0,4,7}};

        // We'll create the building blocks of polydata including data attributes.
        vtkPolyData *cube = vtkPolyData::New();
        vtkPoints *points = vtkPoints::New();
        vtkCellArray *polys = vtkCellArray::New();
        vtkFloatArray *scalars = vtkFloatArray::New();

        // Load the point, cell, and data attributes.
        for (i=0; i<8; i++) points->InsertPoint(i,x[i]);
        for (i=0; i<6; i++) polys->InsertNextCell(4,pts[i]);
        for (i=0; i<8; i++) scalars->InsertTuple1(i,i);

        // We now assign the pieces to the vtkPolyData.
        cube->SetPoints(points);
        cube->SetPolys(polys);
        cube->GetPointData()->SetScalars(scalars);

        // Now we'll look at it.
        vtkPolyDataMapper *cubeMapper = vtkPolyDataMapper::New();
        cubeMapper->SetInput(cube);
        cubeMapper->SetScalarRange(0,7);
        vtkActor *cubeActor = vtkActor::New();
        cubeActor->SetMapper(cubeMapper);

        // The usual rendering stuff.
        vtkCamera *camera = vtkCamera::New();
        camera->SetPosition(1,1,1);
        camera->SetFocalPoint(0,0,0);

        vtkRenderer *renderer = vtkRenderer::New();
        vtkRenderWindow *renWin = vtkRenderWindow::New();
        renWin->AddRenderer(renderer);

        vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
        iren->SetRenderWindow(renWin);

        renderer->AddActor(cubeActor);
        renderer->SetActiveCamera(camera);
        renderer->ResetCamera();
        renderer->SetBackground(1,1,1);

        renWin->SetSize(300,300);

        // create marker for pick
        vtkSphereSource *sphere = vtkSphereSource::New();
        sphere->SetThetaResolution(8); sphere->SetPhiResolution(8);
        sphere->SetRadius(0.1);
        vtkPolyDataMapper *sphereMapper = vtkPolyDataMapper::New();
        sphereMapper->SetInput(sphere->GetOutput());
        vtkActor *sphereActor = vtkActor::New();
        sphereActor->SetMapper(sphereMapper);
        sphereActor->GetProperty()->SetColor(1,0,0);
        sphereActor->PickableOff();

        renderer->AddActor(sphereActor);

        // start renderer
        renWin->Render();

        // init picker
        vtkPointPicker *picker = vtkPointPicker::New();
		vtkPropPicker  *PropPicker = vtkPropPicker::New();
		vtkTransInteractorStyle *mStyle = vtkTransInteractorStyle::New();

		mStyle->mRender = renderer;
		mStyle->mPicker = PropPicker;
		
        //PropPicker->SetTolerance(0.01);
		picker->SetTolerance(0.01);
        iren->SetPicker(picker);
		iren->SetInteractorStyle(mStyle);

        // init callback
        vtkMyCallback *callback = vtkMyCallback::New();
        callback->SetSelectionActor(sphereActor);
        iren->AddObserver(vtkCommand::EndPickEvent, callback);

        // start interaction
        iren->Start();

        iren->RemoveObserver(callback);

        // Clean up
        cube->Delete();
        points->Delete();
        polys->Delete();
        scalars->Delete();
        cubeMapper->Delete();
        cubeActor->Delete();
        camera->Delete();
        sphere->Delete();
        sphereMapper->Delete();
        sphereActor->Delete();
        picker->Delete();
		PropPicker->Delete();
		mStyle->Delete();
        renderer->Delete();
        renWin->Delete();
        iren->Delete();
        callback->Delete();

        return 0;
}

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