📄 aglext_arb_shader_objects.h
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bool init_ARB_shader_objects(void);
#ifndef GL_ARB_shader_objects
#define GL_ARB_shader_objects 1
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#define GL_OBJECT_TYPE_ARB 0x8B4E
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#define GL_SHADER_OBJECT_ARB 0x8B48
#define GL_FLOAT_VEC2_ARB 0x8B50
#define GL_FLOAT_VEC3_ARB 0x8B51
#define GL_FLOAT_VEC4_ARB 0x8B52
#define GL_INT_VEC2_ARB 0x8B53
#define GL_INT_VEC3_ARB 0x8B54
#define GL_INT_VEC4_ARB 0x8B55
#define GL_BOOL_ARB 0x8B56
#define GL_BOOL_VEC2_ARB 0x8B57
#define GL_BOOL_VEC3_ARB 0x8B58
#define GL_BOOL_VEC4_ARB 0x8B59
#define GL_FLOAT_MAT2_ARB 0x8B5A
#define GL_FLOAT_MAT3_ARB 0x8B5B
#define GL_FLOAT_MAT4_ARB 0x8B5C
typedef char GLcharARB;
typedef unsigned int GLhandleARB;
typedef GLvoid (APIENTRY *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
typedef GLhandleARB (APIENTRY *PFNGLGETHANDLEARBPROC)(GLenum pname);
typedef GLvoid (APIENTRY *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj,
GLhandleARB attachedObj);
typedef GLhandleARB (APIENTRY *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
typedef GLvoid (APIENTRY *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj,
GLsizei count,
const GLcharARB **string,
const GLint *length);
typedef GLvoid (APIENTRY *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
typedef GLhandleARB (APIENTRY *PFNGLCREATEPROGRAMOBJECTARBPROC)(GLvoid);
typedef GLvoid (APIENTRY *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj,
GLhandleARB obj);
typedef GLvoid (APIENTRY *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
typedef GLvoid (APIENTRY *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
typedef GLvoid (APIENTRY *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
typedef GLvoid (APIENTRY *PFNGLUNIFORM1FARBPROC)(GLint location,
GLfloat v0);
typedef GLvoid (APIENTRY *PFNGLUNIFORM2FARBPROC)(GLint location,
GLfloat v0,
GLfloat v1);
typedef GLvoid (APIENTRY *PFNGLUNIFORM3FARBPROC)(GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2);
typedef GLvoid (APIENTRY *PFNGLUNIFORM4FARBPROC)(GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2,
GLfloat v3);
typedef GLvoid (APIENTRY *PFNGLUNIFORM1IARBPROC)(GLint location,
GLint v0);
typedef GLvoid (APIENTRY *PFNGLUNIFORM2IARBPROC)(GLint location,
GLint v0,
GLint v1);
typedef GLvoid (APIENTRY *PFNGLUNIFORM3IARBPROC)(GLint location,
GLint v0,
GLint v1,
GLint v2);
typedef GLvoid (APIENTRY *PFNGLUNIFORM4IARBPROC)(GLint location,
GLint v0,
GLint v1,
GLint v2,
GLint v3);
typedef GLvoid (APIENTRY *PFNGLUNIFORM1FVARBPROC)(GLint location,
GLsizei count,
GLfloat *value);
typedef GLvoid (APIENTRY *PFNGLUNIFORM2FVARBPROC)(GLint location,
GLsizei count,
GLfloat *value);
typedef GLvoid (APIENTRY *PFNGLUNIFORM3FVARBPROC)(GLint location,
GLsizei count,
GLfloat *value);
typedef GLvoid (APIENTRY *PFNGLUNIFORM4FVARBPROC)(GLint location,
GLsizei count,
GLfloat *value);
typedef GLvoid (APIENTRY *PFNGLUNIFORM1IVARBPROC)(GLint location,
GLsizei count,
GLint *value);
typedef GLvoid (APIENTRY *PFNGLUNIFORM2IVARBPROC)(GLint location,
GLsizei count,
GLint *value);
typedef GLvoid (APIENTRY *PFNGLUNIFORM3IVARBPROC)(GLint location,
GLsizei count,
GLint *value);
typedef GLvoid (APIENTRY *PFNGLUNIFORM4IVARBPROC)(GLint location,
GLsizei count,
GLint *value);
typedef GLvoid (APIENTRY *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location,
GLsizei count,
GLboolean transpose,
GLfloat *value);
typedef GLvoid (APIENTRY *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location,
GLsizei count,
GLboolean transpose,
GLfloat *value);
typedef GLvoid (APIENTRY *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location,
GLsizei count,
GLboolean transpose,
GLfloat *value);
typedef GLvoid (APIENTRY *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj,
GLenum pname,
GLfloat *params);
typedef GLvoid (APIENTRY *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj,
GLenum pname,
GLint *params);
typedef GLvoid (APIENTRY *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj,
GLsizei maxLength,
GLsizei *length,
GLcharARB *infoLog);
typedef GLvoid (APIENTRY *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj,
GLsizei maxCount,
GLsizei *count,
GLhandleARB *obj);
typedef GLint (APIENTRY *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj,
const GLcharARB *name);
typedef GLvoid (APIENTRY *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj,
GLuint index,
GLsizei maxLength,
GLsizei *length,
GLint *size,
GLenum *type,
GLcharARB *name);
typedef GLvoid (APIENTRY *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj,
GLint location,
GLfloat *params);
typedef GLvoid (APIENTRY *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj,
GLint location,
GLint *params);
typedef GLvoid (APIENTRY *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj,
GLsizei maxLength,
GLsizei *length,
GLcharARB *source);
#endif /* GL_ARB_shader_objects */
extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB;
extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
extern PFNGLUNIFORM2FARBPROC glUniform2fARB;
extern PFNGLUNIFORM3FARBPROC glUniform3fARB;
extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
extern PFNGLUNIFORM2IARBPROC glUniform2iARB;
extern PFNGLUNIFORM3IARBPROC glUniform3iARB;
extern PFNGLUNIFORM4IARBPROC glUniform4iARB;
extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB;
extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB;
extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB;
extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB;
extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB;
extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB;
extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB;
extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB;
extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB;
extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB;
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