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📄 softbuttoncontrol.java

📁 J2ME 3D 第一人称射击迷宫类手机游戏源码。
💻 JAVA
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 package myGame.gui;

import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.CommandListener;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Font;
import javax.microedition.lcdui.Graphics;

import myGame.main.MyGame;

/**
 * A custom item for softbuttons. Has functionality for setting one
 * <code>Command</code> per softbutton. This also binds the backbutton if any
 * of the command's type is <code>Command.BACK</code>.
 * 
 * @author YuBingxing
 */
public class SoftButtonControl {
	/** Displayable that is used for drawing this control */
	protected Displayable m_displayable;

	/** Left command */
	protected Command m_leftCommand;

	/** Right command */
	protected Command m_rightCommand;

	/** Back command */
	protected Command m_backCommand;

	/** Command listener */
	protected CommandListener m_listener;

	/** Enabled/disabled flag for left command */
	protected boolean m_leftCommandEnabled = true;

	/** Enabled/disabled flag for right command */
	protected boolean m_rightCommandEnabled = true;

	/** String of left softbutton */
	protected char[] m_left;

	/** String of right softbutton */
	protected char[] m_right;

	/** Font used when drawing softbutton strings */
	protected Font m_font;

	/** Biggest text width amongst the commands */
	protected int m_maxWidth;

	protected static final int COL_BORDER = 0x88440000;

	protected static final int COL_BG = 0xbb440000;

	protected static final int COL_COMMAND = 0xffffff;

	protected static final int COL_DISABLED_COMMAND = 0x888888;

	protected int[] m_transpBuf;

	/**
	 * Initializes this softbutton control.
	 * 
	 * @param d
	 *            The displayable that this control draw on.
	 * @param font
	 *            The font used for rendering softbuttons.
	 * @param leftCommand
	 *            The left softbutton command or null.
	 * @param rightCommand
	 *            The right softbutton command or null.
	 */
	public void init(Displayable d, Font font, Command leftCommand,
			Command rightCommand) {
		m_displayable = d;
		m_font = font;
		setRightCommand(rightCommand);
		setLeftCommand(leftCommand);
	}

	/**
	 * Returns the command listener.
	 * 
	 * @return The command listener.
	 */
	public CommandListener getCommandListener() {
		return m_listener;
	}

	/**
	 * Sets the commandlistener that will be reported upon softkey presses.
	 * 
	 * @param listener
	 *            The listener.
	 */
	public void setCommandListener(CommandListener listener) {
		m_listener = listener;
	}

	/**
	 * Returns the command assigned to left softbutton.
	 * 
	 * @return The left comamand.
	 */
	public Command getLeftCommand() {
		return m_leftCommand;
	}

	/**
	 * Sets the left softbutton command.
	 * 
	 * @param c
	 *            The command.
	 */
	public void setLeftCommand(Command c) {
		if (m_backCommand == m_leftCommand) {
			m_backCommand = null;
		}
		m_leftCommand = c;
		if (m_leftCommand != null) {
			m_left = m_leftCommand.getLabel().toCharArray();
			if (m_leftCommand.getCommandType() == Command.BACK) {
				m_backCommand = c;
			}
			enable(c, true);
		}
		calcWidth();
	}

	/**
	 * Returns the command assigned to right softbutton.
	 * 
	 * @return The right comamand.
	 */
	public Command getRightCommand() {
		return m_rightCommand;
	}

	/**
	 * Sets the right softbutton command.
	 * 
	 * @param c
	 *            The command.
	 */
	public void setRightCommand(Command c) {
		if (m_backCommand == m_rightCommand) {
			m_backCommand = null;
		}
		m_rightCommand = c;
		if (m_rightCommand != null) {
			m_right = m_rightCommand.getLabel().toCharArray();
			if (m_rightCommand.getCommandType() == Command.BACK) {
				m_backCommand = c;
			}
			enable(c, true);
		}
		calcWidth();
	}

	/**
	 * Enables/disables a command.
	 * 
	 * @param c
	 *            The command.
	 * @param enable
	 *            True for enable, false for disable.
	 */
	public void enable(Command c, boolean enable) {
		if (c == m_leftCommand) {
			m_leftCommandEnabled = enable;
		}
		if (c == m_rightCommand) {
			m_rightCommandEnabled = enable;
		}
	}

	/**
	 * Call this from the displayable when a key is pressed to activate this
	 * control.
	 * 
	 * @param keyCode
	 *            The keycode reported in <code>Displayable</code>'s
	 *            <code>keyPressed</code> method.
	 */
	public void keyPressed(int keyCode) {
		if (keyCode == MyGame.KEYCODE_LEFT_SOFT) {
			if (m_leftCommand != null && m_listener != null
					&& m_leftCommandEnabled) {
				m_listener.commandAction(m_leftCommand, m_displayable);
			}
		} else if (keyCode == MyGame.KEYCODE_RIGHT_SOFT) {
			if (m_rightCommand != null && m_listener != null
					&& m_rightCommandEnabled) {
				m_listener.commandAction(m_rightCommand, m_displayable);
			}
		} else if (keyCode == MyGame.KEYCODE_BACK) {
			if (m_backCommand != null
					&& m_listener != null
					&& (m_backCommand == m_leftCommand && m_leftCommandEnabled || m_backCommand == m_rightCommand
							&& m_rightCommandEnabled)) {
				m_listener.commandAction(m_backCommand, m_displayable);
			}
		}
	}

	/**
	 * Call this from the displayable a repaint is necessary to draw this
	 * control
	 * 
	 * @param g
	 *            The graphics context reported in <code>Displayable</code>'s
	 *            <code>paint</code> method.
	 */
	public void paint(Graphics g) {
		int w = m_displayable.getWidth();
		int h = m_displayable.getHeight();
		g.setFont(m_font);
		if (m_leftCommand != null) {
			paintCommand(g, m_left, w, h, m_leftCommandEnabled, false);
		}
		if (m_rightCommand != null) {
			paintCommand(g, m_right, w, h, m_rightCommandEnabled, true);
		}
	}

	/**
	 * Calculate softbutton width.
	 */
	protected void calcWidth() {
		int twl = m_left == null ? 0 : m_font.charsWidth(m_left, 0,
				m_left.length);
		int twr = m_right == null ? 0 : m_font.charsWidth(m_right, 0,
				m_right.length);
		int mw = Math.max(twr, twl);
		if (m_maxWidth != mw) {
			m_maxWidth = mw;
			recalcTransparantBuffer();
		}

	}

	/**
	 * Paint a softbutton command.
	 * 
	 * @param g
	 *            Graphics context to draw to.
	 * @param text
	 *            Text of command.
	 * @param w
	 *            Width of softbutton.
	 * @param h
	 *            Height of softbutton.
	 * @param enabled
	 *            True if softbutton is enabled, false otherwise.
	 * @param rightAlign
	 *            True if softbutton is to the right, false for left.
	 */
	protected void paintCommand(Graphics g, char[] text, int w, int h,
			boolean enabled, boolean rightAlign) {
		int textH = m_font.getHeight();
		int x = 0;
		if (rightAlign) {
			x = w - m_maxWidth - 2;
		}
		g.drawRGB(m_transpBuf, 0, m_maxWidth + 2, x, h - textH - 1,
				m_maxWidth + 2, textH + 1, true);
		g.setColor(enabled ? COL_COMMAND : COL_DISABLED_COMMAND);
		x += m_maxWidth / 2;
		x += rightAlign ? 2 : 1;
		g.drawChars(text, 0, text.length, x, h, Graphics.BOTTOM
				| Graphics.HCENTER);
	}

	/**
	 * Calculate transparant background.
	 */
	protected void recalcTransparantBuffer() {
		m_transpBuf = new int[(m_maxWidth + 2) * (m_font.getHeight() + 1)];
		for (int i = m_maxWidth + 2; i < m_transpBuf.length; i++) {
			m_transpBuf[i] = COL_BG;
		}
		for (int i = 0; i < m_maxWidth + 2; i++) {
			m_transpBuf[i] = COL_BORDER;
		}
		for (int i = 0; i < m_font.getHeight() + 1; i++) {
			m_transpBuf[(i * (m_maxWidth + 2))] = COL_BORDER;
			m_transpBuf[(i * (m_maxWidth + 2)) + m_maxWidth + 1] = COL_BORDER;
		}
	}
}

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