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📄 options.java

📁 j2me Games for example
💻 JAVA
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/* * * Copyright (c) 2007, Sun Microsystems, Inc. * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * *  * Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. *  * Neither the name of Sun Microsystems nor the names of its contributors *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */package example.tilepuzzle;import javax.microedition.lcdui.*;public class Options extends Form implements CommandListener {    boolean reversed;    boolean funny;    boolean hard;    Command ok;    Command cancel;    Display dpy;    Displayable prev;    ChoiceGroup cg1;    ChoiceGroup cg2;    boolean[] scratch;    Options(Display dpy_, Displayable prev_) {        super("Options");        dpy = dpy_;        prev = prev_;        scratch = new boolean[2];        // set up default values        reversed = false;        funny = false;        hard = true;        cg1 = new ChoiceGroup(null, Choice.MULTIPLE);        cg1.append("reverse arrows", null);        cg1.append("funny shuffle", null);        append(cg1);        // use a label here        append("level:");        cg2 = new ChoiceGroup(null, Choice.EXCLUSIVE);        cg2.append("easy", null);        cg2.append("hard", null);        append(cg2);        loadUI();        ok = new Command("OK", Command.OK, 0);        cancel = new Command("Cancel", Command.CANCEL, 1);        addCommand(ok);        addCommand(cancel);        setCommandListener(this);    }    public void commandAction(Command c, Displayable d) {        if (c == ok) {            readUI();        } else if (c == cancel) {            loadUI();        }        dpy.setCurrent(prev);    }    void loadUI() {        cg1.setSelectedIndex(0, reversed);        cg1.setSelectedIndex(1, funny);        cg2.setSelectedIndex((hard ? 1 : 0), true);    }    void readUI() {        reversed = cg1.isSelected(0);        funny = cg1.isSelected(1);        hard = cg2.isSelected(1);    }}

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