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📄 aglext_arb_vertex_buffer_object.cpp

📁 GLSL tutorial with sourcecode
💻 CPP
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GLboolean use_ARB_vertex_buffer_object = GL_FALSE;

// Functions pointers for ARB_vertex_buffer_object Extension:

PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL;
PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL;
PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL;
PFNGLISBUFFERARBPROC glIsBufferARB = NULL;
PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL;
PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB = NULL;
PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB = NULL;
PFNGLMAPBUFFERARBPROC glMapBufferARB = NULL;
PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL;
PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL;
PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL;




bool init_ARB_vertex_buffer_object(void)
{
  int error = 0;
 
  error |= aLoadExtension(PFNGLBINDBUFFERARBPROC, glBindBufferARB);
  error |= aLoadExtension(PFNGLDELETEBUFFERSARBPROC, glDeleteBuffersARB);
  error |= aLoadExtension(PFNGLGENBUFFERSARBPROC, glGenBuffersARB);
  error |= aLoadExtension(PFNGLISBUFFERARBPROC, glIsBufferARB);
  error |= aLoadExtension(PFNGLBUFFERDATAARBPROC, glBufferDataARB);
  error |= aLoadExtension(PFNGLBUFFERSUBDATAARBPROC, glBufferSubDataARB);
  error |= aLoadExtension(PFNGLGETBUFFERSUBDATAARBPROC, glGetBufferSubDataARB);
  error |= aLoadExtension(PFNGLMAPBUFFERARBPROC, glMapBufferARB);
  error |= aLoadExtension(PFNGLUNMAPBUFFERARBPROC, glUnmapBufferARB);
  error |= aLoadExtension(PFNGLGETBUFFERPARAMETERIVARBPROC, glGetBufferParameterivARB);
  error |= aLoadExtension(PFNGLGETBUFFERPOINTERVARBPROC, glGetBufferPointervARB);


  if (error) return false;
  
  return true;
}

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