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📄 fastbwbmp.cs

📁 DataMatrix二维条码识别算法,基于Windows
💻 CS
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/** 
 *
 * (IEC16022Sharp DataMatrix bar code generation lib)
 * 
 * FastBWBmp: a class for direct creation of 1 bit/pixel BMP file
  * (c) 2007 Fabrizio Accatino <fhtino@yahoo.com>
 * 
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA
 *
 */

// Many informations about BMP format from http://www.fortunecity.com/skyscraper/windows/364/bmpffrmt.html


using System;
using System.IO;


namespace IEC16022Sharp
{
    public class FastBWBmp
    {
        
        private int _width;
        private int _height;
        private byte[,] _dots;
        private byte[] _pixelData;
        private byte[] _fileBytes;


        public FastBWBmp( byte[,] dots)
        {
            _width = dots.GetLength(1);
            _height = dots.GetLength(0);
            _dots = dots;
            _pixelData = ConvertTo1BitPixelData();
            _fileBytes = BuildFileBytes();
        }



        /// <summary>
        /// Get the byte array of the bmp file data
        /// </summary>
        /// <returns></returns>
        public byte[] ToByteArray()
        {
            return _fileBytes;
        }

       

        /// <summary>
        /// Save bmp to file
        /// </summary>
        public void Save(string fileName)
        {
            using (FileStream fs = new FileStream(fileName, FileMode.Create, FileAccess.Write))
            {
                fs.Write(_fileBytes, 0, _fileBytes.Length);
            }
        }

        /// <summary>
        /// Save bmp to stream
        /// </summary>
        public void Save(Stream strm)
        {
            strm.Write(_fileBytes, 0, _fileBytes.Length);
        }



        private byte[] ConvertTo1BitPixelData()
        {
            int rows = _dots.GetLength(0);
            int cols = _dots.GetLength(1);

            // intero superiore
            int bytesPerRow = cols / 8 + (cols % 8 == 0 ? 0 : 1);
            // arrotonda sempre a multipli di 4 bytes
            if (bytesPerRow % 4 > 0)
                bytesPerRow += 4 - bytesPerRow % 4;

            // Alloca spazio per i pixel
            byte[] bytes = new byte[bytesPerRow * rows];

            // Ciclo allocazione dot --> pixel
            for (int r = 0; r < rows; r++)
            {
                // Idea iniziale:  ogni byte 

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