agl_extensions.h

来自「GLSL tutorial with sourcecode」· C头文件 代码 · 共 18 行

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#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__)
#include <windows.h>
#endif


#include <GL/gl.h>

#include "ext/aGLExt_ARB_fragment_shader.h"
#include "ext/aGLExt_ARB_shader_objects.h"
#include "ext/aGLExt_ARB_vertex_shader.h"
#include "ext/aGLExt_ARB_multitexture.h"
#include "ext/aGLExt_ARB_vertex_buffer_object.h"
#include "ext/aGLExt_EXT_texture3D.h"


bool init_ARB_extensions(void);

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