📄 readme.txt
字号:
*************************************
aGLSL.cpp, aGLSL.h and helper files
(c) 2003 by Martin Christen
This directory contains common source
*************************************
1) OpenGL Extensions Management:
aGL_Extensions.cpp
aGL_Extensions.h
aGLExt_module_name.cpp
aGLExt_module_name.h
At this point, only a few extensions are included:
* 1.3 - GL_ARB_multitexture
* 1.5 - GL_ARB_vertex_buffer_object
OpenGL Shading Language:
* ... - GL_ARB_shader_object
* ... - GL_ARB_vertex_shader
* ... - GL_ARB_fragment_shader
Core Features OpenGL 1.3:
-------------------------
*Multitexture GL_ARB_multitexture
Transpose Matrix GL_ARB_transpose_matrix
Multisample GL_ARB_multisample
Texture Add Environment Mode GL_ARB_texture_env
Cube Map Textures GL_ARB_texture_cube_map
Compressed Textures GL_ARB_texture_compress
Texture Border Clamp GL_ARB_texture_border_clamp
Texture Combine Environment Mode GL_ARB_texture_env_combine
Texture Dot3 Environment Mode GL_ARB_texture_env_dot3
Core Features OpenGL 1.4
------------------------
Point Parameters GL_ARB_point_parameters
Texture Crossbar Environment Mode GL_ARB_env_crossbar
Texture Mirrored Repeat GL_ARB_texture_mirrored_repeat
Depth Texture GL_ARB_depth_texture
Shadow GL_ARB_shadow
Window Raster Position GL_ARB_window_pos
Core Features OpenGL 1.5
------------------------
*Buffer Objects GL_ARB_vertex_buffer_object
Occlusion Queries GL_ARB_occlusion_query
other Extensions:
-----------------
Vertex Blend GL_ARB_vertex_blend
Matrix Palette GL_ARB_matrix_palette
Shadow Ambient GL_ARB_shadow_ambient
Low-level Vertex Programming GL_ARB_vertex_program
Low-level Fragment Programming GL_ARB_fragment_program
*Shader Objects GL_ARB_shader_objects
*High Level Vertex Programming GL_ARB_vertex_shader
*High Level Fragment Programming GL_ARB_fragment_shader
*OpenGL Shading Language GL_ARB_shading_language_100
Non-Power-Of_Two Textures GL_ARB_texture_non_power_of_two
Point Sprites GL_ARB_point_sprite
...
2) OpenGL Shading Language C++ Framework
aGLSL.h -> includes aGL_Extensions.h -> includes {aGLExt_module_name.h}
aGLSL.cpp -> includes aGL_Extensions.cpp -> includes {aGLExt_module_name.cpp}
3) OpenGL SimpleTutorialTookit (STT)
Source code to simplify developing test applications for Shaders.
OpenGL SimpleTutorialToolkit contains common source for quick
OpenGL development.
It is not recommended to use this toolkit for commercial applications.
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -