📄 aglext_arb_vertex_shader.cpp
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// Functions pointers for ARB_vertex_shader Extension:
PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB = NULL;
PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL;
bool init_ARB_vertex_shader(void)
{
int error = 0;
error |= aLoadExtension(PFNGLBINDATTRIBLOCATIONARBPROC,glBindAttribLocationARB);
error |= aLoadExtension(PFNGLGETACTIVEATTRIBARBPROC,glGetActiveAttribARB);
error |= aLoadExtension(PFNGLGETATTRIBLOCATIONARBPROC,glGetAttribLocationARB);
if (error) return false;
return true;
}
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