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📄 h264_altivec.c.svn-base

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    r5 = vec_mergel(r0, r2);  /*0, 2 set 1*/ \    r6 = vec_mergeh(r1, r3);  /*1, 3 set 0*/ \    r7 = vec_mergel(r1, r3);  /*1, 3 set 1*/ \                                             \    r0 = vec_mergeh(r4, r6);  /*all set 0*/  \    r1 = vec_mergel(r4, r6);  /*all set 1*/  \    r2 = vec_mergeh(r5, r7);  /*all set 2*/  \    r3 = vec_mergel(r5, r7);  /*all set 3*/  \}static inline void write16x4(uint8_t *dst, int dst_stride,                             register vec_u8_t r0, register vec_u8_t r1,                             register vec_u8_t r2, register vec_u8_t r3) {    DECLARE_ALIGNED_16(unsigned char, result[64]);    uint32_t *src_int = (uint32_t *)result, *dst_int = (uint32_t *)dst;    int int_dst_stride = dst_stride/4;    vec_st(r0, 0, result);    vec_st(r1, 16, result);    vec_st(r2, 32, result);    vec_st(r3, 48, result);    /* FIXME: there has to be a better way!!!! */    *dst_int = *src_int;    *(dst_int+   int_dst_stride) = *(src_int + 1);    *(dst_int+ 2*int_dst_stride) = *(src_int + 2);    *(dst_int+ 3*int_dst_stride) = *(src_int + 3);    *(dst_int+ 4*int_dst_stride) = *(src_int + 4);    *(dst_int+ 5*int_dst_stride) = *(src_int + 5);    *(dst_int+ 6*int_dst_stride) = *(src_int + 6);    *(dst_int+ 7*int_dst_stride) = *(src_int + 7);    *(dst_int+ 8*int_dst_stride) = *(src_int + 8);    *(dst_int+ 9*int_dst_stride) = *(src_int + 9);    *(dst_int+10*int_dst_stride) = *(src_int + 10);    *(dst_int+11*int_dst_stride) = *(src_int + 11);    *(dst_int+12*int_dst_stride) = *(src_int + 12);    *(dst_int+13*int_dst_stride) = *(src_int + 13);    *(dst_int+14*int_dst_stride) = *(src_int + 14);    *(dst_int+15*int_dst_stride) = *(src_int + 15);}/** \brief performs a 6x16 transpose of data in src, and stores it to dst    \todo FIXME: see if we can't spare some vec_lvsl() by them factorizing    out of unaligned_load() */#define readAndTranspose16x6(src, src_stride, r8, r9, r10, r11, r12, r13) {\    register vec_u8_t r0  = unaligned_load(0,             src);            \    register vec_u8_t r1  = unaligned_load(   src_stride, src);            \    register vec_u8_t r2  = unaligned_load(2* src_stride, src);            \    register vec_u8_t r3  = unaligned_load(3* src_stride, src);            \    register vec_u8_t r4  = unaligned_load(4* src_stride, src);            \    register vec_u8_t r5  = unaligned_load(5* src_stride, src);            \    register vec_u8_t r6  = unaligned_load(6* src_stride, src);            \    register vec_u8_t r7  = unaligned_load(7* src_stride, src);            \    register vec_u8_t r14 = unaligned_load(14*src_stride, src);            \    register vec_u8_t r15 = unaligned_load(15*src_stride, src);            \                                                                           \    r8  = unaligned_load( 8*src_stride, src);                              \    r9  = unaligned_load( 9*src_stride, src);                              \    r10 = unaligned_load(10*src_stride, src);                              \    r11 = unaligned_load(11*src_stride, src);                              \    r12 = unaligned_load(12*src_stride, src);                              \    r13 = unaligned_load(13*src_stride, src);                              \                                                                           \    /*Merge first pairs*/                                                  \    r0 = vec_mergeh(r0, r8);    /*0, 8*/                                   \    r1 = vec_mergeh(r1, r9);    /*1, 9*/                                   \    r2 = vec_mergeh(r2, r10);   /*2,10*/                                   \    r3 = vec_mergeh(r3, r11);   /*3,11*/                                   \    r4 = vec_mergeh(r4, r12);   /*4,12*/                                   \    r5 = vec_mergeh(r5, r13);   /*5,13*/                                   \    r6 = vec_mergeh(r6, r14);   /*6,14*/                                   \    r7 = vec_mergeh(r7, r15);   /*7,15*/                                   \                                                                           \    /*Merge second pairs*/                                                 \    r8  = vec_mergeh(r0, r4);   /*0,4, 8,12 set 0*/                        \    r9  = vec_mergel(r0, r4);   /*0,4, 8,12 set 1*/                        \    r10 = vec_mergeh(r1, r5);   /*1,5, 9,13 set 0*/                        \    r11 = vec_mergel(r1, r5);   /*1,5, 9,13 set 1*/                        \    r12 = vec_mergeh(r2, r6);   /*2,6,10,14 set 0*/                        \    r13 = vec_mergel(r2, r6);   /*2,6,10,14 set 1*/                        \    r14 = vec_mergeh(r3, r7);   /*3,7,11,15 set 0*/                        \    r15 = vec_mergel(r3, r7);   /*3,7,11,15 set 1*/                        \                                                                           \    /*Third merge*/                                                        \    r0 = vec_mergeh(r8, r12);   /*0,2,4,6,8,10,12,14 set 0*/               \    r1 = vec_mergel(r8, r12);   /*0,2,4,6,8,10,12,14 set 1*/               \    r2 = vec_mergeh(r9, r13);   /*0,2,4,6,8,10,12,14 set 2*/               \    r4 = vec_mergeh(r10, r14);  /*1,3,5,7,9,11,13,15 set 0*/               \    r5 = vec_mergel(r10, r14);  /*1,3,5,7,9,11,13,15 set 1*/               \    r6 = vec_mergeh(r11, r15);  /*1,3,5,7,9,11,13,15 set 2*/               \    /* Don't need to compute 3 and 7*/                                     \                                                                           \    /*Final merge*/                                                        \    r8  = vec_mergeh(r0, r4);   /*all set 0*/                              \    r9  = vec_mergel(r0, r4);   /*all set 1*/                              \    r10 = vec_mergeh(r1, r5);   /*all set 2*/                              \    r11 = vec_mergel(r1, r5);   /*all set 3*/                              \    r12 = vec_mergeh(r2, r6);   /*all set 4*/                              \    r13 = vec_mergel(r2, r6);   /*all set 5*/                              \    /* Don't need to compute 14 and 15*/                                   \                                                                           \}// out: o = |x-y| < astatic inline vec_u8_t diff_lt_altivec ( register vec_u8_t x,                                         register vec_u8_t y,                                         register vec_u8_t a) {    register vec_u8_t diff = vec_subs(x, y);    register vec_u8_t diffneg = vec_subs(y, x);    register vec_u8_t o = vec_or(diff, diffneg); /* |x-y| */    o = (vec_u8_t)vec_cmplt(o, a);    return o;}static inline vec_u8_t h264_deblock_mask ( register vec_u8_t p0,                                           register vec_u8_t p1,                                           register vec_u8_t q0,                                           register vec_u8_t q1,                                           register vec_u8_t alpha,                                           register vec_u8_t beta) {    register vec_u8_t mask;    register vec_u8_t tempmask;    mask = diff_lt_altivec(p0, q0, alpha);    tempmask = diff_lt_altivec(p1, p0, beta);    mask = vec_and(mask, tempmask);    tempmask = diff_lt_altivec(q1, q0, beta);    mask = vec_and(mask, tempmask);    return mask;}// out: newp1 = clip((p2 + ((p0 + q0 + 1) >> 1)) >> 1, p1-tc0, p1+tc0)static inline vec_u8_t h264_deblock_q1(register vec_u8_t p0,                                       register vec_u8_t p1,                                       register vec_u8_t p2,                                       register vec_u8_t q0,                                       register vec_u8_t tc0) {    register vec_u8_t average = vec_avg(p0, q0);    register vec_u8_t temp;    register vec_u8_t uncliped;    register vec_u8_t ones;    register vec_u8_t max;    register vec_u8_t min;    register vec_u8_t newp1;    temp = vec_xor(average, p2);    average = vec_avg(average, p2);     /*avg(p2, avg(p0, q0)) */    ones = vec_splat_u8(1);    temp = vec_and(temp, ones);         /*(p2^avg(p0, q0)) & 1 */    uncliped = vec_subs(average, temp); /*(p2+((p0+q0+1)>>1))>>1 */    max = vec_adds(p1, tc0);    min = vec_subs(p1, tc0);    newp1 = vec_max(min, uncliped);    newp1 = vec_min(max, newp1);    return newp1;}#define h264_deblock_p0_q0(p0, p1, q0, q1, tc0masked) {                                           \                                                                                                  \    const vec_u8_t A0v = vec_sl(vec_splat_u8(10), vec_splat_u8(4));                               \                                                                                                  \    register vec_u8_t pq0bit = vec_xor(p0,q0);                                                    \    register vec_u8_t q1minus;                                                                    \    register vec_u8_t p0minus;                                                                    \    register vec_u8_t stage1;                                                                     \    register vec_u8_t stage2;                                                                     \    register vec_u8_t vec160;                                                                     \    register vec_u8_t delta;                                                                      \    register vec_u8_t deltaneg;                                                                   \                                                                                                  \    q1minus = vec_nor(q1, q1);                 /* 255 - q1 */                                     \    stage1 = vec_avg(p1, q1minus);             /* (p1 - q1 + 256)>>1 */                           \    stage2 = vec_sr(stage1, vec_splat_u8(1));  /* (p1 - q1 + 256)>>2 = 64 + (p1 - q1) >> 2 */     \    p0minus = vec_nor(p0, p0);                 /* 255 - p0 */                                     \    stage1 = vec_avg(q0, p0minus);             /* (q0 - p0 + 256)>>1 */                           \    pq0bit = vec_and(pq0bit, vec_splat_u8(1));                                                    \    stage2 = vec_avg(stage2, pq0bit);          /* 32 + ((q0 - p0)&1 + (p1 - q1) >> 2 + 1) >> 1 */ \    stage2 = vec_adds(stage2, stage1);         /* 160 + ((p0 - q0) + (p1 - q1) >> 2 + 1) >> 1 */  \    vec160 = vec_ld(0, &A0v);                                                                     \    deltaneg = vec_subs(vec160, stage2);       /* -d */                                           \    delta = vec_subs(stage2, vec160);          /* d */                                            \    deltaneg = vec_min(tc0masked, deltaneg);                                                      \    delta = vec_min(tc0masked, delta);                                                            \    p0 = vec_subs(p0, deltaneg);                                                                  \    q0 = vec_subs(q0, delta);                                                                     \    p0 = vec_adds(p0, delta);                                                                     \    q0 = vec_adds(q0, deltaneg);                                                                  \}#define h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0) {            \    DECLARE_ALIGNED_16(unsigned char, temp[16]);                                             \    register vec_u8_t alphavec;                                                              \    register vec_u8_t betavec;                                                               \    register vec_u8_t mask;                                                                  \    register vec_u8_t p1mask;                                                                \    register vec_u8_t q1mask;                                                                \    register vector signed   char tc0vec;                                                    \    register vec_u8_t finaltc0;                                                              \    register vec_u8_t tc0masked;                                                             \    register vec_u8_t newp1;                                                                 \    register vec_u8_t newq1;                                                                 \                                                                                             \    temp[0] = alpha;                                                                         \    temp[1] = beta;                                                                          \    alphavec = vec_ld(0, temp);                                                              \    betavec = vec_splat(alphavec, 0x1);                                                      \    alphavec = vec_splat(alphavec, 0x0);                                                     \    mask = h264_deblock_mask(p0, p1, q0, q1, alphavec, betavec); /*if in block */            \                                                                                             \    *((int *)temp) = *((int *)tc0);                                                          \    tc0vec = vec_ld(0, (signed char*)temp);                                                  \    tc0vec = vec_mergeh(tc0vec, tc0vec);                                                     \    tc0vec = vec_mergeh(tc0vec, tc0vec);                                                     \    mask = vec_and(mask, vec_cmpgt(tc0vec, vec_splat_s8(-1)));  /* if tc0[i] >= 0 */         \    finaltc0 = vec_and((vec_u8_t)tc0vec, mask);     /* tc = tc0 */                           \                                                                                             \    p1mask = diff_lt_altivec(p2, p0, betavec);                                               \    p1mask = vec_and(p1mask, mask);                             /* if ( |p2 - p0| < beta) */ \    tc0masked = vec_and(p1mask, (vec_u8_t)tc0vec);                                           \    finaltc0 = vec_sub(finaltc0, p1mask);                       /* tc++ */                   \    newp1 = h264_deblock_q1(p0, p1, p2, q0, tc0masked);                                      \    /*end if*/                                                                               \                                                                                             \    q1mask = diff_lt_altivec(q2, q0, betavec);                                               \    q1mask = vec_and(q1mask, mask);                             /* if ( |q2 - q0| < beta ) */\    tc0masked = vec_and(q1mask, (vec_u8_t)tc0vec);                                           \    finaltc0 = vec_sub(finaltc0, q1mask);                       /* tc++ */                   \    newq1 = h264_deblock_q1(p0, q1, q2, q0, tc0masked);                                      \    /*end if*/                                                                               \                                                                                             \    h264_deblock_p0_q0(p0, p1, q0, q1, finaltc0);                                            \    p1 = newp1;                                                                              \    q1 = newq1;                                                                              \}static void h264_v_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {    if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) >= 0) {        register vec_u8_t p2 = vec_ld(-3*stride, pix);        register vec_u8_t p1 = vec_ld(-2*stride, pix);        register vec_u8_t p0 = vec_ld(-1*stride, pix);        register vec_u8_t q0 = vec_ld(0, pix);        register vec_u8_t q1 = vec_ld(stride, pix);        register vec_u8_t q2 = vec_ld(2*stride, pix);        h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0);        vec_st(p1, -2*stride, pix);        vec_st(p0, -1*stride, pix);        vec_st(q0, 0, pix);        vec_st(q1, stride, pix);    }}static void h264_h_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {    register vec_u8_t line0, line1, line2, line3, line4, line5;    if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) < 0)        return;    readAndTranspose16x6(pix-3, stride, line0, line1, line2, line3, line4, line5);    h264_loop_filter_luma_altivec(line0, line1, line2, line3, line4, line5, alpha, beta, tc0);    transpose4x16(line1, line2, line3, line4);    write16x4(pix-2, stride, line1, line2, line3, line4);}void dsputil_h264_init_ppc(DSPContext* c, AVCodecContext *avctx) {    if (has_altivec()) {        c->put_h264_chroma_pixels_tab[0] = put_h264_chroma_mc8_altivec;        c->put_no_rnd_h264_chroma_pixels_tab[0] = put_no_rnd_h264_chroma_mc8_altivec;        c->avg_h264_chroma_pixels_tab[0] = avg_h264_chroma_mc8_altivec;        c->h264_idct_add = ff_h264_idct_add_altivec;        c->h264_idct8_add = ff_h264_idct8_add_altivec;        c->h264_v_loop_filter_luma= h264_v_loop_filter_luma_altivec;        c->h264_h_loop_filter_luma= h264_h_loop_filter_luma_altivec;#define dspfunc(PFX, IDX, NUM) \        c->PFX ## _pixels_tab[IDX][ 0] = PFX ## NUM ## _mc00_altivec; \        c->PFX ## _pixels_tab[IDX][ 1] = PFX ## NUM ## _mc10_altivec; \        c->PFX ## _pixels_tab[IDX][ 2] = PFX ## NUM ## _mc20_altivec; \        c->PFX ## _pixels_tab[IDX][ 3] = PFX ## NUM ## _mc30_altivec; \        c->PFX ## _pixels_tab[IDX][ 4] = PFX ## NUM ## _mc01_altivec; \        c->PFX ## _pixels_tab[IDX][ 5] = PFX ## NUM ## _mc11_altivec; \        c->PFX ## _pixels_tab[IDX][ 6] = PFX ## NUM ## _mc21_altivec; \        c->PFX ## _pixels_tab[IDX][ 7] = PFX ## NUM ## _mc31_altivec; \        c->PFX ## _pixels_tab[IDX][ 8] = PFX ## NUM ## _mc02_altivec; \        c->PFX ## _pixels_tab[IDX][ 9] = PFX ## NUM ## _mc12_altivec; \        c->PFX ## _pixels_tab[IDX][10] = PFX ## NUM ## _mc22_altivec; \        c->PFX ## _pixels_tab[IDX][11] = PFX ## NUM ## _mc32_altivec; \        c->PFX ## _pixels_tab[IDX][12] = PFX ## NUM ## _mc03_altivec; \        c->PFX ## _pixels_tab[IDX][13] = PFX ## NUM ## _mc13_altivec; \        c->PFX ## _pixels_tab[IDX][14] = PFX ## NUM ## _mc23_altivec; \        c->PFX ## _pixels_tab[IDX][15] = PFX ## NUM ## _mc33_altivec        dspfunc(put_h264_qpel, 0, 16);        dspfunc(avg_h264_qpel, 0, 16);#undef dspfunc    }}

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