📄 tutorial8.frag
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uniform sampler2D myTexture1;
uniform sampler2D myTexture2;
void main (void)
{
vec4 texval1 = texture2D(myTexture1, vec2(gl_TexCoord[0]));
vec4 texval2 = texture2D(myTexture2, vec2(gl_TexCoord[1]));
gl_FragColor = 0.5*(texval1 + texval2);
}
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