📄 perfragment.frag
字号:
/*
OGLSL Implementation: Per Fragment Lighting
uses 1st OpenGL light source
(c) 2004 by Martin Christen. All Rights Reserved.
*/
varying vec3 L;
varying vec3 N;
varying vec3 P;
void main (void)
{
vec3 E = normalize(-P);
vec3 R = normalize(-reflect(L,N));
vec4 Iamb = gl_FrontLightProduct[0].ambient;
vec4 Idiff = gl_FrontLightProduct[0].diffuse * max(dot(N,L), 0.0);
vec4 Ispec = gl_FrontLightProduct[0].specular * pow(max(dot(R,E),0.0),0.3 * gl_FrontMaterial.shininess);
gl_FragColor = gl_FrontLightModelProduct.sceneColor + Iamb + Idiff + Ispec;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -