📄 corekeyframe.h
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//****************************************************************************//
// corekeyframe.h //
// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
//****************************************************************************//
// This library is free software; you can redistribute it and/or modify it //
// under the terms of the GNU Lesser General Public License as published by //
// the Free Software Foundation; either version 2.1 of the License, or (at //
// your option) any later version. //
//****************************************************************************//
#ifndef CAL_COREKEYFRAME_H
#define CAL_COREKEYFRAME_H
//****************************************************************************//
// Includes //
//****************************************************************************//
#include "cal3d/global.h"
#include "cal3d/matrix.h"
#include "cal3d/vector.h"
#include "cal3d/quaternion.h"
//****************************************************************************//
// Class declaration //
//****************************************************************************//
/*****************************************************************************/
/** The core keyframe class.
*****************************************************************************/
class CAL3D_API CalCoreKeyframe
{
// member variables
protected:
float m_time;
CalVector m_translation;
CalQuaternion m_rotation;
public:
// constructors/destructor
CalCoreKeyframe();
virtual ~CalCoreKeyframe();
// member functions
public:
bool create();
void destroy();
const CalQuaternion& getRotation();
/*****************************************************************************/
/** Returns the time.
*
* This function returns the time of the core keyframe instance.
*
* @return The time in seconds.
*****************************************************************************/
inline float getTime() const
{
return m_time;
}
const CalVector& getTranslation();
void setRotation(const CalQuaternion& rotation);
void setTime(float time);
void setTranslation(const CalVector& translation);
};
#endif
//****************************************************************************//
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