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📄 coreskeleton.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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//****************************************************************************//// coreskeleton.h                                                             //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_CORESKELETON_H#define CAL_CORESKELETON_H#include "cal3d/global.h"#include "cal3d/refcounted.h"#include "cal3d/refptr.h"class CalCoreBone;class CalCoreModel;class CAL3D_API CalCoreSkeleton : public cal3d::RefCounted{protected:  ~CalCoreSkeleton();public:  CalCoreSkeleton();  int addCoreBone(CalCoreBone *pCoreBone);  void calculateState();  CalCoreBone* getCoreBone(int coreBoneId);  CalCoreBone* getCoreBone(const std::string& strName);  int getCoreBoneId(const std::string& strName);  bool mapCoreBoneName(int coreBoneId, const std::string& strName);  std::vector<int>& getVectorRootCoreBoneId();  std::vector<CalCoreBone *>& getVectorCoreBone();  void calculateBoundingBoxes(CalCoreModel * pCoreModel);  void scale(float factor);private:  std::vector<CalCoreBone *> m_vectorCoreBone;  std::map< std::string, int > m_mapCoreBoneNames;  std::vector<int> m_vectorRootCoreBoneId;  };typedef cal3d::RefPtr<CalCoreSkeleton> CalCoreSkeletonPtr;#endif//****************************************************************************//

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