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📄 vc1dsp_altivec.c

📁 mediastreamer2是开源的网络传输媒体流的库
💻 C
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/* * VC-1 and WMV3 decoder - DSP functions AltiVec-optimized * Copyright (c) 2006 Konstantin Shishkov * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */#include "dsputil.h"#include "gcc_fixes.h"#include "util_altivec.h"// main steps of 8x8 transform#define STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_rnd) \do { \    t0 = vec_sl(vec_add(s0, s4), vec_2); \    t0 = vec_add(vec_sl(t0, vec_1), t0); \    t0 = vec_add(t0, vec_rnd); \    t1 = vec_sl(vec_sub(s0, s4), vec_2); \    t1 = vec_add(vec_sl(t1, vec_1), t1); \    t1 = vec_add(t1, vec_rnd); \    t2 = vec_add(vec_sl(s6, vec_2), vec_sl(s6, vec_1)); \    t2 = vec_add(t2, vec_sl(s2, vec_4)); \    t3 = vec_add(vec_sl(s2, vec_2), vec_sl(s2, vec_1)); \    t3 = vec_sub(t3, vec_sl(s6, vec_4)); \    t4 = vec_add(t0, t2); \    t5 = vec_add(t1, t3); \    t6 = vec_sub(t1, t3); \    t7 = vec_sub(t0, t2); \\    t0 = vec_sl(vec_add(s1, s3), vec_4); \    t0 = vec_add(t0, vec_sl(s5, vec_3)); \    t0 = vec_add(t0, vec_sl(s7, vec_2)); \    t0 = vec_add(t0, vec_sub(s5, s3)); \\    t1 = vec_sl(vec_sub(s1, s5), vec_4); \    t1 = vec_sub(t1, vec_sl(s7, vec_3)); \    t1 = vec_sub(t1, vec_sl(s3, vec_2)); \    t1 = vec_sub(t1, vec_add(s1, s7)); \\    t2 = vec_sl(vec_sub(s7, s3), vec_4); \    t2 = vec_add(t2, vec_sl(s1, vec_3)); \    t2 = vec_add(t2, vec_sl(s5, vec_2)); \    t2 = vec_add(t2, vec_sub(s1, s7)); \\    t3 = vec_sl(vec_sub(s5, s7), vec_4); \    t3 = vec_sub(t3, vec_sl(s3, vec_3)); \    t3 = vec_add(t3, vec_sl(s1, vec_2)); \    t3 = vec_sub(t3, vec_add(s3, s5)); \\    s0 = vec_add(t4, t0); \    s1 = vec_add(t5, t1); \    s2 = vec_add(t6, t2); \    s3 = vec_add(t7, t3); \    s4 = vec_sub(t7, t3); \    s5 = vec_sub(t6, t2); \    s6 = vec_sub(t5, t1); \    s7 = vec_sub(t4, t0); \}while(0)#define SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7) \do { \    s0 = vec_sra(s0, vec_3); \    s1 = vec_sra(s1, vec_3); \    s2 = vec_sra(s2, vec_3); \    s3 = vec_sra(s3, vec_3); \    s4 = vec_sra(s4, vec_3); \    s5 = vec_sra(s5, vec_3); \    s6 = vec_sra(s6, vec_3); \    s7 = vec_sra(s7, vec_3); \}while(0)#define SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7) \do { \    s0 = vec_sra(s0, vec_7); \    s1 = vec_sra(s1, vec_7); \    s2 = vec_sra(s2, vec_7); \    s3 = vec_sra(s3, vec_7); \    s4 = vec_sra(vec_add(s4, vec_1s), vec_7); \    s5 = vec_sra(vec_add(s5, vec_1s), vec_7); \    s6 = vec_sra(vec_add(s6, vec_1s), vec_7); \    s7 = vec_sra(vec_add(s7, vec_1s), vec_7); \}while(0)/* main steps of 4x4 transform */#define STEP4(s0, s1, s2, s3, vec_rnd) \do { \    t1 = vec_add(vec_sl(s0, vec_4), s0); \    t1 = vec_add(t1, vec_rnd); \    t2 = vec_add(vec_sl(s2, vec_4), s2); \    t0 = vec_add(t1, t2); \    t1 = vec_sub(t1, t2); \    t3 = vec_sl(vec_sub(s3, s1), vec_1); \    t3 = vec_add(t3, vec_sl(t3, vec_2)); \    t2 = vec_add(t3, vec_sl(s1, vec_5)); \    t3 = vec_add(t3, vec_sl(s3, vec_3)); \    t3 = vec_add(t3, vec_sl(s3, vec_2)); \    s0 = vec_add(t0, t2); \    s1 = vec_sub(t1, t3); \    s2 = vec_add(t1, t3); \    s3 = vec_sub(t0, t2); \}while (0)#define SHIFT_HOR4(s0, s1, s2, s3) \    s0 = vec_sra(s0, vec_3); \    s1 = vec_sra(s1, vec_3); \    s2 = vec_sra(s2, vec_3); \    s3 = vec_sra(s3, vec_3);#define SHIFT_VERT4(s0, s1, s2, s3) \    s0 = vec_sra(s0, vec_7); \    s1 = vec_sra(s1, vec_7); \    s2 = vec_sra(s2, vec_7); \    s3 = vec_sra(s3, vec_7);/** Do inverse transform on 8x8 block*/static void vc1_inv_trans_8x8_altivec(DCTELEM block[64]){    vector signed short src0, src1, src2, src3, src4, src5, src6, src7;    vector signed int s0, s1, s2, s3, s4, s5, s6, s7;    vector signed int s8, s9, sA, sB, sC, sD, sE, sF;    vector signed int t0, t1, t2, t3, t4, t5, t6, t7;    const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));    const vector unsigned int vec_7 = vec_splat_u32(7);    const vector unsigned int vec_4 = vec_splat_u32(4);    const vector  signed int vec_4s = vec_splat_s32(4);    const vector unsigned int vec_3 = vec_splat_u32(3);    const vector unsigned int vec_2 = vec_splat_u32(2);    const vector  signed int vec_1s = vec_splat_s32(1);    const vector unsigned int vec_1 = vec_splat_u32(1);    src0 = vec_ld(  0, block);    src1 = vec_ld( 16, block);    src2 = vec_ld( 32, block);    src3 = vec_ld( 48, block);    src4 = vec_ld( 64, block);    src5 = vec_ld( 80, block);    src6 = vec_ld( 96, block);    src7 = vec_ld(112, block);    TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);    s0 = vec_unpackl(src0);    s1 = vec_unpackl(src1);    s2 = vec_unpackl(src2);    s3 = vec_unpackl(src3);    s4 = vec_unpackl(src4);    s5 = vec_unpackl(src5);    s6 = vec_unpackl(src6);    s7 = vec_unpackl(src7);    s8 = vec_unpackh(src0);    s9 = vec_unpackh(src1);    sA = vec_unpackh(src2);    sB = vec_unpackh(src3);    sC = vec_unpackh(src4);    sD = vec_unpackh(src5);    sE = vec_unpackh(src6);    sF = vec_unpackh(src7);    STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);    SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);    STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);    SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);    src0 = vec_pack(s8, s0);    src1 = vec_pack(s9, s1);    src2 = vec_pack(sA, s2);    src3 = vec_pack(sB, s3);    src4 = vec_pack(sC, s4);    src5 = vec_pack(sD, s5);    src6 = vec_pack(sE, s6);    src7 = vec_pack(sF, s7);    TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);    s0 = vec_unpackl(src0);    s1 = vec_unpackl(src1);    s2 = vec_unpackl(src2);    s3 = vec_unpackl(src3);    s4 = vec_unpackl(src4);    s5 = vec_unpackl(src5);    s6 = vec_unpackl(src6);    s7 = vec_unpackl(src7);    s8 = vec_unpackh(src0);    s9 = vec_unpackh(src1);    sA = vec_unpackh(src2);    sB = vec_unpackh(src3);    sC = vec_unpackh(src4);    sD = vec_unpackh(src5);    sE = vec_unpackh(src6);    sF = vec_unpackh(src7);    STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_64);    SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7);    STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_64);    SHIFT_VERT8(s8, s9, sA, sB, sC, sD, sE, sF);    src0 = vec_pack(s8, s0);    src1 = vec_pack(s9, s1);    src2 = vec_pack(sA, s2);    src3 = vec_pack(sB, s3);    src4 = vec_pack(sC, s4);    src5 = vec_pack(sD, s5);    src6 = vec_pack(sE, s6);    src7 = vec_pack(sF, s7);    vec_st(src0,  0, block);    vec_st(src1, 16, block);    vec_st(src2, 32, block);    vec_st(src3, 48, block);    vec_st(src4, 64, block);    vec_st(src5, 80, block);    vec_st(src6, 96, block);    vec_st(src7,112, block);}/** Do inverse transform on 8x4 part of block*/static void vc1_inv_trans_8x4_altivec(uint8_t *dest, int stride, DCTELEM *block){    vector signed short src0, src1, src2, src3, src4, src5, src6, src7;    vector signed int s0, s1, s2, s3, s4, s5, s6, s7;    vector signed int s8, s9, sA, sB, sC, sD, sE, sF;    vector signed int t0, t1, t2, t3, t4, t5, t6, t7;    const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));    const vector unsigned int vec_7 = vec_splat_u32(7);    const vector unsigned int vec_5 = vec_splat_u32(5);    const vector unsigned int vec_4 = vec_splat_u32(4);    const vector  signed int vec_4s = vec_splat_s32(4);    const vector unsigned int vec_3 = vec_splat_u32(3);    const vector unsigned int vec_2 = vec_splat_u32(2);    const vector unsigned int vec_1 = vec_splat_u32(1);    vector unsigned char tmp;    vector signed short tmp2, tmp3;    vector unsigned char perm0, perm1, p0, p1, p;    src0 = vec_ld(  0, block);    src1 = vec_ld( 16, block);    src2 = vec_ld( 32, block);    src3 = vec_ld( 48, block);    src4 = vec_ld( 64, block);    src5 = vec_ld( 80, block);    src6 = vec_ld( 96, block);    src7 = vec_ld(112, block);    TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);    s0 = vec_unpackl(src0);    s1 = vec_unpackl(src1);    s2 = vec_unpackl(src2);    s3 = vec_unpackl(src3);    s4 = vec_unpackl(src4);    s5 = vec_unpackl(src5);    s6 = vec_unpackl(src6);    s7 = vec_unpackl(src7);    s8 = vec_unpackh(src0);    s9 = vec_unpackh(src1);    sA = vec_unpackh(src2);    sB = vec_unpackh(src3);    sC = vec_unpackh(src4);    sD = vec_unpackh(src5);    sE = vec_unpackh(src6);    sF = vec_unpackh(src7);    STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);    SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);    STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);    SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);    src0 = vec_pack(s8, s0);    src1 = vec_pack(s9, s1);    src2 = vec_pack(sA, s2);    src3 = vec_pack(sB, s3);    src4 = vec_pack(sC, s4);    src5 = vec_pack(sD, s5);    src6 = vec_pack(sE, s6);    src7 = vec_pack(sF, s7);    TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);    s0 = vec_unpackh(src0);    s1 = vec_unpackh(src1);    s2 = vec_unpackh(src2);    s3 = vec_unpackh(src3);    s8 = vec_unpackl(src0);    s9 = vec_unpackl(src1);    sA = vec_unpackl(src2);    sB = vec_unpackl(src3);    STEP4(s0, s1, s2, s3, vec_64);    SHIFT_VERT4(s0, s1, s2, s3);    STEP4(s8, s9, sA, sB, vec_64);    SHIFT_VERT4(s8, s9, sA, sB);    src0 = vec_pack(s0, s8);    src1 = vec_pack(s1, s9);    src2 = vec_pack(s2, sA);    src3 = vec_pack(s3, sB);    p0 = vec_lvsl (0, dest);    p1 = vec_lvsl (stride, dest);    p = vec_splat_u8 (-1);    perm0 = vec_mergeh (p, p0);    perm1 = vec_mergeh (p, p1);#define ADD(dest,src,perm)                                              \    /* *(uint64_t *)&tmp = *(uint64_t *)dest; */                        \    tmp = vec_ld (0, dest);                                             \    tmp2 = (vector signed short)vec_perm (tmp, vec_splat_u8(0), perm);  \    tmp3 = vec_adds (tmp2, src);                                        \    tmp = vec_packsu (tmp3, tmp3);                                      \    vec_ste ((vector unsigned int)tmp, 0, (unsigned int *)dest);        \    vec_ste ((vector unsigned int)tmp, 4, (unsigned int *)dest);    ADD (dest, src0, perm0)      dest += stride;    ADD (dest, src1, perm1)      dest += stride;    ADD (dest, src2, perm0)      dest += stride;    ADD (dest, src3, perm1)}void vc1dsp_init_altivec(DSPContext* dsp, AVCodecContext *avctx) {    dsp->vc1_inv_trans_8x8 = vc1_inv_trans_8x8_altivec;    dsp->vc1_inv_trans_8x4 = vc1_inv_trans_8x4_altivec;}

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