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📄 float_altivec.c.svn-base

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/* * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org> * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */#include "dsputil.h"#include "gcc_fixes.h"#include "dsputil_altivec.h"static void vector_fmul_altivec(float *dst, const float *src, int len){    int i;    vector float d0, d1, s, zero = (vector float)vec_splat_u32(0);    for(i=0; i<len-7; i+=8) {        d0 = vec_ld(0, dst+i);        s = vec_ld(0, src+i);        d1 = vec_ld(16, dst+i);        d0 = vec_madd(d0, s, zero);        d1 = vec_madd(d1, vec_ld(16,src+i), zero);        vec_st(d0, 0, dst+i);        vec_st(d1, 16, dst+i);    }}static void vector_fmul_reverse_altivec(float *dst, const float *src0,                                        const float *src1, int len){    int i;    vector float d, s0, s1, h0, l0,                 s2, s3, zero = (vector float)vec_splat_u32(0);    src1 += len-4;    for(i=0; i<len-7; i+=8) {        s1 = vec_ld(0, src1-i);              // [a,b,c,d]        s0 = vec_ld(0, src0+i);        l0 = vec_mergel(s1, s1);             // [c,c,d,d]        s3 = vec_ld(-16, src1-i);        h0 = vec_mergeh(s1, s1);             // [a,a,b,b]        s2 = vec_ld(16, src0+i);        s1 = vec_mergeh(vec_mergel(l0,h0),   // [d,b,d,b]                        vec_mergeh(l0,h0));  // [c,a,c,a]                                             // [d,c,b,a]        l0 = vec_mergel(s3, s3);        d = vec_madd(s0, s1, zero);        h0 = vec_mergeh(s3, s3);        vec_st(d, 0, dst+i);        s3 = vec_mergeh(vec_mergel(l0,h0),                        vec_mergeh(l0,h0));        d = vec_madd(s2, s3, zero);        vec_st(d, 16, dst+i);    }}static void vector_fmul_add_add_altivec(float *dst, const float *src0,                                        const float *src1, const float *src2,                                        int src3, int len, int step){    int i;    vector float d, s0, s1, s2, t0, t1, edges;    vector unsigned char align = vec_lvsr(0,dst),                         mask = vec_lvsl(0, dst);#if 0 //FIXME: there is still something wrong    if (step == 2) {        int y;        vector float d0, d1, s3, t2;        vector unsigned int sel =                vec_mergeh(vec_splat_u32(-1), vec_splat_u32(0));        t1 = vec_ld(16, dst);        for (i=0,y=0; i<len-3; i+=4,y+=8) {            s0 = vec_ld(0,src0+i);            s1 = vec_ld(0,src1+i);            s2 = vec_ld(0,src2+i);//          t0 = vec_ld(0, dst+y);  //[x x x|a]//          t1 = vec_ld(16, dst+y); //[b c d|e]            t2 = vec_ld(31, dst+y); //[f g h|x]            d = vec_madd(s0,s1,s2); // [A B C D]                                                 // [A A B B]                                                 // [C C D D]            d0 = vec_perm(t0, t1, mask); // [a b c d]            d0 = vec_sel(vec_mergeh(d, d), d0, sel);   // [A b B d]            edges = vec_perm(t1, t0, mask);            t0 = vec_perm(edges, d0, align); // [x x x|A]            t1 = vec_perm(d0, edges, align); // [b B d|e]            vec_stl(t0, 0, dst+y);            d1 = vec_perm(t1, t2, mask); // [e f g h]            d1 = vec_sel(vec_mergel(d, d), d1, sel); // [C f D h]            edges = vec_perm(t2, t1, mask);            t1 = vec_perm(edges, d1, align); // [b B d|C]            t2 = vec_perm(d1, edges, align); // [f D h|x]            vec_stl(t1, 16, dst+y);            t0 = t1;            vec_stl(t2, 31, dst+y);            t1 = t2;        }    } else    #endif    if (step == 1 && src3 == 0)        for (i=0; i<len-3; i+=4) {            t0 = vec_ld(0, dst+i);            t1 = vec_ld(15, dst+i);            s0 = vec_ld(0, src0+i);            s1 = vec_ld(0, src1+i);            s2 = vec_ld(0, src2+i);            edges = vec_perm(t1 ,t0, mask);            d = vec_madd(s0,s1,s2);            t1 = vec_perm(d, edges, align);            t0 = vec_perm(edges, d, align);            vec_st(t1, 15, dst+i);            vec_st(t0, 0, dst+i);        }    else        ff_vector_fmul_add_add_c(dst, src0, src1, src2, src3, len, step);}void float_to_int16_altivec(int16_t *dst, const float *src, int len){    int i;    vector float s0, s1;    vector signed int t0, t1;    vector signed short d0, d1, d;    vector unsigned char align;    if(((long)dst)&15) //FIXME    for(i=0; i<len-7; i+=8) {        s0 = vec_ld(0, src+i);        s1 = vec_ld(16, src+i);        t0 = vec_cts(s0, 0);        d0 = vec_ld(0, dst+i);        t1 = vec_cts(s1, 0);        d1 = vec_ld(15, dst+i);        d = vec_packs(t0,t1);        d1 = vec_perm(d1, d0, vec_lvsl(0,dst+i));        align = vec_lvsr(0, dst+i);        d0 = vec_perm(d1, d, align);        d1 = vec_perm(d, d1, align);        vec_st(d0, 0, dst+i);        vec_st(d1,15, dst+i);    }    else    for(i=0; i<len-7; i+=8) {        s0 = vec_ld(0, src+i);        s1 = vec_ld(16, src+i);        t0 = vec_cts(s0, 0);        t1 = vec_cts(s1, 0);        d = vec_packs(t0,t1);        vec_st(d, 0, dst+i);    }}void float_init_altivec(DSPContext* c, AVCodecContext *avctx){    c->vector_fmul = vector_fmul_altivec;    c->vector_fmul_reverse = vector_fmul_reverse_altivec;    c->vector_fmul_add_add = vector_fmul_add_add_altivec;    if(!(avctx->flags & CODEC_FLAG_BITEXACT))        c->float_to_int16 = float_to_int16_altivec;}

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