📄 coreskeleton.h
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//****************************************************************************//// coreskeleton.h //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it //// under the terms of the GNU Lesser General Public License as published by //// the Free Software Foundation; either version 2.1 of the License, or (at //// your option) any later version. ////****************************************************************************//#ifndef CAL_CORESKELETON_H#define CAL_CORESKELETON_H#include "cal3d/global.h"#include "cal3d/refcounted.h"#include "cal3d/refptr.h"class CalCoreBone;class CalCoreModel;class CAL3D_API CalCoreSkeleton : public cal3d::RefCounted{protected: ~CalCoreSkeleton();public: CalCoreSkeleton(); int addCoreBone(CalCoreBone *pCoreBone); void calculateState(); CalCoreBone* getCoreBone(int coreBoneId); CalCoreBone* getCoreBone(const std::string& strName); int getCoreBoneId(const std::string& strName); bool mapCoreBoneName(int coreBoneId, const std::string& strName); std::vector<int>& getVectorRootCoreBoneId(); std::vector<CalCoreBone *>& getVectorCoreBone(); void calculateBoundingBoxes(CalCoreModel * pCoreModel); void scale(float factor);private: std::vector<CalCoreBone *> m_vectorCoreBone; std::map< std::string, int > m_mapCoreBoneNames; std::vector<int> m_vectorRootCoreBoneId; };typedef cal3d::RefPtr<CalCoreSkeleton> CalCoreSkeletonPtr;#endif//****************************************************************************//
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