📄 wmadec.c
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/* * WMA compatible decoder * Copyright (c) 2002 The FFmpeg Project. * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *//** * @file wmadec.c * WMA compatible decoder. * This decoder handles Microsoft Windows Media Audio data, versions 1 & 2. * WMA v1 is identified by audio format 0x160 in Microsoft media files * (ASF/AVI/WAV). WMA v2 is identified by audio format 0x161. * * To use this decoder, a calling application must supply the extra data * bytes provided with the WMA data. These are the extra, codec-specific * bytes at the end of a WAVEFORMATEX data structure. Transmit these bytes * to the decoder using the extradata[_size] fields in AVCodecContext. There * should be 4 extra bytes for v1 data and 6 extra bytes for v2 data. */#include "avcodec.h"#include "wma.h"#undef NDEBUG#include <assert.h>#define EXPVLCBITS 8#define EXPMAX ((19+EXPVLCBITS-1)/EXPVLCBITS)#define HGAINVLCBITS 9#define HGAINMAX ((13+HGAINVLCBITS-1)/HGAINVLCBITS)static void wma_lsp_to_curve_init(WMACodecContext *s, int frame_len);#ifdef TRACEstatic void dump_shorts(WMACodecContext *s, const char *name, const short *tab, int n){ int i; tprintf(s->avctx, "%s[%d]:\n", name, n); for(i=0;i<n;i++) { if ((i & 7) == 0) tprintf(s->avctx, "%4d: ", i); tprintf(s->avctx, " %5d.0", tab[i]); if ((i & 7) == 7) tprintf(s->avctx, "\n"); }}static void dump_floats(WMACodecContext *s, const char *name, int prec, const float *tab, int n){ int i; tprintf(s->avctx, "%s[%d]:\n", name, n); for(i=0;i<n;i++) { if ((i & 7) == 0) tprintf(s->avctx, "%4d: ", i); tprintf(s->avctx, " %8.*f", prec, tab[i]); if ((i & 7) == 7) tprintf(s->avctx, "\n"); } if ((i & 7) != 0) tprintf(s->avctx, "\n");}#endifstatic int wma_decode_init(AVCodecContext * avctx){ WMACodecContext *s = avctx->priv_data; int i, flags1, flags2; uint8_t *extradata; s->avctx = avctx; /* extract flag infos */ flags1 = 0; flags2 = 0; extradata = avctx->extradata; if (avctx->codec->id == CODEC_ID_WMAV1 && avctx->extradata_size >= 4) { flags1 = AV_RL16(extradata); flags2 = AV_RL16(extradata+2); } else if (avctx->codec->id == CODEC_ID_WMAV2 && avctx->extradata_size >= 6) { flags1 = AV_RL32(extradata); flags2 = AV_RL16(extradata+4); }// for(i=0; i<avctx->extradata_size; i++)// av_log(NULL, AV_LOG_ERROR, "%02X ", extradata[i]); s->use_exp_vlc = flags2 & 0x0001; s->use_bit_reservoir = flags2 & 0x0002; s->use_variable_block_len = flags2 & 0x0004; if(ff_wma_init(avctx, flags2)<0) return -1; /* init MDCT */ for(i = 0; i < s->nb_block_sizes; i++) ff_mdct_init(&s->mdct_ctx[i], s->frame_len_bits - i + 1, 1); if (s->use_noise_coding) { init_vlc(&s->hgain_vlc, HGAINVLCBITS, sizeof(ff_wma_hgain_huffbits), ff_wma_hgain_huffbits, 1, 1, ff_wma_hgain_huffcodes, 2, 2, 0); } if (s->use_exp_vlc) { init_vlc(&s->exp_vlc, EXPVLCBITS, sizeof(ff_wma_scale_huffbits), //FIXME move out of context ff_wma_scale_huffbits, 1, 1, ff_wma_scale_huffcodes, 4, 4, 0); } else { wma_lsp_to_curve_init(s, s->frame_len); } return 0;}/** * compute x^-0.25 with an exponent and mantissa table. We use linear * interpolation to reduce the mantissa table size at a small speed * expense (linear interpolation approximately doubles the number of * bits of precision). */static inline float pow_m1_4(WMACodecContext *s, float x){ union { float f; unsigned int v; } u, t; unsigned int e, m; float a, b; u.f = x; e = u.v >> 23; m = (u.v >> (23 - LSP_POW_BITS)) & ((1 << LSP_POW_BITS) - 1); /* build interpolation scale: 1 <= t < 2. */ t.v = ((u.v << LSP_POW_BITS) & ((1 << 23) - 1)) | (127 << 23); a = s->lsp_pow_m_table1[m]; b = s->lsp_pow_m_table2[m]; return s->lsp_pow_e_table[e] * (a + b * t.f);}static void wma_lsp_to_curve_init(WMACodecContext *s, int frame_len){ float wdel, a, b; int i, e, m; wdel = M_PI / frame_len; for(i=0;i<frame_len;i++) s->lsp_cos_table[i] = 2.0f * cos(wdel * i); /* tables for x^-0.25 computation */ for(i=0;i<256;i++) { e = i - 126; s->lsp_pow_e_table[i] = pow(2.0, e * -0.25); } /* NOTE: these two tables are needed to avoid two operations in pow_m1_4 */ b = 1.0; for(i=(1 << LSP_POW_BITS) - 1;i>=0;i--) { m = (1 << LSP_POW_BITS) + i; a = (float)m * (0.5 / (1 << LSP_POW_BITS)); a = pow(a, -0.25); s->lsp_pow_m_table1[i] = 2 * a - b; s->lsp_pow_m_table2[i] = b - a; b = a; }#if 0 for(i=1;i<20;i++) { float v, r1, r2; v = 5.0 / i; r1 = pow_m1_4(s, v); r2 = pow(v,-0.25); printf("%f^-0.25=%f e=%f\n", v, r1, r2 - r1); }#endif}/** * NOTE: We use the same code as Vorbis here * @todo optimize it further with SSE/3Dnow */static void wma_lsp_to_curve(WMACodecContext *s, float *out, float *val_max_ptr, int n, float *lsp){ int i, j; float p, q, w, v, val_max; val_max = 0; for(i=0;i<n;i++) { p = 0.5f; q = 0.5f; w = s->lsp_cos_table[i]; for(j=1;j<NB_LSP_COEFS;j+=2){ q *= w - lsp[j - 1]; p *= w - lsp[j]; } p *= p * (2.0f - w); q *= q * (2.0f + w); v = p + q; v = pow_m1_4(s, v); if (v > val_max) val_max = v; out[i] = v; } *val_max_ptr = val_max;}/** * decode exponents coded with LSP coefficients (same idea as Vorbis) */static void decode_exp_lsp(WMACodecContext *s, int ch){ float lsp_coefs[NB_LSP_COEFS]; int val, i; for(i = 0; i < NB_LSP_COEFS; i++) { if (i == 0 || i >= 8) val = get_bits(&s->gb, 3); else val = get_bits(&s->gb, 4); lsp_coefs[i] = ff_wma_lsp_codebook[i][val]; } wma_lsp_to_curve(s, s->exponents[ch], &s->max_exponent[ch], s->block_len, lsp_coefs);}/** * decode exponents coded with VLC codes */static int decode_exp_vlc(WMACodecContext *s, int ch){ int last_exp, n, code; const uint16_t *ptr, *band_ptr; float v, *q, max_scale, *q_end; band_ptr = s->exponent_bands[s->frame_len_bits - s->block_len_bits]; ptr = band_ptr; q = s->exponents[ch]; q_end = q + s->block_len; max_scale = 0; if (s->version == 1) { last_exp = get_bits(&s->gb, 5) + 10; /* XXX: use a table */ v = pow(10, last_exp * (1.0 / 16.0)); max_scale = v; n = *ptr++; do { *q++ = v; } while (--n); }else last_exp = 36; while (q < q_end) { code = get_vlc2(&s->gb, s->exp_vlc.table, EXPVLCBITS, EXPMAX); if (code < 0) return -1; /* NOTE: this offset is the same as MPEG4 AAC ! */ last_exp += code - 60; /* XXX: use a table */ v = pow(10, last_exp * (1.0 / 16.0)); if (v > max_scale) max_scale = v; n = *ptr++; do { *q++ = v; } while (--n); } s->max_exponent[ch] = max_scale; return 0;}/** * Apply MDCT window and add into output. * * We ensure that when the windows overlap their squared sum * is always 1 (MDCT reconstruction rule). */static void wma_window(WMACodecContext *s, float *out){ float *in = s->output; int block_len, bsize, n; /* left part */ if (s->block_len_bits <= s->prev_block_len_bits) { block_len = s->block_len; bsize = s->frame_len_bits - s->block_len_bits; s->dsp.vector_fmul_add_add(out, in, s->windows[bsize], out, 0, block_len, 1); } else { block_len = 1 << s->prev_block_len_bits; n = (s->block_len - block_len) / 2; bsize = s->frame_len_bits - s->prev_block_len_bits; s->dsp.vector_fmul_add_add(out+n, in+n, s->windows[bsize], out+n, 0, block_len, 1); memcpy(out+n+block_len, in+n+block_len, n*sizeof(float)); } out += s->block_len; in += s->block_len; /* right part */ if (s->block_len_bits <= s->next_block_len_bits) { block_len = s->block_len; bsize = s->frame_len_bits - s->block_len_bits; s->dsp.vector_fmul_reverse(out, in, s->windows[bsize], block_len); } else { block_len = 1 << s->next_block_len_bits; n = (s->block_len - block_len) / 2; bsize = s->frame_len_bits - s->next_block_len_bits; memcpy(out, in, n*sizeof(float)); s->dsp.vector_fmul_reverse(out+n, in+n, s->windows[bsize], block_len); memset(out+n+block_len, 0, n*sizeof(float)); }}/** * @return 0 if OK. 1 if last block of frame. return -1 if * unrecorrable error. */static int wma_decode_block(WMACodecContext *s){ int n, v, a, ch, code, bsize; int coef_nb_bits, total_gain; int nb_coefs[MAX_CHANNELS]; float mdct_norm;#ifdef TRACE tprintf(s->avctx, "***decode_block: %d:%d\n", s->frame_count - 1, s->block_num);#endif /* compute current block length */ if (s->use_variable_block_len) { n = av_log2(s->nb_block_sizes - 1) + 1; if (s->reset_block_lengths) { s->reset_block_lengths = 0; v = get_bits(&s->gb, n); if (v >= s->nb_block_sizes) return -1; s->prev_block_len_bits = s->frame_len_bits - v; v = get_bits(&s->gb, n); if (v >= s->nb_block_sizes) return -1; s->block_len_bits = s->frame_len_bits - v; } else { /* update block lengths */ s->prev_block_len_bits = s->block_len_bits; s->block_len_bits = s->next_block_len_bits; } v = get_bits(&s->gb, n); if (v >= s->nb_block_sizes) return -1; s->next_block_len_bits = s->frame_len_bits - v; } else { /* fixed block len */ s->next_block_len_bits = s->frame_len_bits; s->prev_block_len_bits = s->frame_len_bits; s->block_len_bits = s->frame_len_bits; } /* now check if the block length is coherent with the frame length */ s->block_len = 1 << s->block_len_bits; if ((s->block_pos + s->block_len) > s->frame_len) return -1; if (s->nb_channels == 2) { s->ms_stereo = get_bits1(&s->gb); } v = 0; for(ch = 0; ch < s->nb_channels; ch++) { a = get_bits1(&s->gb); s->channel_coded[ch] = a; v |= a; } /* if no channel coded, no need to go further */ /* XXX: fix potential framing problems */ if (!v) goto next; bsize = s->frame_len_bits - s->block_len_bits; /* read total gain and extract corresponding number of bits for coef escape coding */ total_gain = 1; for(;;) { a = get_bits(&s->gb, 7); total_gain += a; if (a != 127) break; } coef_nb_bits= ff_wma_total_gain_to_bits(total_gain); /* compute number of coefficients */ n = s->coefs_end[bsize] - s->coefs_start; for(ch = 0; ch < s->nb_channels; ch++) nb_coefs[ch] = n; /* complex coding */ if (s->use_noise_coding) { for(ch = 0; ch < s->nb_channels; ch++) { if (s->channel_coded[ch]) { int i, n, a; n = s->exponent_high_sizes[bsize]; for(i=0;i<n;i++) { a = get_bits1(&s->gb); s->high_band_coded[ch][i] = a; /* if noise coding, the coefficients are not transmitted */ if (a)
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