📄 wormfood.java
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/* * * Copyright (c) 2007, Sun Microsystems, Inc. * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *//* * WormFood.java * * Created on March 30, 2001, 16:15 * @version */package example.wormgame;import javax.microedition.lcdui.Graphics;/** * WormFood is a food item that the worm can eat. It is placed at * a pseudo randomly generated location in the pit. */public class WormFood { /** Current food location x coordinate in cells. */ private int cellX; /** Current food location y coordinate in cells. */ private int cellY; /* * These members are for convenience only. They are generated using * expensive multiplication operations and are cached for quick access */ /** Current food location x coordinate in pixels. */ private int x; /** Current food location y coordinate in pixels. */ private int y; /** Size of arena in cells. */ private long arenaSize; /** * Constructor for worm food object. * @param pit pit to which the food is associated. (unused currently) */ public WormFood(WormPit pit) { arenaSize = WormPit.CellWidth * WormPit.CellHeight; regenerate(); } /** * Returns true if the food item is at the given cell. * @param cx x coordinate of cell to test * @param cy y coordinate of cell to test * @return true, if the food is at the cell coordinate */ public boolean isAt(int cx, int cy) { return ((this.cellX == cx) && (this.cellY == cy)); } /** * Get the X coordinate of the cell that contains the food item. * @return x coordinate of food cell location */ public int getX() { return cellX; } /** * Get the Y coordinate of the cell that contains the food item. * @return y coordinate of food cell location */ public int getY() { return cellY; } /** * Regenerate the food item. Whenever the worm eats a piece of * food, this method is called. */ public void regenerate() { int loc = (int)(System.currentTimeMillis() % arenaSize); cellY = (int)(loc / WormPit.CellWidth); cellX = (int)(loc % WormPit.CellHeight); y = cellY * WormPit.CELL_SIZE; // Cache to save time during paint x = cellX * WormPit.CELL_SIZE; // Cache to save time during paint // If food was generated outside of the board, try a new location if (!WormPit.isInBounds(cellX, cellY)) { regenerate(); } } /** * Paint the piece of food. * @param g graphics object to receive rendering of food object */ public void paint(Graphics g) { g.setColor(WormPit.FOOD_COLOUR); g.fillRect(x + 1, y + 1, WormPit.CELL_SIZE - 2, WormPit.CELL_SIZE - 2); g.setColor(WormPit.DRAW_COLOUR); g.drawRect(x, y, WormPit.CELL_SIZE - 1, WormPit.CELL_SIZE - 1); }}
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