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📄 ac3enc.c.svn-base

📁 mediastreamer2是开源的网络传输媒体流的库
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    /* compute size */    for(i=0;i<NB_BLOCKS;i++) {        s->mant1_cnt = 0;        s->mant2_cnt = 0;        s->mant4_cnt = 0;        for(ch=0;ch<s->nb_all_channels;ch++) {            ff_ac3_bit_alloc_calc_bap(mask[i][ch], psd[i][ch], 0,                                      s->nb_coefs[ch], snr_offset,                                      s->bit_alloc.floor, bap[i][ch]);            frame_bits += compute_mantissa_size(s, bap[i][ch],                                                 s->nb_coefs[ch]);        }    }#if 0    printf("csnr=%d fsnr=%d frame_bits=%d diff=%d\n",           coarse_snr_offset, fine_snr_offset, frame_bits,           16 * s->frame_size - ((frame_bits + 7) & ~7));#endif    return 16 * s->frame_size - frame_bits;}#define SNR_INC1 4static int compute_bit_allocation(AC3EncodeContext *s,                                  uint8_t bap[NB_BLOCKS][AC3_MAX_CHANNELS][N/2],                                  uint8_t encoded_exp[NB_BLOCKS][AC3_MAX_CHANNELS][N/2],                                  uint8_t exp_strategy[NB_BLOCKS][AC3_MAX_CHANNELS],                                  int frame_bits){    int i, ch;    int coarse_snr_offset, fine_snr_offset;    uint8_t bap1[NB_BLOCKS][AC3_MAX_CHANNELS][N/2];    int16_t psd[NB_BLOCKS][AC3_MAX_CHANNELS][N/2];    int16_t mask[NB_BLOCKS][AC3_MAX_CHANNELS][50];    static int frame_bits_inc[8] = { 0, 0, 2, 2, 2, 4, 2, 4 };    /* init default parameters */    s->slow_decay_code = 2;    s->fast_decay_code = 1;    s->slow_gain_code = 1;    s->db_per_bit_code = 2;    s->floor_code = 4;    for(ch=0;ch<s->nb_all_channels;ch++)        s->fast_gain_code[ch] = 4;    /* compute real values */    s->bit_alloc.sr_code = s->sr_code;    s->bit_alloc.sr_shift = s->sr_shift;    s->bit_alloc.slow_decay = ff_ac3_slow_decay_tab[s->slow_decay_code] >> s->sr_shift;    s->bit_alloc.fast_decay = ff_ac3_fast_decay_tab[s->fast_decay_code] >> s->sr_shift;    s->bit_alloc.slow_gain = ff_ac3_slow_gain_tab[s->slow_gain_code];    s->bit_alloc.db_per_bit = ff_ac3_db_per_bit_tab[s->db_per_bit_code];    s->bit_alloc.floor = ff_ac3_floor_tab[s->floor_code];    /* header size */    frame_bits += 65;    // if (s->channel_mode == 2)    //    frame_bits += 2;    frame_bits += frame_bits_inc[s->channel_mode];    /* audio blocks */    for(i=0;i<NB_BLOCKS;i++) {        frame_bits += s->nb_channels * 2 + 2; /* blksw * c, dithflag * c, dynrnge, cplstre */        if (s->channel_mode == AC3_CHMODE_STEREO) {            frame_bits++; /* rematstr */            if(i==0) frame_bits += 4;        }        frame_bits += 2 * s->nb_channels; /* chexpstr[2] * c */        if (s->lfe)            frame_bits++; /* lfeexpstr */        for(ch=0;ch<s->nb_channels;ch++) {            if (exp_strategy[i][ch] != EXP_REUSE)                frame_bits += 6 + 2; /* chbwcod[6], gainrng[2] */        }        frame_bits++; /* baie */        frame_bits++; /* snr */        frame_bits += 2; /* delta / skip */    }    frame_bits++; /* cplinu for block 0 */    /* bit alloc info */    /* sdcycod[2], fdcycod[2], sgaincod[2], dbpbcod[2], floorcod[3] */    /* csnroffset[6] */    /* (fsnoffset[4] + fgaincod[4]) * c */    frame_bits += 2*4 + 3 + 6 + s->nb_all_channels * (4 + 3);    /* auxdatae, crcrsv */    frame_bits += 2;    /* CRC */    frame_bits += 16;    /* calculate psd and masking curve before doing bit allocation */    bit_alloc_masking(s, encoded_exp, exp_strategy, psd, mask);    /* now the big work begins : do the bit allocation. Modify the snr       offset until we can pack everything in the requested frame size */    coarse_snr_offset = s->coarse_snr_offset;    while (coarse_snr_offset >= 0 &&           bit_alloc(s, mask, psd, bap, frame_bits, coarse_snr_offset, 0) < 0)        coarse_snr_offset -= SNR_INC1;    if (coarse_snr_offset < 0) {        av_log(NULL, AV_LOG_ERROR, "Bit allocation failed. Try increasing the bitrate.\n");        return -1;    }    while ((coarse_snr_offset + SNR_INC1) <= 63 &&           bit_alloc(s, mask, psd, bap1, frame_bits,                     coarse_snr_offset + SNR_INC1, 0) >= 0) {        coarse_snr_offset += SNR_INC1;        memcpy(bap, bap1, sizeof(bap1));    }    while ((coarse_snr_offset + 1) <= 63 &&           bit_alloc(s, mask, psd, bap1, frame_bits, coarse_snr_offset + 1, 0) >= 0) {        coarse_snr_offset++;        memcpy(bap, bap1, sizeof(bap1));    }    fine_snr_offset = 0;    while ((fine_snr_offset + SNR_INC1) <= 15 &&           bit_alloc(s, mask, psd, bap1, frame_bits,                     coarse_snr_offset, fine_snr_offset + SNR_INC1) >= 0) {        fine_snr_offset += SNR_INC1;        memcpy(bap, bap1, sizeof(bap1));    }    while ((fine_snr_offset + 1) <= 15 &&           bit_alloc(s, mask, psd, bap1, frame_bits,                     coarse_snr_offset, fine_snr_offset + 1) >= 0) {        fine_snr_offset++;        memcpy(bap, bap1, sizeof(bap1));    }    s->coarse_snr_offset = coarse_snr_offset;    for(ch=0;ch<s->nb_all_channels;ch++)        s->fine_snr_offset[ch] = fine_snr_offset;#if defined(DEBUG_BITALLOC)    {        int j;        for(i=0;i<6;i++) {            for(ch=0;ch<s->nb_all_channels;ch++) {                printf("Block #%d Ch%d:\n", i, ch);                printf("bap=");                for(j=0;j<s->nb_coefs[ch];j++) {                    printf("%d ",bap[i][ch][j]);                }                printf("\n");            }        }    }#endif    return 0;}static int AC3_encode_init(AVCodecContext *avctx){    int freq = avctx->sample_rate;    int bitrate = avctx->bit_rate;    int channels = avctx->channels;    AC3EncodeContext *s = avctx->priv_data;    int i, j, ch;    float alpha;    int bw_code;    static const uint8_t channel_mode_defs[6] = {        0x01, /* C */        0x02, /* L R */        0x03, /* L C R */        0x06, /* L R SL SR */        0x07, /* L C R SL SR */        0x07, /* L C R SL SR (+LFE) */    };    avctx->frame_size = AC3_FRAME_SIZE;    ac3_common_init();    /* number of channels */    if (channels < 1 || channels > 6)        return -1;    s->channel_mode = channel_mode_defs[channels - 1];    s->lfe = (channels == 6) ? 1 : 0;    s->nb_all_channels = channels;    s->nb_channels = channels > 5 ? 5 : channels;    s->lfe_channel = s->lfe ? 5 : -1;    /* frequency */    for(i=0;i<3;i++) {        for(j=0;j<3;j++)            if ((ff_ac3_sample_rate_tab[j] >> i) == freq)                goto found;    }    return -1; found:    s->sample_rate = freq;    s->sr_shift = i;    s->sr_code = j;    s->bitstream_id = 8 + s->sr_shift;    s->bitstream_mode = 0; /* complete main audio service */    /* bitrate & frame size */    for(i=0;i<19;i++) {        if ((ff_ac3_bitrate_tab[i] >> s->sr_shift)*1000 == bitrate)            break;    }    if (i == 19)        return -1;    s->bit_rate = bitrate;    s->frame_size_code = i << 1;    s->frame_size_min = ff_ac3_frame_size_tab[s->frame_size_code][s->sr_code];    s->bits_written = 0;    s->samples_written = 0;    s->frame_size = s->frame_size_min;    /* bit allocation init */    if(avctx->cutoff) {        /* calculate bandwidth based on user-specified cutoff frequency */        int cutoff = av_clip(avctx->cutoff, 1, s->sample_rate >> 1);        int fbw_coeffs = cutoff * 512 / s->sample_rate;        bw_code = av_clip((fbw_coeffs - 73) / 3, 0, 60);    } else {        /* use default bandwidth setting */        /* XXX: should compute the bandwidth according to the frame           size, so that we avoid anoying high freq artefacts */        bw_code = 50;    }    for(ch=0;ch<s->nb_channels;ch++) {        /* bandwidth for each channel */        s->chbwcod[ch] = bw_code;        s->nb_coefs[ch] = bw_code * 3 + 73;    }    if (s->lfe) {        s->nb_coefs[s->lfe_channel] = 7; /* fixed */    }    /* initial snr offset */    s->coarse_snr_offset = 40;    /* mdct init */    fft_init(MDCT_NBITS - 2);    for(i=0;i<N/4;i++) {        alpha = 2 * M_PI * (i + 1.0 / 8.0) / (float)N;        xcos1[i] = fix15(-cos(alpha));        xsin1[i] = fix15(-sin(alpha));    }    avctx->coded_frame= avcodec_alloc_frame();    avctx->coded_frame->key_frame= 1;    return 0;}/* output the AC3 frame header */static void output_frame_header(AC3EncodeContext *s, unsigned char *frame){    init_put_bits(&s->pb, frame, AC3_MAX_CODED_FRAME_SIZE);    put_bits(&s->pb, 16, 0x0b77); /* frame header */    put_bits(&s->pb, 16, 0); /* crc1: will be filled later */    put_bits(&s->pb, 2, s->sr_code);    put_bits(&s->pb, 6, s->frame_size_code + (s->frame_size - s->frame_size_min));    put_bits(&s->pb, 5, s->bitstream_id);    put_bits(&s->pb, 3, s->bitstream_mode);    put_bits(&s->pb, 3, s->channel_mode);    if ((s->channel_mode & 0x01) && s->channel_mode != AC3_CHMODE_MONO)        put_bits(&s->pb, 2, 1); /* XXX -4.5 dB */    if (s->channel_mode & 0x04)        put_bits(&s->pb, 2, 1); /* XXX -6 dB */    if (s->channel_mode == AC3_CHMODE_STEREO)        put_bits(&s->pb, 2, 0); /* surround not indicated */    put_bits(&s->pb, 1, s->lfe); /* LFE */    put_bits(&s->pb, 5, 31); /* dialog norm: -31 db */    put_bits(&s->pb, 1, 0); /* no compression control word */    put_bits(&s->pb, 1, 0); /* no lang code */    put_bits(&s->pb, 1, 0); /* no audio production info */    put_bits(&s->pb, 1, 0); /* no copyright */    put_bits(&s->pb, 1, 1); /* original bitstream */    put_bits(&s->pb, 1, 0); /* no time code 1 */    put_bits(&s->pb, 1, 0); /* no time code 2 */    put_bits(&s->pb, 1, 0); /* no additional bit stream info */}/* symetric quantization on 'levels' levels */static inline int sym_quant(int c, int e, int levels){    int v;    if (c >= 0) {        v = (levels * (c << e)) >> 24;        v = (v + 1) >> 1;        v = (levels >> 1) + v;    } else {        v = (levels * ((-c) << e)) >> 24;        v = (v + 1) >> 1;        v = (levels >> 1) - v;    }    assert (v >= 0 && v < levels);    return v;}/* asymetric quantization on 2^qbits levels */static inline int asym_quant(int c, int e, int qbits){    int lshift, m, v;    lshift = e + qbits - 24;    if (lshift >= 0)        v = c << lshift;    else        v = c >> (-lshift);    /* rounding */    v = (v + 1) >> 1;    m = (1 << (qbits-1));    if (v >= m)        v = m - 1;    assert(v >= -m);    return v & ((1 << qbits)-1);}/* Output one audio block. There are NB_BLOCKS audio blocks in one AC3   frame */static void output_audio_block(AC3EncodeContext *s,                               uint8_t exp_strategy[AC3_MAX_CHANNELS],                               uint8_t encoded_exp[AC3_MAX_CHANNELS][N/2],                               uint8_t bap[AC3_MAX_CHANNELS][N/2],                               int32_t mdct_coefs[AC3_MAX_CHANNELS][N/2],                               int8_t global_exp[AC3_MAX_CHANNELS],                               int block_num){    int ch, nb_groups, group_size, i, baie, rbnd;    uint8_t *p;    uint16_t qmant[AC3_MAX_CHANNELS][N/2];    int exp0, exp1;    int mant1_cnt, mant2_cnt, mant4_cnt;    uint16_t *qmant1_ptr, *qmant2_ptr, *qmant4_ptr;    int delta0, delta1, delta2;    for(ch=0;ch<s->nb_channels;ch++)        put_bits(&s->pb, 1, 0); /* 512 point MDCT */    for(ch=0;ch<s->nb_channels;ch++)        put_bits(&s->pb, 1, 1); /* no dither */    put_bits(&s->pb, 1, 0); /* no dynamic range */    if (block_num == 0) {        /* for block 0, even if no coupling, we must say it. This is a           waste of bit :-) */        put_bits(&s->pb, 1, 1); /* coupling strategy present */        put_bits(&s->pb, 1, 0); /* no coupling strategy */    } else {        put_bits(&s->pb, 1, 0); /* no new coupling strategy */    }    if (s->channel_mode == AC3_CHMODE_STEREO)      {        if(block_num==0)          {            /* first block must define rematrixing (rematstr)  */            put_bits(&s->pb, 1, 1);            /* dummy rematrixing rematflg(1:4)=0 */            for (rbnd=0;rbnd<4;rbnd++)              put_bits(&s->pb, 1, 0);          }        else          {            /* no matrixing (but should be used in the future) */            put_bits(&s->pb, 1, 0);          }      }#if defined(DEBUG)    {      static int count = 0;      av_log(NULL, AV_LOG_DEBUG, "Block #%d (%d)\n", block_num, count++);    }#endif    /* exponent strategy */    for(ch=0;ch<s->nb_channels;ch++) {        put_bits(&s->pb, 2, exp_strategy[ch]);    }    if (s->lfe) {        put_bits(&s->pb, 1, exp_strategy[s->lfe_channel]);    }    for(ch=0;ch<s->nb_channels;ch++) {        if (exp_strategy[ch] != EXP_REUSE)            put_bits(&s->pb, 6, s->chbwcod[ch]);    }    /* exponents */    for (ch = 0; ch < s->nb_all_channels; ch++) {        switch(exp_strategy[ch]) {        case EXP_REUSE:            continue;        case EXP_D15:            group_size = 1;            break;        case EXP_D25:            group_size = 2;            break;        default:        case EXP_D45:            group_size = 4;            break;        }        nb_groups = (s->nb_coefs[ch] + (group_size * 3) - 4) / (3 * group_size);        p = encoded_exp[ch];        /* first exponent */        exp1 = *p++;        put_bits(&s->pb, 4, exp1);        /* next ones are delta encoded */        for(i=0;i<nb_groups;i++) {            /* merge three delta in one code */            exp0 = exp1;            exp1 = p[0];            p += group_size;            delta0 = exp1 - exp0 + 2;            exp0 = exp1;            exp1 = p[0];            p += group_size;            delta1 = exp1 - exp0 + 2;            exp0 = exp1;            exp1 = p[0];            p += group_size;            delta2 = exp1 - exp0 + 2;            put_bits(&s->pb, 7, ((delta0 * 5 + delta1) * 5) + delta2);        }        if (ch != s->lfe_channel)            put_bits(&s->pb, 2, 0); /* no gain range info */    }    /* bit allocation info */    baie = (block_num == 0);    put_bits(&s->pb, 1, baie);    if (baie) {        put_bits(&s->pb, 2, s->slow_decay_code);        put_bits(&s->pb, 2, s->fast_decay_code);        put_bits(&s->pb, 2, s->slow_gain_code);        put_bits(&s->pb, 2, s->db_per_bit_code);        put_bits(&s->pb, 3, s->floor_code);    }    /* snr offset */    put_bits(&s->pb, 1, baie); /* always present with bai */    if (baie) {        put_bits(&s->pb, 6, s->coarse_snr_offset);        for(ch=0;ch<s->nb_all_channels;ch++) {            put_bits(&s->pb, 4, s->fine_snr_offset[ch]);            put_bits(&s->pb, 3, s->fast_gain_code[ch]);        }    }

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