📄 aglext_ext_texture3d.h
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bool init_EXT_texture3D(void);
#ifndef GL_EXT_texture3D
#define GL_EXT_texture3D
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
typedef GLvoid (APIENTRY * PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid* pixels);
typedef GLvoid (APIENTRY * PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint lod,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei w, GLsizei h, GLsizei d,
GLenum format, GLenum type, const GLvoid *buf);
typedef GLvoid (APIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLint x,
GLint y, GLsizei width, GLsizei height);
#endif
extern PFNGLTEXIMAGE3DEXTPROC glTexImage3D;
extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
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