📄 softbuttoncontrol.java
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package myGame.gui;
import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.CommandListener;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Font;
import javax.microedition.lcdui.Graphics;
import myGame.main.MyGame;
/**
* A custom item for softbuttons. Has functionality for setting one
* <code>Command</code> per softbutton. This also binds the backbutton if any
* of the command's type is <code>Command.BACK</code>.
*
* @author YuBingxing
*/
public class SoftButtonControl {
/** Displayable that is used for drawing this control */
protected Displayable m_displayable;
/** Left command */
protected Command m_leftCommand;
/** Right command */
protected Command m_rightCommand;
/** Back command */
protected Command m_backCommand;
/** Command listener */
protected CommandListener m_listener;
/** Enabled/disabled flag for left command */
protected boolean m_leftCommandEnabled = true;
/** Enabled/disabled flag for right command */
protected boolean m_rightCommandEnabled = true;
/** String of left softbutton */
protected char[] m_left;
/** String of right softbutton */
protected char[] m_right;
/** Font used when drawing softbutton strings */
protected Font m_font;
/** Biggest text width amongst the commands */
protected int m_maxWidth;
protected static final int COL_BORDER = 0x88440000;
protected static final int COL_BG = 0xbb440000;
protected static final int COL_COMMAND = 0xffffff;
protected static final int COL_DISABLED_COMMAND = 0x888888;
protected int[] m_transpBuf;
/**
* Initializes this softbutton control.
*
* @param d
* The displayable that this control draw on.
* @param font
* The font used for rendering softbuttons.
* @param leftCommand
* The left softbutton command or null.
* @param rightCommand
* The right softbutton command or null.
*/
public void init(Displayable d, Font font, Command leftCommand,
Command rightCommand) {
m_displayable = d;
m_font = font;
setRightCommand(rightCommand);
setLeftCommand(leftCommand);
}
/**
* Returns the command listener.
*
* @return The command listener.
*/
public CommandListener getCommandListener() {
return m_listener;
}
/**
* Sets the commandlistener that will be reported upon softkey presses.
*
* @param listener
* The listener.
*/
public void setCommandListener(CommandListener listener) {
m_listener = listener;
}
/**
* Returns the command assigned to left softbutton.
*
* @return The left comamand.
*/
public Command getLeftCommand() {
return m_leftCommand;
}
/**
* Sets the left softbutton command.
*
* @param c
* The command.
*/
public void setLeftCommand(Command c) {
if (m_backCommand == m_leftCommand) {
m_backCommand = null;
}
m_leftCommand = c;
if (m_leftCommand != null) {
m_left = m_leftCommand.getLabel().toCharArray();
if (m_leftCommand.getCommandType() == Command.BACK) {
m_backCommand = c;
}
enable(c, true);
}
calcWidth();
}
/**
* Returns the command assigned to right softbutton.
*
* @return The right comamand.
*/
public Command getRightCommand() {
return m_rightCommand;
}
/**
* Sets the right softbutton command.
*
* @param c
* The command.
*/
public void setRightCommand(Command c) {
if (m_backCommand == m_rightCommand) {
m_backCommand = null;
}
m_rightCommand = c;
if (m_rightCommand != null) {
m_right = m_rightCommand.getLabel().toCharArray();
if (m_rightCommand.getCommandType() == Command.BACK) {
m_backCommand = c;
}
enable(c, true);
}
calcWidth();
}
/**
* Enables/disables a command.
*
* @param c
* The command.
* @param enable
* True for enable, false for disable.
*/
public void enable(Command c, boolean enable) {
if (c == m_leftCommand) {
m_leftCommandEnabled = enable;
}
if (c == m_rightCommand) {
m_rightCommandEnabled = enable;
}
}
/**
* Call this from the displayable when a key is pressed to activate this
* control.
*
* @param keyCode
* The keycode reported in <code>Displayable</code>'s
* <code>keyPressed</code> method.
*/
public void keyPressed(int keyCode) {
if (keyCode == MyGame.KEYCODE_LEFT_SOFT) {
if (m_leftCommand != null && m_listener != null
&& m_leftCommandEnabled) {
m_listener.commandAction(m_leftCommand, m_displayable);
}
} else if (keyCode == MyGame.KEYCODE_RIGHT_SOFT) {
if (m_rightCommand != null && m_listener != null
&& m_rightCommandEnabled) {
m_listener.commandAction(m_rightCommand, m_displayable);
}
} else if (keyCode == MyGame.KEYCODE_BACK) {
if (m_backCommand != null
&& m_listener != null
&& (m_backCommand == m_leftCommand && m_leftCommandEnabled || m_backCommand == m_rightCommand
&& m_rightCommandEnabled)) {
m_listener.commandAction(m_backCommand, m_displayable);
}
}
}
/**
* Call this from the displayable a repaint is necessary to draw this
* control
*
* @param g
* The graphics context reported in <code>Displayable</code>'s
* <code>paint</code> method.
*/
public void paint(Graphics g) {
int w = m_displayable.getWidth();
int h = m_displayable.getHeight();
g.setFont(m_font);
if (m_leftCommand != null) {
paintCommand(g, m_left, w, h, m_leftCommandEnabled, false);
}
if (m_rightCommand != null) {
paintCommand(g, m_right, w, h, m_rightCommandEnabled, true);
}
}
/**
* Calculate softbutton width.
*/
protected void calcWidth() {
int twl = m_left == null ? 0 : m_font.charsWidth(m_left, 0,
m_left.length);
int twr = m_right == null ? 0 : m_font.charsWidth(m_right, 0,
m_right.length);
int mw = Math.max(twr, twl);
if (m_maxWidth != mw) {
m_maxWidth = mw;
recalcTransparantBuffer();
}
}
/**
* Paint a softbutton command.
*
* @param g
* Graphics context to draw to.
* @param text
* Text of command.
* @param w
* Width of softbutton.
* @param h
* Height of softbutton.
* @param enabled
* True if softbutton is enabled, false otherwise.
* @param rightAlign
* True if softbutton is to the right, false for left.
*/
protected void paintCommand(Graphics g, char[] text, int w, int h,
boolean enabled, boolean rightAlign) {
int textH = m_font.getHeight();
int x = 0;
if (rightAlign) {
x = w - m_maxWidth - 2;
}
g.drawRGB(m_transpBuf, 0, m_maxWidth + 2, x, h - textH - 1,
m_maxWidth + 2, textH + 1, true);
g.setColor(enabled ? COL_COMMAND : COL_DISABLED_COMMAND);
x += m_maxWidth / 2;
x += rightAlign ? 2 : 1;
g.drawChars(text, 0, text.length, x, h, Graphics.BOTTOM
| Graphics.HCENTER);
}
/**
* Calculate transparant background.
*/
protected void recalcTransparantBuffer() {
m_transpBuf = new int[(m_maxWidth + 2) * (m_font.getHeight() + 1)];
for (int i = m_maxWidth + 2; i < m_transpBuf.length; i++) {
m_transpBuf[i] = COL_BG;
}
for (int i = 0; i < m_maxWidth + 2; i++) {
m_transpBuf[i] = COL_BORDER;
}
for (int i = 0; i < m_font.getHeight() + 1; i++) {
m_transpBuf[(i * (m_maxWidth + 2))] = COL_BORDER;
m_transpBuf[(i * (m_maxWidth + 2)) + m_maxWidth + 1] = COL_BORDER;
}
}
}
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