📄 libx264.dsp
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!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\i386\pixel-a.asm
InputName=pixel-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\common\i386\pixel-sse2.asm"
!IF "$(CFG)" == "libx264 - Win32 Release"
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\i386\pixel-sse2.asm
InputName=pixel-sse2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\i386\pixel-sse2.asm
InputName=pixel-sse2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\common\i386\mc-a2.asm"
!IF "$(CFG)" == "libx264 - Win32 Release"
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\i386\mc-a2.asm
InputName=mc-a2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\i386\mc-a2.asm
InputName=mc-a2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\common\i386\predict-a.asm"
!IF "$(CFG)" == "libx264 - Win32 Release"
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\i386\predict-a.asm
InputName=predict-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\i386\predict-a.asm
InputName=predict-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\common\i386\deblock-a.asm"
!IF "$(CFG)" == "libx264 - Win32 Release"
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\i386\deblock-a.asm
InputName=deblock-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\i386\deblock-a.asm
InputName=deblock-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\common\i386\quant-a.asm"
!IF "$(CFG)" == "libx264 - Win32 Release"
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\i386\quant-a.asm
InputName=quant-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\i386\quant-a.asm
InputName=quant-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I..\..\common\i386\ -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\i386\pixel.h
# End Source File
# End Group
# Begin Source File
SOURCE=..\..\common\cabac.c
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir "obj/core_release"
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir "obj/core_debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\common.c
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir "obj/core_release"
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir "obj/core_debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\cpu.c
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir "obj/core_release"
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir "obj/core_debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\csp.c
# End Source File
# Begin Source File
SOURCE=..\..\common\dct.c
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir "obj/core_release"
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir "obj/core_debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\frame.c
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir "obj/core_release"
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir "obj/core_debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\macroblock.c
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir "obj/core_release"
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir "obj/core_debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\mc.c
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir "obj/core_release"
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir "obj/core_debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\mdate.c
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir "obj/core_release"
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir "obj/core_debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\pixel.c
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir "obj/core_release"
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir "obj/core_debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\predict.c
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir "obj/core_release"
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir "obj/core_debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\set.c
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir "obj/core_release"
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir "obj/core_debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\quant.c
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir "obj/core_release"
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir "obj/core_debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\i386\mc-c.c
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir "obj/core_release"
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir "obj/core_debug"
!ENDIF
# End Source File
# End Group
# Begin Group "extras"
# PROP Default_Filter ".c"
# Begin Group "extras_h"
# PROP Default_Filter ".h"
# Begin Source File
SOURCE=..\..\extras\getopt.h
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir "obj/util_release"
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir "obj/util_debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\extras\stdint.h
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir "obj/util_release"
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir "obj/util_debug"
!ENDIF
# End Source File
# End Group
# Begin Source File
SOURCE=..\..\extras\getopt.c
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir "obj/util_release"
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir "obj/util_debug"
!ENDIF
# End Source File
# End Group
# End Target
# End Project
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