📄 aglext_arb_shader_objects.cpp
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// Functions pointers for ARB_shader_objects Extension:
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL;
PFNGLGETHANDLEARBPROC glGetHandleARB = NULL;
PFNGLDETACHOBJECTARBPROC glDetachObjectARB = NULL;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL;
PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB = NULL;
PFNGLUNIFORM1FARBPROC glUniform1fARB = NULL;
PFNGLUNIFORM2FARBPROC glUniform2fARB = NULL;
PFNGLUNIFORM3FARBPROC glUniform3fARB = NULL;
PFNGLUNIFORM4FARBPROC glUniform4fARB = NULL;
PFNGLUNIFORM1IARBPROC glUniform1iARB = NULL;
PFNGLUNIFORM2IARBPROC glUniform2iARB = NULL;
PFNGLUNIFORM3IARBPROC glUniform3iARB = NULL;
PFNGLUNIFORM4IARBPROC glUniform4iARB = NULL;
PFNGLUNIFORM1FVARBPROC glUniform1fvARB = NULL;
PFNGLUNIFORM2FVARBPROC glUniform2fvARB = NULL;
PFNGLUNIFORM3FVARBPROC glUniform3fvARB = NULL;
PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL;
PFNGLUNIFORM1IVARBPROC glUniform1ivARB = NULL;
PFNGLUNIFORM2IVARBPROC glUniform2ivARB = NULL;
PFNGLUNIFORM3IVARBPROC glUniform3ivARB = NULL;
PFNGLUNIFORM4IVARBPROC glUniform4ivARB = NULL;
PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB = NULL;
PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB = NULL;
PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB = NULL;
PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB = NULL;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB = NULL;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB = NULL;
PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB = NULL;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL;
PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL;
PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL;
PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL;
bool init_ARB_shader_objects(void)
{
int error = 0;
error |= aLoadExtension(PFNGLDELETEOBJECTARBPROC , glDeleteObjectARB );
error |= aLoadExtension(PFNGLGETHANDLEARBPROC , glGetHandleARB );
error |= aLoadExtension(PFNGLDETACHOBJECTARBPROC , glDetachObjectARB );
error |= aLoadExtension(PFNGLCREATESHADEROBJECTARBPROC , glCreateShaderObjectARB );
error |= aLoadExtension(PFNGLSHADERSOURCEARBPROC , glShaderSourceARB );
error |= aLoadExtension(PFNGLCOMPILESHADERARBPROC , glCompileShaderARB );
error |= aLoadExtension(PFNGLCREATEPROGRAMOBJECTARBPROC , glCreateProgramObjectARB );
error |= aLoadExtension(PFNGLATTACHOBJECTARBPROC , glAttachObjectARB );
error |= aLoadExtension(PFNGLLINKPROGRAMARBPROC , glLinkProgramARB );
error |= aLoadExtension(PFNGLUSEPROGRAMOBJECTARBPROC , glUseProgramObjectARB );
error |= aLoadExtension(PFNGLVALIDATEPROGRAMARBPROC , glValidateProgramARB );
error |= aLoadExtension(PFNGLGETOBJECTPARAMETERFVARBPROC, glGetObjectParameterfvARB);
error |= aLoadExtension(PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameterivARB);
error |= aLoadExtension(PFNGLGETINFOLOGARBPROC , glGetInfoLogARB );
error |= aLoadExtension(PFNGLGETATTACHEDOBJECTSARBPROC , glGetAttachedObjectsARB );
error |= aLoadExtension(PFNGLGETUNIFORMLOCATIONARBPROC , glGetUniformLocationARB );
error |= aLoadExtension(PFNGLGETACTIVEUNIFORMARBPROC , glGetActiveUniformARB );
error |= aLoadExtension(PFNGLGETUNIFORMFVARBPROC , glGetUniformfvARB );
error |= aLoadExtension(PFNGLGETUNIFORMIVARBPROC , glGetUniformivARB );
error |= aLoadExtension(PFNGLGETSHADERSOURCEARBPROC , glGetShaderSourceARB );
error |= aLoadExtension(PFNGLUNIFORM1FARBPROC , glUniform1fARB);
error |= aLoadExtension(PFNGLUNIFORM2FARBPROC , glUniform2fARB);
error |= aLoadExtension(PFNGLUNIFORM3FARBPROC , glUniform3fARB);
error |= aLoadExtension(PFNGLUNIFORM4FARBPROC , glUniform4fARB);
error |= aLoadExtension(PFNGLUNIFORM1IARBPROC , glUniform1iARB);
error |= aLoadExtension(PFNGLUNIFORM2IARBPROC , glUniform2iARB);
error |= aLoadExtension(PFNGLUNIFORM3IARBPROC , glUniform3iARB);
error |= aLoadExtension(PFNGLUNIFORM4IARBPROC , glUniform4iARB);
error |= aLoadExtension(PFNGLUNIFORM1FVARBPROC , glUniform1fvARB);
error |= aLoadExtension(PFNGLUNIFORM2FVARBPROC , glUniform2fvARB);
error |= aLoadExtension(PFNGLUNIFORM3FVARBPROC , glUniform3fvARB);
error |= aLoadExtension(PFNGLUNIFORM4FVARBPROC , glUniform4fvARB);
error |= aLoadExtension(PFNGLUNIFORM1IVARBPROC , glUniform1ivARB);
error |= aLoadExtension(PFNGLUNIFORM2IVARBPROC , glUniform2ivARB);
error |= aLoadExtension(PFNGLUNIFORM3IVARBPROC , glUniform3ivARB);
error |= aLoadExtension(PFNGLUNIFORM4IVARBPROC , glUniform4ivARB);
error |= aLoadExtension(PFNGLUNIFORMMATRIX2FVARBPROC , glUniformMatrix2fvARB);
error |= aLoadExtension(PFNGLUNIFORMMATRIX3FVARBPROC , glUniformMatrix3fvARB);
error |= aLoadExtension(PFNGLUNIFORMMATRIX4FVARBPROC , glUniformMatrix4fvARB);
if (error) return false;
return true;
}
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