📄 player_example.c
字号:
/******************************************************************** * * * THIS FILE IS PART OF THE OggTheora SOFTWARE CODEC SOURCE CODE. * * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * * * * THE Theora SOURCE CODE IS COPYRIGHT (C) 2002-2003 * * by the Xiph.Org Foundation http://www.xiph.org/ * * * ******************************************************************** function: example SDL player application; plays Ogg Theora files (with optional Vorbis audio second stream) last mod: $Id: player_example.c 11442 2006-05-27 17:28:08Z giles $ ********************************************************************//* far more complex than most Ogg 'example' programs. The complexity of maintaining A/V sync is pretty much unavoidable. It's necessary to actually have audio/video playback to make the hard audio clock sync actually work. If there's audio playback, there might as well be simple video playback as well... A simple 'demux and write back streams' would have been easier, it's true. */#define _GNU_SOURCE#define _LARGEFILE_SOURCE#define _LARGEFILE64_SOURCE#define _FILE_OFFSET_BITS 64#ifdef HAVE_CONFIG_H# include <config.h>#endif#ifndef _REENTRANT# define _REENTRANT#endif#include <stdio.h>#include <unistd.h>#include <stdlib.h>#include <string.h>#include <sys/time.h>#include <sys/types.h>#include <sys/stat.h>#include <fcntl.h>#include <math.h>#include <signal.h>#include "theora/theora.h"#include "vorbis/codec.h"#include <SDL.h>/* yes, this makes us OSS-specific for now. None of SDL, libao, libao2 give us any way to determine hardware timing, and since the hard/kernel buffer is going to be most of or > a second, that's just a little bit important */#if defined(__FreeBSD__)#include <machine/soundcard.h>#define AUDIO_DEVICE "/dev/audio"#elif defined(__NetBSD__) || defined(__OpenBSD__)#include <soundcard.h>#define AUDIO_DEVICE "/dev/audio"#else#include <sys/soundcard.h>#define AUDIO_DEVICE "/dev/dsp"#endif#include <sys/ioctl.h>/* Helper; just grab some more compressed bitstream and sync it for page extraction */int buffer_data(FILE *in,ogg_sync_state *oy){ char *buffer=ogg_sync_buffer(oy,4096); int bytes=fread(buffer,1,4096,in); ogg_sync_wrote(oy,bytes); return(bytes);}/* never forget that globals are a one-way ticket to Hell *//* Ogg and codec state for demux/decode */ogg_sync_state oy;ogg_page og;ogg_stream_state vo;ogg_stream_state to;theora_info ti;theora_comment tc;theora_state td;vorbis_info vi;vorbis_dsp_state vd;vorbis_block vb;vorbis_comment vc;int theora_p=0;int vorbis_p=0;int stateflag=0;/* SDL Video playback structures */SDL_Surface *screen;SDL_Overlay *yuv_overlay;SDL_Rect rect;/* single frame video buffering */int videobuf_ready=0;ogg_int64_t videobuf_granulepos=-1;double videobuf_time=0;/* single audio fragment audio buffering */int audiobuf_fill=0;int audiobuf_ready=0;ogg_int16_t *audiobuf;ogg_int64_t audiobuf_granulepos=0; /* time position of last sample *//* audio / video synchronization tracking:Since this will make it to Google at some point and lots of peoplesearch for how to do this, a quick rundown of a practical A/V syncstrategy under Linux [the UNIX where Everything Is Hard]. Naturally,this works on other platforms using OSS for sound as well.In OSS, we don't have reliable access to any precise information onthe exact current playback position (that, of course would have beentoo easy; the kernel folks like to keep us app people working harddoing simple things that should have been solved once and abstractedlong ago). Hopefully ALSA solves this a little better; we'll probablyuse that once ALSA is the standard in the stable kernel.We can't use the system clock for a/v sync because audio is hardsynced to its own clock, and both the system and audio clocks sufferfrom wobble, drift, and a lack of accuracy that can be guaranteed toadd a reliable percent or so of error. After ten seconds, that's100ms. We can't drift by half a second every minute.Although OSS can't generally tell us where the audio playback pointeris, we do know that if we work in complete audio fragments and keepthe kernel buffer full, a blocking select on the audio buffer willgive us a writable fragment immediately after playback finishes withit. We assume at that point that we know the exact number of bytes inthe kernel buffer that have not been played (total fragments minusone) and calculate clock drift between audio and system then (and onlythen). Damp the sync correction fraction, apply, and walla: Areliable A/V clock that even works if it's interrupted. */long audiofd_totalsize=-1;int audiofd_fragsize; /* read and write only complete fragments so that SNDCTL_DSP_GETOSPACE is accurate immediately after a bank switch */int audiofd=-1;ogg_int64_t audiofd_timer_calibrate=-1;static void open_audio(){ audio_buf_info info; int format=AFMT_S16_NE; /* host endian */ int channels=vi.channels; int rate=vi.rate; int ret; audiofd=open(AUDIO_DEVICE,O_RDWR); if(audiofd<0){ fprintf(stderr,"Could not open audio device " AUDIO_DEVICE ".\n"); exit(1); } ret=ioctl(audiofd,SNDCTL_DSP_SETFMT,&format); if(ret){ fprintf(stderr,"Could not set 16 bit host-endian playback\n"); exit(1); } ret=ioctl(audiofd,SNDCTL_DSP_CHANNELS,&channels); if(ret){ fprintf(stderr,"Could not set %d channel playback\n",channels); exit(1); } ret=ioctl(audiofd,SNDCTL_DSP_SPEED,&rate); if(ret){ fprintf(stderr,"Could not set %d Hz playback\n",rate); exit(1); } ioctl(audiofd,SNDCTL_DSP_GETOSPACE,&info); audiofd_fragsize=info.fragsize; audiofd_totalsize=info.fragstotal*info.fragsize; audiobuf=malloc(audiofd_fragsize);}static void audio_close(void){ if(audiofd>-1){ ioctl(audiofd,SNDCTL_DSP_RESET,NULL); close(audiofd); free(audiobuf); }}/* call this only immediately after unblocking from a full kernel having a newly empty fragment or at the point of DMA restart */void audio_calibrate_timer(int restart){ struct timeval tv; ogg_int64_t current_sample; ogg_int64_t new_time; gettimeofday(&tv,0); new_time=tv.tv_sec*1000+tv.tv_usec/1000; if(restart){ current_sample=audiobuf_granulepos-audiobuf_fill/2/vi.channels; }else current_sample=audiobuf_granulepos- (audiobuf_fill+audiofd_totalsize-audiofd_fragsize)/2/vi.channels; new_time-=1000*current_sample/vi.rate; audiofd_timer_calibrate=new_time;}/* get relative time since beginning playback, compensating for A/V drift */double get_time(){ static ogg_int64_t last=0; static ogg_int64_t up=0; ogg_int64_t now; struct timeval tv; gettimeofday(&tv,0); now=tv.tv_sec*1000+tv.tv_usec/1000; if(audiofd_timer_calibrate==-1)audiofd_timer_calibrate=last=now; if(audiofd<0){ /* no audio timer to worry about, we can just use the system clock */ /* only one complication: If the process is suspended, we should reset timing to account for the gap in play time. Do it the easy/hack way */ if(now-last>1000)audiofd_timer_calibrate+=(now-last); last=now; } if(now-up>200){ double timebase=(now-audiofd_timer_calibrate)*.001; int hundredths=timebase*100-(long)timebase*100; int seconds=(long)timebase%60; int minutes=((long)timebase/60)%60; int hours=(long)timebase/3600; fprintf(stderr," Playing: %d:%02d:%02d.%02d \r", hours,minutes,seconds,hundredths); up=now; } return (now-audiofd_timer_calibrate)*.001;}/* write a fragment to the OSS kernel audio API, but only if we can stuff in a whole fragment without blocking */void audio_write_nonblocking(void){ if(audiobuf_ready){ audio_buf_info info; long bytes; ioctl(audiofd,SNDCTL_DSP_GETOSPACE,&info); bytes=info.bytes; if(bytes>=audiofd_fragsize){ if(bytes==audiofd_totalsize)audio_calibrate_timer(1); while(1){ bytes=write(audiofd,audiobuf+(audiofd_fragsize-audiobuf_fill), audiofd_fragsize); if(bytes>0){ if(bytes!=audiobuf_fill){ /* shouldn't actually be possible... but eh */ audiobuf_fill-=bytes; }else break; } } audiobuf_fill=0; audiobuf_ready=0; } }}/* clean quit on Ctrl-C for SDL and thread shutdown as per SDL example (we don't use any threads, but libSDL does) */int got_sigint=0;static void sigint_handler (int signal) { got_sigint = 1;}static void open_video(void){ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError()); exit(1); } screen = SDL_SetVideoMode(ti.frame_width, ti.frame_height, 0, SDL_SWSURFACE); if ( screen == NULL ) { fprintf(stderr, "Unable to set %dx%d video: %s\n", ti.frame_width,ti.frame_height,SDL_GetError()); exit(1); } yuv_overlay = SDL_CreateYUVOverlay(ti.frame_width, ti.frame_height, SDL_YV12_OVERLAY, screen); if ( yuv_overlay == NULL ) { fprintf(stderr, "SDL: Couldn't create SDL_yuv_overlay: %s\n", SDL_GetError()); exit(1); } rect.x = 0; rect.y = 0; rect.w = ti.frame_width; rect.h = ti.frame_height; SDL_DisplayYUVOverlay(yuv_overlay, &rect);}static void video_write(void){ int i; yuv_buffer yuv; int crop_offset; theora_decode_YUVout(&td,&yuv); /* Lock SDL_yuv_overlay */ if ( SDL_MUSTLOCK(screen) ) { if ( SDL_LockSurface(screen) < 0 ) return; } if (SDL_LockYUVOverlay(yuv_overlay) < 0) return; /* let's draw the data (*yuv[3]) on a SDL screen (*screen) */ /* deal with border stride */ /* reverse u and v for SDL */ /* and crop input properly, respecting the encoded frame rect */ crop_offset=ti.offset_x+yuv.y_stride*ti.offset_y; for(i=0;i<yuv_overlay->h;i++) memcpy(yuv_overlay->pixels[0]+yuv_overlay->pitches[0]*i, yuv.y+crop_offset+yuv.y_stride*i, yuv_overlay->w); crop_offset=(ti.offset_x/2)+(yuv.uv_stride)*(ti.offset_y/2); for(i=0;i<yuv_overlay->h/2;i++){ memcpy(yuv_overlay->pixels[1]+yuv_overlay->pitches[1]*i, yuv.v+crop_offset+yuv.uv_stride*i, yuv_overlay->w/2); memcpy(yuv_overlay->pixels[2]+yuv_overlay->pitches[2]*i, yuv.u+crop_offset+yuv.uv_stride*i, yuv_overlay->w/2); } /* Unlock SDL_yuv_overlay */ if ( SDL_MUSTLOCK(screen) ) { SDL_UnlockSurface(screen); } SDL_UnlockYUVOverlay(yuv_overlay); /* Show, baby, show! */ SDL_DisplayYUVOverlay(yuv_overlay, &rect);}/* dump the theora (or vorbis) comment header */static int dump_comments(theora_comment *tc){ int i, len; char *value; FILE *out=stdout; fprintf(out,"Encoded by %s\n",tc->vendor); if(tc->comments){ fprintf(out, "theora comment header:\n"); for(i=0;i<tc->comments;i++){ if(tc->user_comments[i]){
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -