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📄 libx264.dsp

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!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\i386\pixel-a.asm
InputName=pixel-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\i386\pixel-sse2.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\i386\pixel-sse2.asm
InputName=pixel-sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\i386\pixel-sse2.asm
InputName=pixel-sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\i386\mc-a2.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\i386\mc-a2.asm
InputName=mc-a2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\i386\mc-a2.asm
InputName=mc-a2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\i386\predict-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\i386\predict-a.asm
InputName=predict-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\i386\predict-a.asm
InputName=predict-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\i386\deblock-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\i386\deblock-a.asm
InputName=deblock-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\i386\deblock-a.asm
InputName=deblock-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\i386\quant-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\i386\quant-a.asm
InputName=quant-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\i386\quant-a.asm
InputName=quant-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\i386\pixel.h
# End Source File
# End Group
# Begin Source File

SOURCE=..\..\common\cabac.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "obj/core_release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "obj/core_debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\common.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "obj/core_release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "obj/core_debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\cpu.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "obj/core_release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "obj/core_debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\csp.c
# End Source File
# Begin Source File

SOURCE=..\..\common\dct.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "obj/core_release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "obj/core_debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\frame.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "obj/core_release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "obj/core_debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\macroblock.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "obj/core_release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "obj/core_debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\mc.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "obj/core_release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "obj/core_debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\mdate.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "obj/core_release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "obj/core_debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\pixel.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "obj/core_release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "obj/core_debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\predict.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "obj/core_release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "obj/core_debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\set.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "obj/core_release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "obj/core_debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\quant.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "obj/core_release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "obj/core_debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\i386\mc-c.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "obj/core_release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "obj/core_debug"

!ENDIF 

# End Source File
# End Group
# Begin Group "extras"

# PROP Default_Filter ".c"
# Begin Group "extras_h"

# PROP Default_Filter ".h"
# Begin Source File

SOURCE=..\..\extras\getopt.h

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "obj/util_release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "obj/util_debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\extras\stdint.h

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "obj/util_release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "obj/util_debug"

!ENDIF 

# End Source File
# End Group
# Begin Source File

SOURCE=..\..\extras\getopt.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir "obj/util_release"

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir "obj/util_debug"

!ENDIF 

# End Source File
# End Group
# End Target
# End Project

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