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📄 skeletonfb.c

📁 《linux驱动程序设计从入门到精通》一书中所有的程序代码含驱动和相应的应用程序
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/* * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device * *  Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com) * *  Created 28 Dec 1997 by Geert Uytterhoeven * * *  I have started rewriting this driver as a example of the upcoming new API *  The primary goal is to remove the console code from fbdev and place it *  into fbcon.c. This reduces the code and makes writing a new fbdev driver *  easy since the author doesn't need to worry about console internals. It *  also allows the ability to run fbdev without a console/tty system on top  *  of it.  * *  First the roles of struct fb_info and struct display have changed. Struct *  display will go away. The way the the new framebuffer console code will *  work is that it will act to translate data about the tty/console in  *  struct vc_data to data in a device independent way in struct fb_info. Then *  various functions in struct fb_ops will be called to store the device  *  dependent state in the par field in struct fb_info and to change the  *  hardware to that state. This allows a very clean separation of the fbdev *  layer from the console layer. It also allows one to use fbdev on its own *  which is a bounus for embedded devices. The reason this approach works is   *  for each framebuffer device when used as a tty/console device is allocated *  a set of virtual terminals to it. Only one virtual terminal can be active  *  per framebuffer device. We already have all the data we need in struct  *  vc_data so why store a bunch of colormaps and other fbdev specific data *  per virtual terminal.  * *  As you can see doing this makes the con parameter pretty much useless *  for struct fb_ops functions, as it should be. Also having struct   *  fb_var_screeninfo and other data in fb_info pretty much eliminates the  *  need for get_fix and get_var. Once all drivers use the fix, var, and cmap *  fbcon can be written around these fields. This will also eliminate the *  need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo *  struct fb_cmap every time get_var, get_fix, get_cmap functions are called *  as many drivers do now.  * *  This file is subject to the terms and conditions of the GNU General Public *  License. See the file COPYING in the main directory of this archive for *  more details. */#include <linux/module.h>#include <linux/kernel.h>#include <linux/errno.h>#include <linux/string.h>#include <linux/mm.h>#include <linux/tty.h>#include <linux/slab.h>#include <linux/delay.h>#include <linux/fb.h>#include <linux/init.h>    /*     *  This is just simple sample code.     *     *  No warranty that it actually compiles.     *  Even less warranty that it actually works :-)     *//* *  If your driver supports multiple boards, you should make the   *  below data types arrays, or allocate them dynamically (using kmalloc()).  */ /*  * This structure defines the hardware state of the graphics card. Normally * you place this in a header file in linux/include/video. This file usually * also includes register information. That allows other driver subsystems * and userland applications the ability to use the same header file to  * avoid duplicate work and easy porting of software.  */struct xxx_par;/* * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo * if we don't use modedb. If we do use modedb see xxxfb_init how to use it * to get a fb_var_screeninfo. Otherwise define a default var as well.  */static struct fb_fix_screeninfo xxxfb_fix __initdata = {	.id =		"FB's name", 	.type =		FB_TYPE_PACKED_PIXELS,	.visual =	FB_VISUAL_PSEUDOCOLOR,	.xpanstep =	1,	.ypanstep =	1,	.ywrapstep =	1, 	.accel =	FB_ACCEL_NONE,};    /*     * 	Modern graphical hardware not only supports pipelines but some      *  also support multiple monitors where each display can have its       *  its own unique data. In this case each display could be       *  represented by a separate framebuffer device thus a separate      *  struct fb_info. Now the struct xxx_par represents the graphics     *  hardware state thus only one exist per card. In this case the      *  struct xxx_par for each graphics card would be shared between      *  every struct fb_info that represents a framebuffer on that card.      *  This allows when one display changes it video resolution (info->var)      *  the other displays know instantly. Each display can always be     *  aware of the entire hardware state that affects it because they share     *  the same xxx_par struct. The other side of the coin is multiple     *  graphics cards that pass data around until it is finally displayed     *  on one monitor. Such examples are the voodoo 1 cards and high end     *  NUMA graphics servers. For this case we have a bunch of pars, each     *  one that represents a graphics state, that belong to one struct      *  fb_info. Their you would want to have *par point to a array of device     *  states and have each struct fb_ops function deal with all those      *  states. I hope this covers every possible hardware design. If not     *  feel free to send your ideas at jsimmons@users.sf.net      */    /*     *  If your driver supports multiple boards or it supports multiple      *  framebuffers, you should make these arrays, or allocate them      *  dynamically (using kmalloc()).      */ static struct fb_info info;    /*      * Each one represents the a state of the hardware. Most hardware have      * just one hardware state. These here represent the default state(s).      */static struct xxx_par __initdata current_par;int xxxfb_init(void);int xxxfb_setup(char*);/** *	xxxfb_open - Optional function. Called when the framebuffer is *		     first accessed. *	@info: frame buffer structure that represents a single frame buffer *	@user: tell us if the userland (value=1) or the console is accessing *	       the framebuffer.  * *	This function is the first function called in the framebuffer api. *	Usually you don't need to provide this function. The case where it  *	is used is to change from a text mode hardware state to a graphics * 	mode state.  */static int xxxfb_open(const struct fb_info *info, int user){    return 0;}/** *	xxxfb_release - Optional function. Called when the framebuffer  *			device is closed.  *	@info: frame buffer structure that represents a single frame buffer *	@user: tell us if the userland (value=1) or the console is accessing *	       the framebuffer.  *	 *	Thus function is called when we close /dev/fb or the framebuffer  *	console system is released. Usually you don't need this function. *	The case where it is usually used is to go from a graphics state *	to a text mode state. */static int xxxfb_release(const struct fb_info *info, int user){    return 0;}/** *      xxxfb_check_var - Optional function. Validates a var passed in.  *      @var: frame buffer variable screen structure *      @info: frame buffer structure that represents a single frame buffer  * *	Checks to see if the hardware supports the state requested by *	var passed in. This function does not alter the hardware state!!!  *	This means the data stored in struct fb_info and struct xxx_par do  *      not change. This includes the var inside of struct fb_info.  *	Do NOT change these. This function can be called on its own if we *	intent to only test a mode and not actually set it. The stuff in  *	modedb.c is a example of this. If the var passed in is slightly  *	off by what the hardware can support then we alter the var PASSED in *	to what we can do. If the hardware doesn't support mode change  * 	a -EINVAL will be returned by the upper layers. You don't need to  *	implement this function then. If you hardware doesn't support  *	changing the resolution then this function is not needed. In this *	case the driver woudl just provide a var that represents the static *	state the screen is in. * *	Returns negative errno on error, or zero on success. */static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info){    const struct xxx_par *par = (const struct xxx_par *) info->par;    /* ... */    return 0;	   	}/** *      xxxfb_set_par - Optional function. Alters the hardware state. *      @info: frame buffer structure that represents a single frame buffer * *	Using the fb_var_screeninfo in fb_info we set the resolution of the *	this particular framebuffer. This function alters the par AND the *	fb_fix_screeninfo stored in fb_info. It doesn't not alter var in  *	fb_info since we are using that data. This means we depend on the *	data in var inside fb_info to be supported by the hardware.  *	xxxfb_check_var is always called before xxxfb_set_par to ensure this. *	Again if you can't can't the resolution you don't need this function. * */static int xxxfb_set_par(struct fb_info *info){    struct xxx_par *par = (struct xxx_par *) info->par;    /* ... */    return 0;	}/** *  	xxxfb_setcolreg - Optional function. Sets a color register. *      @regno: Which register in the CLUT we are programming  *      @red: The red value which can be up to 16 bits wide  *	@green: The green value which can be up to 16 bits wide  *	@blue:  The blue value which can be up to 16 bits wide. *	@transp: If supported the alpha value which can be up to 16 bits wide.	 *      @info: frame buffer info structure *  *  	Set a single color register. The values supplied have a 16 bit *  	magnitude which needs to be scaled in this function for the hardware.  *	Things to take into consideration are how many color registers, if *	any, are supported with the current color visual. With truecolor mode *	no color palettes are supported. Here a psuedo palette is created  *	which we store the value in pseudo_palette in struct fb_info. For *	pseudocolor mode we have a limited color palette. To deal with this *	we can program what color is displayed for a particular pixel value. *	DirectColor is similar in that we can program each color field. If *	we have a static colormap we don't need to implement this function.  *  *	Returns negative errno on error, or zero on success. */static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green,			   unsigned blue, unsigned transp,			   const struct fb_info *info){    if (regno >= 256)  /* no. of hw registers */       return 1;    /*     * Program hardware... do anything you want with transp     */    /* grayscale works only partially under directcolor */    if (info->var.grayscale) {       /* grayscale = 0.30*R + 0.59*G + 0.11*B */       red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8;    }    /* Directcolor:     *   var->{color}.offset contains start of bitfield     *   var->{color}.length contains length of bitfield     *   {hardwarespecific} contains width of DAC     *   cmap[X] is programmed to (X << red.offset) | (X << green.offset) | (X << blue.offset)     *   RAMDAC[X] is programmed to (red, green, blue)     *     * Pseudocolor:     *    uses offset = 0 && length = DAC register width.     *    var->{color}.offset is 0     *    var->{color}.length contains widht of DAC     *    cmap is not used     *    DAC[X] is programmed to (red, green, blue)     * Truecolor:     *    does not use RAMDAC (usually has 3 of them).     *    var->{color}.offset contains start of bitfield     *    var->{color}.length contains length of bitfield     *    cmap is programmed to (red << red.offset) | (green << green.offset) |     *                      (blue << blue.offset) | (transp << transp.offset)     *    RAMDAC does not exist     */#define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16)    switch (info->fix.visual) {       case FB_VISUAL_TRUECOLOR:       case FB_VISUAL_PSEUDOCOLOR:               red = CNVT_TOHW(red, info->var.red.length);               green = CNVT_TOHW(green, info->var.green.length);               blue = CNVT_TOHW(blue, info->var.blue.length);               transp = CNVT_TOHW(transp, info->var.transp.length);               break;       case FB_VISUAL_DIRECTCOLOR:	       /* example here assumes 8 bit DAC. Might be different 		* for your hardware */	               red = CNVT_TOHW(red, 8);                      green = CNVT_TOHW(green, 8);               blue = CNVT_TOHW(blue, 8);               /* hey, there is bug in transp handling... */               transp = CNVT_TOHW(transp, 8);               break;    }#undef CNVT_TOHW    /* Truecolor has hardware independent palette */    if (info->fix.visual == FB_VISUAL_TRUECOLOR) {       u32 v;       if (regno >= 16)           return 1;       v = (red << info->var.red.offset) |           (green << info->var.green.offset) |           (blue << info->var.blue.offset) |           (transp << info->var.transp.offset);       switch (info->var.bits_per_pixel) {		case 8:			/* Yes some hand held devices have this. */            		((u8*)(info->pseudo_palette))[regno] = v;			break;	   		case 16:           		((u16*)(info->pseudo_palette))[regno] = v;			break;		case 24:		case 32:	           		((u32*)(info->pseudo_palette))[regno] = v;			break;       }       return 0;    }    /* ... */    return 0;}/**

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